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skipjack94

Help For My Disguise Event

Question

Hello. May I to request your help ?
i want make my disguise event be start every 2hours.
and i confused. if i set to 15 round. that is no effect.
this npc start with 10 round again.

 

//===== Hercules Script ======================================//= Disguise Event//===== By: ==================================================//= GmOcean//===== Current Version: =====================================//= 5.1//===== Additional Comments: =================================//= Note: This script requires PCRE to run properly.//= 5.0 Last update by GmOcean.//= 5.1 Cleaned and standardized, mostly. [Euphy]//============================================================florian,147,152,4	script	Disguise Event	4_M_NFDEADMAN,{	// Currently set to run every two hours.	// To change times, edit the OnClock labels below.	set .@GMLevel,60;	// GM level required to access NPC.	set .@n$,"[^0000FFDisguise NPC^000000]";	if (getgmlevel()>=.@GMLevel) {		mes .@n$;		mes "Select an option.";		next;		switch(select("Turn ON/OFF Event:Event Settings")) {		case 1:			mes .@n$;			if (.EventON) {				mes "The Event is currently: [^0000FFON^000000]";				mes "Would you like to turn it OFF?";			} else {				mes "The Event is currently: [^FF0000OFF^000000]";				mes "Would you like to turn it ON?";			}			if(select("Yes:No")==2) close;			if (.EventON) {				set .EventON,0; set .Timer,0;				setnpctimer 0; stopnpctimer;				announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;				deletepset 1;				setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;				close;			}			set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;			set .ResetCounter,.ResetCounter+1;			announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;			announce "The Event is being held in Prontera.",bc_all | bc_blue;			close;		case 2:			mes .@n$;			mes "Pick a setting to modify.";			next;			switch(select("Monster Display:Number of Rounds:Prize Settings")) {			case 1:				setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";				mes .@n$;				mes "Choose a disguise rule.";				next;				set .Rule, select(implode(.@r$,":"));				mes .@n$;				mes "The Disguise Rule has been set:";				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";				close;			case 2:				mes .@n$;				mes "Input the number of rounds you want the event to last.";				mes "Current number: [^0000FF"+.Rounds+"^000000]";				next;				input .@Rounds;				set .Rounds,.@Rounds;				mes .@n$;				mes "The number of rounds has been changed to "+.Rounds+".";				close;			case 3:				mes .@n$;				mes "Input the Item ID of the prize given each round.";				mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";				next;				input .@Prize;				mes .@n$;				if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {					mes "That item does not exist. Please try again.";					close;				}				set .Prize,.@Prize;				mes "Input the amount to be given.";				next;				input .@amount;				mes .@n$;				if (.@amount<=0 || .@amount>=10000) {					mes "That amount is invalid. Using default ammount of 1.";					set .@amount,1;					next;					mes .@n$;				}				set .PrizeAmt,.@amount;				mes "The Prize has been changed successfully.";				mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";				close;			}		}	}	if (.EventON) end;	mes .@n$;	mes "Welcome.";	mes "How may I be of assistance?";	if(select("Information:Nothing, just passing through.")==2) close;	next;	mes .@n$;	mes "This event is quite simple.";	mes "At the start of the event, I will";	mes "disguise myself as a random";	mes "monster. You have to shout";	mes "that monter's name out loud.";	next;	mes "If you are correct, you will receive";	mes "a prize. If not, keep trying!";	mes "That's all that there is to this event.";	close;OnInit:	set .EventON,1;	set .Wait,0;	set .Winner,0;	set .ResetCounter,0;	set .Rounds,1;	set .Prize,512;	set .PrizeAmt,1;	set .Rule,1;	setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,		S_NYDHOG, BOITATA;	if(checkre(0)){		setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;	}	set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +	    "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +	    "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +	    "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +	    "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +	    "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +	    "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +	    "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +	    "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +	    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";	end;OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100:OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900:OnClock2000:OnClock2100:OnClock2200:	set .ResetCounter,.ResetCounter+1;	set .EventON,1;	set .Timer,1;	set .Wait,1;	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;	announce "The Event is being held in Prontera.",bc_all | bc_blue;	setnpctimer 0;	initnpctimer;	end;OnTimer10000:	if (.Timer || .Change) end;	set .Wait,0;	goto iDisguise;	end;OnTimer30000:	if (.Timer) end;	set .Change,0;	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";	specialeffect 725;	set $MonsterName$,"";	deletepset 1;	stopnpctimer;	setnpctimer 0;	initnpctimer;	end;OnTimer60000:	if (.Timer!=1) end;	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;	announce "The Event is being held in Prontera.",bc_all | bc_blue;	end;OnTimer120000:	if (.Timer!=1) end;	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;	announce "The Event is being held in Prontera.",bc_all | bc_blue;	end;OnTimer180000:	if (.Timer!=1) end;	announce "The Disguise Event has begun!",bc_all | bc_blue;	announce "The Event is being held in Prontera.",bc_all | bc_blue;	set .Timer,0; stopnpctimer;	setnpctimer 0; initnpctimer;iDisguise:	if (.Rule==1) {		set .Winner,0;		set .@monster, rand(SCORPION, PINGUICULA);		if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;		if (.@monster==.LastMonster) goto iDisguise;		set .LastMonster,.@monster;		set $MonsterName$,getmonsterinfo(.@monster,0);	}	if (.Rule==2) {		set .Winner,0;		set .@monster, rand(getarraysize(.MVP));		set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);	}	deletepset 1;	defpattern 1,"([^:]+):.s*"+$MonsterName$+".*", "iCorrect";	activatepset 1;	if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;	if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];	set .Change,1;	setnpctimer 0;	end;iCorrect:	if (.Winner) {		dispbottom "Someone has already won this round.";		end;	}	set .Winner,1;	set .RoundCount,.RoundCount+1;	deletepset 1;	activatepset 1;	getitem .Prize,.PrizeAmt;	announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;	if (.RoundCount>=.Rounds) {		setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;		set .RoundCount,0; set .Change,0; set .EventON,0;		setnpctimer 0; stopnpctimer;		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";		end;	}	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;	set .Change,0;	setnpctimer 0;	end;}

 

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Change : 

OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100:OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900:OnClock2000:OnClock2100:OnClock2200:

to :

OnMinute00:if ( gettime( 3 ) % 2 ) end;

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