pixel 5 Posted May 26, 2013 (edited) Advanced logging feature details: each spell usage logged in database. each damage from spell loged too. Each spell show next information: who was use it, to who it used, and how much it used. Idea not fresh, and already added to another emulator. (eAmod); Edited May 26, 2013 by pixel Quote Share this post Link to post Share on other sites
Jhedzkie 0 Posted May 26, 2013 I am misunderstanding a bit, did you mean LOGGING instead of LOGIN? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 26, 2013 He means log system Log Every Spell that is being used with damage, and who used it and to whom. 1 pixel reacted to this Quote Share this post Link to post Share on other sites
Relzz 32 Posted May 26, 2013 That's a little space demanding and so disordered.. Maybe only a debug state(? That will be ok but not skill tracking.. That's like nosense Quote Share this post Link to post Share on other sites
nanakiwurtz 11 Posted May 26, 2013 (edited) Hmm if this kind of log is implemented, it will be useful to track something in special event. But if I use this log everyday, it will be taking up my drive space eventually... For example, if a single entry in the log takes up only 100 bytes, then if there're 100 people uses spells every 2 seconds in a single day, then my log for that day will be: (86400/2)*100*100 = 432,000,000 bytes, and it's equivalent to 411 MB of log... Even if the log only takes up 50 bytes, it will be 205 MB, and I think it's a waste of resource, unless the entry could be made very small (<20 bytes per entry). But that's just my 2 cents Edited May 26, 2013 by nanakiwurtz Quote Share this post Link to post Share on other sites
Relzz 32 Posted May 26, 2013 Yeah, only make it for debug maybe.. Quote Share this post Link to post Share on other sites