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OverLord

VIP System Bug after remove alternative boost constant

Question

In some post here in the forum, I read that it was recommended to use the new constants to update the NPC "VIP System," used the following.
 
sc_start SC_CASH_PLUSEXP,(( prmm - gettimetick(2) ) * 1000 ),200;
sc_start SC_CASH_PLUSONLYJOBEXP,(( prmm - gettimetick(2) ) * 1000 ),200;
sc_start SC_CASH_RECEIVEITEM,(( prmm - gettimetick(2) ) * 1000 ),200;
 
 
However I make available  battle manuals on my server, and if I use the above commands, the VIP players do not use the "BM" because they use the same bonus, and they do not have "stack"...
 
How can I produce the effect of the constants above for VIP Players, without disturbing the use of the manuals?
Edited by OverLord

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// use this when you add the vip

ModDrop = 200;
ModExp = 200;

 

// and this when it ends

ModDrop = 100;
ModExp = 100;

 

 

 

 

ModExp = 100 = normal exp (100%)

ModExp = 150 = 50% plus normal exp (150%)

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// use this when you add the vip

ModDrop = 200;

ModExp = 200;

 

// and this when it ends

ModDrop = 100;

ModExp = 100;

 

 

 

 

ModExp = 100 = normal exp (100%)

ModExp = 150 = 50% plus normal exp (150%)

 

Work!! But you have suggestion for Job Exp Boost?

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// use this when you add the vip

ModDrop = 200;

ModExp = 200;

 

// and this when it ends

ModDrop = 100;

ModExp = 100;

 

 

 

 

ModExp = 100 = normal exp (100%)

ModExp = 150 = 50% plus normal exp (150%)

 

Work!! But you have suggestion for Job Exp Boost?

 

I guess it works for both already

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