Color Picker 0 Posted December 9, 2014 Hi I'm using this warper, but I'm wondering if there's a chance warping a random coordinate in certain map? Players in my server is taking benefits to it. Any ideas? //===== rAthena Script ======================================= //= Warper//===== By: ================================================== //= Euphy//===== Current Version: =====================================//= 1.4b//===== Compatible With: =====================================//= rAthena Project//===== Description: ========================================= //= A complete - but very condensed - warper script.//= Some coordinates written by Tekno-Kanix and ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Added missing duplicates and fixed coordinates.//= 1.2 Added new episodes and simplified functions.//= 1.3 Added Renewal checks and Instances menu.//= Aligned coordinates with @go.//= 1.4 Added new Guild Dungeons.//= 1.4a Slight edits.//= 1.4b Added Wolfchev's Laboratory warp.//============================================================- script Warper -1,{function Go; function Disp; function Pick; function Restrict;// --------------------------------------------------// Main Menu:// --------------------------------------------------menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end;// ------------------- Functions -------------------// * Go("<map>",<x>,<y>);// ~ Warps directly to a map.//// * Disp("<Menu Option>",<first option>,<last option>);// * Pick("<map_prefix>"{,<index offset>});// ~ Dynamic menu and map selection (auto-numbered).//// * Disp("<Option 1>:<Option 2>:<etc.>");// * Pick("","<map1>","<map2>","<etc.>");// ~ Manual menu and map selection (listed).//// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});// ~ Only allows map for Renewal or Pre-Renewal modes.// If menu option numbers are given, only those maps// will be restricted (i.e. not for "Go").//// Other notes:// ~ Array @c[] holds all (x,y) coordinates.// ~ Use @c[2] EXCEPT when maps begin dynamically// at 0: use @c[0] and Pick() offset 1.// --------------------------------------------------function Go { set lastwarp$, getarg(0); set lastwarpx, getarg(1,0); set lastwarpy, getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end;}function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return;}function Pick { set .@warp_block,@warp_block; set @warp_block,0; set .@select, select(@menu$); if (getarg(0) == "") { set .@i, .@select; set .@map$, getarg(.@i); } else { set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } set .@x, @c[.@i*2]; set .@y, @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); Go(.@map$,.@x,.@y);}function Restrict { if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) { if (getarg(1,0)) { set @warp_block,0; for (set .@i,1; .@i<getargcount(); set .@i,.@i+1) set @warp_block, @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } } return;}// -------------------------------------------------- Towns:// --------------------------------------------------menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20, "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24, "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28, "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33, "Umbala",T34, "Veins",T35, "Yuno",T36;T1: Go("prontera",155,183);T2: Go("alberta",28,234);T3: Go("aldebaran",140,131);T4: Go("amatsu",198,84);T5: Go("ayothaya",208,166);T6: Restrict("RE"); Go("brasilis",196,217);T7: Go("comodo",209,143);T8: Restrict("RE"); Go("dewata",200,180);T9: Restrict("RE"); Go("ecl_in01",48,53);T10: Go("einbech",63,35);T11: Go("einbroch",64,200);T12: Restrict("RE"); Go("dicastes01",198,187);T13: Go("geffen",119,59);T14: Go("gonryun",160,120);T15: Go("hugel",96,145);T16: Go("izlude",128,(checkre(3)?146:114));T17: Go("jawaii",251,132);T18: Go("lighthalzen",158,92);T19: Go("louyang",217,100);T20: Go("xmas",147,134);T21: Restrict("RE"); Go("malangdo",140,114);T22: Restrict("RE"); Go("malaya",231,200);T23: Go("manuk",282,138);T24: Go("mid_camp",210,288);T25: Restrict("RE"); Go("mora",55,146);T26: Go("morocc",156,93);T27: Go("moscovia",223,184);T28: Go("nameless_n",256,215);T29: Go("niflheim",202,174);T30: Go("payon",179,100);T31: Go("rachel",130,110);T32: Go("splendide",201,147);T33: Go("thor_camp",246,68);T34: Go("umbala",97,153);T35: Go("veins",216,123);T36: Go("yuno",157,51);// -------------------------------------------------- Fields:// --------------------------------------------------menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28;F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild");F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild");F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild");F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild");F5: Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild");F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild");F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild");F8: Restrict("Pre-RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild");F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild");F10: Restrict("Pre-RE",13,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1);F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild");F12: Restrict("Pre-RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild");F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild");F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild");F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild");F16: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild");F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild");F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_");F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild");F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild");F21: Restrict("Pre-RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild");F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1);F23: Restrict("Pre-RE",2,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild");F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild");F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild");F27: Restrict("Pre-RE",5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild");F28: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild");// -------------------------------------------------- Dungeons:// --------------------------------------------------menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_");D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun");D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell");D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");D6: Restrict("RE",4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun");D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun");D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun");D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey");D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun");D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun");D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0);D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun");D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze");D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun");D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun");D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun");D25: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun");D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");D27: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem");D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun");D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1);D31: Restrict("RE",7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san");D33: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun");D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure");D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t");D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v");D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun");D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");D40: Restrict("Pre-RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01");D41: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun");// -------------------------------------------------- Castles:// --------------------------------------------------menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");// -------------------------------------------------- Guild_Dungeons:// --------------------------------------------------menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4, "Arunafeltz",G5, "Schwaltzvalt",G6;G1: Restrict("RE",2,3); setarray @c[2],119,93,119,93,120,130; Disp("Baldur F1:Baldur F2:Hall of Abyss"); Pick("","gld_dun01","gld_dun01_2","gld2_pay");G2: Restrict("RE",2,3); setarray @c[2],39,161,39,161,147,155; Disp("Luina F1:Luina F2:Hall of Abyss"); Pick("","gld_dun02","gld_dun02_2","gld2_ald");G3: Restrict("RE",2,3); setarray @c[2],50,44,50,44,140,132; Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss"); Pick("","gld_dun03","gld_dun03_2","gld2_prt");G4: Restrict("RE",2,3); setarray @c[2],116,45,116,45,152,118; Disp("Britoniah F1:Britoniah F2:Hall of Abyss"); Pick("","gld_dun04","gld_dun04_2","gld2_gef");G5: Go("arug_dun01",199,195);G6: Go("schg_dun01",200,124);// -------------------------------------------------- Instances:// --------------------------------------------------menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7, "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11, "Wolfchev's Laboratory",I12;I1: Restrict("RE"); Go("ma_scene01",172,175);I2: Restrict("RE"); Go("ma_dun01",151,8);I3: Restrict("RE"); Go("ma_fild02",316,317);I4: Go("e_tower",72,112);I5: Restrict("RE"); Go("bif_fild01",161,334);I6: Restrict("RE"); Go("mal_in01",164,21);I7: Go("nyd_dun02",95,193);I8: Restrict("RE"); Go("mal_dun01",152,230);I9: Restrict("RE"); Go("glast_01",204,268);I10: Go("gef_fild10",240,198);I11: Go("monk_test",306,143);I12: Restrict("RE"); Go("lhz_dun04",148,269);// -------------------------------------------------- Special:// --------------------------------------------------menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4, "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;S1: Go("auction_01",22,68);S2: Go("bat_room",154,150);S3: Go("cmd_in02",179,129);S4: Restrict("RE"); Go("moc_para01",31,14);S5: Go("gon_test",48,10);S6: Go("arena_room",100,88);S7: Go("p_track01",62,41);S8: Go("turbo_room",99,114);}// --------------------------------------------------// Duplicates:// --------------------------------------------------alb2trea,57,70,6 duplicate(Warper) Warper#tre 811alberta,28,240,4 duplicate(Warper) Warper#alb 811aldebaran,145,118,4 duplicate(Warper) Warper#alde 811amatsu,203,87,4 duplicate(Warper) Warper#ama 811ayothaya,209,169,6 duplicate(Warper) Warper#ayo 811comodo,194,158,4 duplicate(Warper) Warper#com 811einbech,59,38,6 duplicate(Warper) Warper#einbe 811einbroch,69,202,4 duplicate(Warper) Warper#einbr 811gef_fild10,71,339,4 duplicate(Warper) Warper#orc 811geffen,124,72,4 duplicate(Warper) Warper#gef 811glast_01,372,308,4 duplicate(Warper) Warper#glh 811gonryun,162,122,4 duplicate(Warper) Warper#gon 811hugel,101,151,4 duplicate(Warper) Warper#hug 811izlu2dun,110,92,4 duplicate(Warper) Warper#izd 811izlude,134,150,4 duplicate(Warper) Warper#izl 811 //Pre-RE: (132,120)jawaii,253,138,4 duplicate(Warper) Warper#jaw 811lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 811louyang,208,103,6 duplicate(Warper) Warper#lou 811manuk,274,146,6 duplicate(Warper) Warper#man 811mid_camp,216,288,4 duplicate(Warper) Warper#mid 811mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 811moc_ruins,64,164,4 duplicate(Warper) Warper#moc 811morocc,159,97,4 duplicate(Warper) Warper#mor 811moscovia,229,191,4 duplicate(Warper) Warper#mos 811nameless_n,259,213,4 duplicate(Warper) Warper#nam 811niflheim,205,179,4 duplicate(Warper) Warper#nif 811pay_arche,42,134,4 duplicate(Warper) Warper#arc 811payon,182,108,4 duplicate(Warper) Warper#pay 811prontera,159,192,4 duplicate(Warper) Warper#prt 811prt_fild05,279,223,6 duplicate(Warper) Warper#cul 811rachel,135,116,4 duplicate(Warper) Warper#rac 811splendide,205,153,4 duplicate(Warper) Warper#spl 811thor_camp,249,76,4 duplicate(Warper) Warper#thor 811umbala,106,150,3 duplicate(Warper) Warper#umb 811veins,214,123,4 duplicate(Warper) Warper#ve 811xmas,150,136,6 duplicate(Warper) Warper#xmas 811yuno,162,47,4 duplicate(Warper) Warper#yuno 811// --------------------------------------------------// Duplicates (Renewal):// --------------------------------------------------brasilis,201,222,4 duplicate(Warper) Warper#bra 811dewata,204,186,6 duplicate(Warper) Warper#dew 811dicastes01,194,194,6 duplicate(Warper) Warper#dic 811ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 811malangdo,134,117,6 duplicate(Warper) Warper#mal 811malaya,231,204,4 duplicate(Warper) Warper#ma 811mora,57,152,4 duplicate(Warper) Warper#mora 811 Quote Share this post Link to post Share on other sites
0 Nerfwood 0 Posted December 10, 2014 Just replace the x and y coordinates with 0. Example: F1: setarray @c[2],0,0; Disp("Amatsu Field",1,1); Pick("ama_fild");F2: setarray @c[2],0,0,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild");D10: setarray @c[2],52,17,381,343,0,0; Disp("Coal Mines",1,3); Pick("mjo_dun"); Untested. Quote Share this post Link to post Share on other sites
0 Brynner 34 Posted December 10, 2014 it you want to change that into random warp. make sure that you also change the last warp. because if they warped near the mvp. they will lure it there. so once they died. they will warped to the last warp and there will be no difference on its original script. Quote Share this post Link to post Share on other sites
0 GmOcean 92 Posted December 10, 2014 With this script, it's not needed to edit lastwarp. Since, last warp information is stored before they actually get warped. in other words, it'll store the 0 0 for x and y, making it repeat random warps. Quote Share this post Link to post Share on other sites
0 Brynner 34 Posted December 10, 2014 With this script, it's not needed to edit lastwarp. Since, last warp information is stored before they actually get warped. in other words, it'll store the 0 0 for x and y, making it repeat random warps. it will warp you first on a random map once you use the warper. but when you use the last warp. it will warped you on your previous warp even you put 0 0 on your coordinate. Quote Share this post Link to post Share on other sites
Hi I'm using this warper, but I'm wondering if there's a chance warping a random coordinate in certain map? Players in my server is taking benefits to it. Any ideas?
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