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Color Picker

Warp to random coordinate in MVP map?

Question

Hi I'm using this warper, but I'm wondering if there's a chance warping a random coordinate in certain map? Players in my server is taking benefits to it. Any ideas?

//===== rAthena Script ======================================= //= Warper//===== By: ================================================== //= Euphy//===== Current Version: =====================================//= 1.4b//===== Compatible With: =====================================//= rAthena Project//===== Description: ========================================= //= A complete - but very condensed - warper script.//= Some coordinates written by Tekno-Kanix and ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Added missing duplicates and fixed coordinates.//= 1.2 Added new episodes and simplified functions.//= 1.3 Added Renewal checks and Instances menu.//=     Aligned coordinates with @go.//= 1.4 Added new Guild Dungeons.//= 1.4a Slight edits.//= 1.4b Added Wolfchev's Laboratory warp.//============================================================-	script	Warper	-1,{function Go; function Disp; function Pick; function Restrict;// --------------------------------------------------//	Main Menu:// --------------------------------------------------menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,    	" ~ Towns",Towns,    	" ~ Fields",Fields,    	" ~ Dungeons",Dungeons,    	" ~ Guild Castles",Castles,    	" ~ Guild Dungeons",Guild_Dungeons,    	" ~ Instances",Instances,    	" ~ Special Areas",Special;	if (lastwarp$ == "")		message strcharinfo(0),"You haven't warped anywhere yet.";	else		warp lastwarp$,lastwarpx,lastwarpy;	end;// ------------------- Functions -------------------// * Go("<map>",<x>,<y>);//	~ Warps directly to a map.//// * Disp("<Menu Option>",<first option>,<last option>);// * Pick("<map_prefix>"{,<index offset>});//	~ Dynamic menu and map selection (auto-numbered).//// * Disp("<Option 1>:<Option 2>:<etc.>");// * Pick("","<map1>","<map2>","<etc.>");//	~ Manual menu and map selection (listed).//// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});//	~ Only allows map for Renewal or Pre-Renewal modes.//     If menu option numbers are given, only those maps//     will be restricted (i.e. not for "Go").//// Other notes://   ~ Array @c[] holds all (x,y) coordinates.//   ~ Use @c[2] EXCEPT when maps begin dynamically//	  at 0: use @c[0] and Pick() offset 1.// --------------------------------------------------function Go {	set lastwarp$, getarg(0);	set lastwarpx, getarg(1,0);	set lastwarpy, getarg(2,0);	warp getarg(0),getarg(1,0),getarg(2,0);	end;}function Disp {	if (getargcount() < 3)		set @menu$, getarg(0);	else {		set @menu$,"";		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)			set @menu$, @menu$+getarg(0)+" "+.@i+":";	}	return;}function Pick {	set .@warp_block,@warp_block;	set @warp_block,0;	set .@select, select(@menu$);	if (getarg(0) == "") {		set .@i, .@select;		set .@map$, getarg(.@i);	} else {		set .@i, .@select-getarg(1,0);		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;	}	if (.@warp_block & (1<<.@select)) {		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";		end;	}	set .@x, @c[.@i*2];	set .@y, @c[.@i*2+1];	deletearray @c[0],getarraysize(@c);	Go(.@map$,.@x,.@y);}function Restrict {	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {		if (getarg(1,0)) {			set @warp_block,0;			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)				set @warp_block, @warp_block | (1<<getarg(.@i));		} else {			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";			end;		}	}	return;}// --------------------------------------------------	Towns:// --------------------------------------------------menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,     	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,    	"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,    	"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,    	"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,    	"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,    	"Umbala",T34, "Veins",T35, "Yuno",T36;T1: Go("prontera",155,183);T2: Go("alberta",28,234);T3: Go("aldebaran",140,131);T4: Go("amatsu",198,84);T5: Go("ayothaya",208,166);T6: Restrict("RE");	Go("brasilis",196,217);T7: Go("comodo",209,143);T8: Restrict("RE");	Go("dewata",200,180);T9: Restrict("RE");	Go("ecl_in01",48,53);T10: Go("einbech",63,35);T11: Go("einbroch",64,200);T12: Restrict("RE");	 Go("dicastes01",198,187);T13: Go("geffen",119,59);T14: Go("gonryun",160,120);T15: Go("hugel",96,145);T16: Go("izlude",128,(checkre(3)?146:114));T17: Go("jawaii",251,132);T18: Go("lighthalzen",158,92);T19: Go("louyang",217,100);T20: Go("xmas",147,134);T21: Restrict("RE");	 Go("malangdo",140,114);T22: Restrict("RE");	 Go("malaya",231,200);T23: Go("manuk",282,138);T24: Go("mid_camp",210,288);T25: Restrict("RE");	 Go("mora",55,146);T26: Go("morocc",156,93);T27: Go("moscovia",223,184);T28: Go("nameless_n",256,215);T29: Go("niflheim",202,174);T30: Go("payon",179,100);T31: Go("rachel",130,110);T32: Go("splendide",201,147);T33: Go("thor_camp",246,68);T34: Go("umbala",97,153);T35: Go("veins",216,123);T36: Go("yuno",157,51);// --------------------------------------------------	Fields:// --------------------------------------------------menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,    	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,    	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,    	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,    	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,    	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,    	"Yuno Fields",F28;F1: setarray @c[2],190,197;	Disp("Amatsu Field",1,1); Pick("ama_fild");F2: setarray @c[2],173,134,212,150;	Disp("Ayothaya Field",1,2); Pick("ayo_fild");F3: Restrict("RE");	setarray @c[2],193,220,220,187;	Disp("Bifrost Field",1,2); Pick("bif_fild");F4: Restrict("RE");	setarray @c[2],74,32;	Disp("Brasilis Field",1,1); Pick("bra_fild");F5: Restrict("Pre-RE",5);	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;	Disp("Comodo Field",1,9); Pick("cmd_fild");F6: Restrict("RE");	setarray @c[2],371,212;	Disp("Dewata Field",1,1); Pick("dew_fild");F7: Restrict("RE");	setarray @c[2],97,314;	Disp("Eclage Field",1,1); Pick("ecl_fild");F8: Restrict("Pre-RE",2,10);	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;	Disp("Einbroch Field",1,10); Pick("ein_fild");F9: Restrict("RE");	setarray @c[2],143,132,143,217;	Disp("El Dicastes Field",1,2); Pick("dic_fild");F10: Restrict("Pre-RE",13,15);	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;	 Disp("Geffen Field",0,14); Pick("gef_fild",1);F11: setarray @c[2],220,227;	 Disp("Gonryun Field",1,1); Pick("gon_fild");F12: Restrict("Pre-RE",3,7);	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;	 Disp("Hugel Field",1,7); Pick("hu_fild");F13: setarray @c[2],240,179,185,235,240,226;	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");F14: setarray @c[2],229,187;	 Disp("Louyang Field",1,1); Pick("lou_fild");F15: setarray @c[2],115,145;	 Disp("Lutie Field",1,1); Pick("xmas_fild");F16: Restrict("RE");	 setarray @c[2],40,272,207,180;	 Disp("Malaya Field",1,2); Pick("ma_fild");F17: setarray @c[2],35,236,35,262,84,365;	 Disp("Manuk Field",1,3); Pick("man_fild");F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");F19: setarray @c[2],82,104,131,147;	 Disp("Moscovia Field",1,2); Pick("mosk_fild");F20: setarray @c[2],215,229,167,234;	 Disp("Niflheim Field",1,2); Pick("nif_fild");F21: Restrict("Pre-RE",5,11);	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;	 Disp("Payon Forest",1,11); Pick("pay_fild");F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;	 Disp("Prontera Field",0,11); Pick("prt_fild",1);F23: Restrict("Pre-RE",2,7,9,10,11,13);	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;	 Disp("Rachel Field",1,13); Pick("ra_fild");F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");F25: setarray @c[2],175,186,236,184,188,204;	 Disp("Splendide Field",1,3); Pick("spl_fild");F26: setarray @c[2],217,206,223,221,237,215,202,197;	 Disp("Umbala Field",1,4); Pick("um_fild");F27: Restrict("Pre-RE",5);	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;	 Disp("Veins Field",1,7); Pick("ve_fild");F28: Restrict("Pre-RE",5,10);	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;	 Disp("Yuno Field",1,12); Pick("yuno_fild");// --------------------------------------------------	Dungeons:// --------------------------------------------------menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,    	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,    	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,    	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,    	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,    	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;D1: setarray @c[2],261,272,275,270,116,27;	Disp("Abyss Lakes",1,3); Pick("abyss_");D2: setarray @c[2],228,11,34,41,119,14;	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");D3: setarray @c[2],35,262,168,170;	Disp("Anthell",1,2); Pick("anthell");D4: setarray @c[2],275,19,24,26;	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");D5: setarray @c[2],266,67,255,244,23,260;	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");D6: Restrict("RE",4);	setarray @c[2],150,288,150,18,140,134,244,52;	Disp("Bio Lab",1,4); Pick("lhz_dun");D7: Restrict("RE");	setarray @c[2],87,47,262,262;	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");D8: Restrict("RE",6);	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");D10: setarray @c[2],52,17,381,343,302,262;	 Disp("Coal Mines",1,3); Pick("mjo_dun");D11: setarray @c[2],131,247,19,19,180,169,100,92;	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");D12: setarray @c[2],51,14,150,11,120,10;	 Disp("Cursed Abbey",1,3); Pick("abbey");D13: Restrict("RE");	 setarray @c[2],285,160,299,29;	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");D14: setarray @c[2],22,14,292,290;	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");D15: setarray @c[2],40,103,203,34,266,168,130,272;	 Disp("Gefenia",1,4); Pick("gefenia",0);D16: setarray @c[0],104,99,115,236,106,132,203,200;	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");D18: setarray @c[2],153,53,28,113,68,16;	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");D19: setarray @c[2],176,7,93,20,23,8;	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");D20: setarray @c[2],157,14,151,155,149,22,33,158;	 Disp("Ice Dungeon",1,4); Pick("ice_dun");D21: setarray @c[2],140,51,53,247,37,63,150,285;	 Disp("Entrance:Juperos 1:Juperos 2:Core");	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");D22: setarray @c[2],28,226,41,198;	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");D23: setarray @c[2],218,196,282,20,165,38;	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");D24: setarray @c[2],126,68,47,30;	 Disp("Magma Dungeon",1,2); Pick("mag_dun");D25: Restrict("RE");	 setarray @c[2],33,230;	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");D26: setarray @c[2],189,48,165,30,32,135;	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");D27: setarray @c[2],61,239,60,271;	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");D28: setarray @c[2],298,167,224,149,266,280;	 Disp("Odin Temple",1,3); Pick("odin_tem");D29: setarray @c[2],32,170,21,185;	 Disp("Orc Dungeon",1,2); Pick("orcsdun");D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);D31: Restrict("RE",7,8);	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");D33: Restrict("RE");	 setarray @c[2],364,44,101,141;	 Disp("Scaraba Hole",1,2); Pick("dic_dun");D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");D35: setarray @c[2],69,24,102,27;	 Disp("Sunken Ship",1,2); Pick("treasure");D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;	 Disp("Thanatos Tower",1,12); Pick("tha_t");D37: setarray @c[2],21,228,75,205,34,272;	 Disp("Thor Volcano",1,3); Pick("thor_v");D38: setarray @c[2],205,15,129,133;	 Disp("Toy Factory",1,2); Pick("xmas_dun");D39: setarray @c[2],154,49,148,261,132,189,100,192;	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");D40: Restrict("Pre-RE",1,2);	 setarray @c[2],42,31,48,30,204,78;	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");	 Pick("","um_dun01","um_dun02","yggdrasil01");D41: Restrict("RE");	 setarray @c[2],57,13,64,88,45,14,26,23;	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");// --------------------------------------------------	Castles:// --------------------------------------------------menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,    	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;	Disp("Mardol:Cyr:Horn:Gefn:Banadis");	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");// --------------------------------------------------	Guild_Dungeons:// --------------------------------------------------menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,    	"Arunafeltz",G5, "Schwaltzvalt",G6;G1: Restrict("RE",2,3);	setarray @c[2],119,93,119,93,120,130;	Disp("Baldur F1:Baldur F2:Hall of Abyss");	Pick("","gld_dun01","gld_dun01_2","gld2_pay");G2: Restrict("RE",2,3);	setarray @c[2],39,161,39,161,147,155;	Disp("Luina F1:Luina F2:Hall of Abyss");	Pick("","gld_dun02","gld_dun02_2","gld2_ald");G3: Restrict("RE",2,3);	setarray @c[2],50,44,50,44,140,132;	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");	Pick("","gld_dun03","gld_dun03_2","gld2_prt");G4: Restrict("RE",2,3);	setarray @c[2],116,45,116,45,152,118;	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");	Pick("","gld_dun04","gld_dun04_2","gld2_gef");G5: Go("arug_dun01",199,195);G6: Go("schg_dun01",200,124);// --------------------------------------------------	Instances:// --------------------------------------------------menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,    	"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,    	"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,    	"Wolfchev's Laboratory",I12;I1: Restrict("RE");	Go("ma_scene01",172,175);I2: Restrict("RE");	Go("ma_dun01",151,8);I3: Restrict("RE");	Go("ma_fild02",316,317);I4: Go("e_tower",72,112);I5: Restrict("RE");	Go("bif_fild01",161,334);I6: Restrict("RE");	Go("mal_in01",164,21);I7: Go("nyd_dun02",95,193);I8: Restrict("RE");	Go("mal_dun01",152,230);I9: Restrict("RE");	Go("glast_01",204,268);I10: Go("gef_fild10",240,198);I11: Go("monk_test",306,143);I12: Restrict("RE");	Go("lhz_dun04",148,269);// --------------------------------------------------	Special:// --------------------------------------------------menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,    	"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;S1: Go("auction_01",22,68);S2: Go("bat_room",154,150);S3: Go("cmd_in02",179,129);S4: Restrict("RE");	Go("moc_para01",31,14);S5: Go("gon_test",48,10);S6: Go("arena_room",100,88);S7: Go("p_track01",62,41);S8: Go("turbo_room",99,114);}// --------------------------------------------------//	Duplicates:// --------------------------------------------------alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811alberta,28,240,4	duplicate(Warper)	Warper#alb	811aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811amatsu,203,87,4	duplicate(Warper)	Warper#ama	811ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811comodo,194,158,4	duplicate(Warper)	Warper#com	811einbech,59,38,6	duplicate(Warper)	Warper#einbe	811einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811geffen,124,72,4	duplicate(Warper)	Warper#gef	811glast_01,372,308,4	duplicate(Warper)	Warper#glh	811gonryun,162,122,4	duplicate(Warper)	Warper#gon	811hugel,101,151,4	duplicate(Warper)	Warper#hug	811izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811louyang,208,103,6	duplicate(Warper)	Warper#lou	811manuk,274,146,6	duplicate(Warper)	Warper#man	811mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811morocc,159,97,4	duplicate(Warper)	Warper#mor	811moscovia,229,191,4	duplicate(Warper)	Warper#mos	811nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811niflheim,205,179,4	duplicate(Warper)	Warper#nif	811pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811payon,182,108,4	duplicate(Warper)	Warper#pay	811prontera,159,192,4	duplicate(Warper)	Warper#prt	811prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811rachel,135,116,4	duplicate(Warper)	Warper#rac	811splendide,205,153,4	duplicate(Warper)	Warper#spl	811thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811umbala,106,150,3	duplicate(Warper)	Warper#umb	811veins,214,123,4	duplicate(Warper)	Warper#ve	811xmas,150,136,6	duplicate(Warper)	Warper#xmas	811yuno,162,47,4	duplicate(Warper)	Warper#yuno	811// --------------------------------------------------//	Duplicates (Renewal):// --------------------------------------------------brasilis,201,222,4	duplicate(Warper)	Warper#bra	811dewata,204,186,6	duplicate(Warper)	Warper#dew	811dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811malangdo,134,117,6	duplicate(Warper)	Warper#mal	811malaya,231,204,4	duplicate(Warper)	Warper#ma	811mora,57,152,4	duplicate(Warper)	Warper#mora	811

 

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3 answers to this question

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  • 0

Just replace the x and y coordinates with 0.


Example:

F1: setarray @c[2],0,0;	Disp("Amatsu Field",1,1); Pick("ama_fild");F2: setarray @c[2],0,0,212,150;	Disp("Ayothaya Field",1,2); Pick("ayo_fild");D10: setarray @c[2],52,17,381,343,0,0;	 Disp("Coal Mines",1,3); Pick("mjo_dun");

Untested.

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it you want to change that into random warp. make sure that you also change the last warp. because if they warped near the mvp. they will lure it there. so once they died. they will warped to the last warp and there will be no difference on its original script.

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With this script, it's not needed to edit lastwarp. Since, last warp information is stored before they actually get warped. in other words, it'll store the 0 0 for x and y, making it repeat random warps.

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With this script, it's not needed to edit lastwarp. Since, last warp information is stored before they actually get warped. in other words, it'll store the 0 0 for x and y, making it repeat random warps.

it will warp you first on a random map once you use the warper. but when you use the last warp. it will warped you on your previous warp even you put 0 0 on your coordinate.

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