Jump to content
  • 0
Sign in to follow this  
rans

@Flooritem Plugin Request :)

Question

Hi
Can i ask help with making a plugins? and i am new to hercules. i have a src code for @flooritem (working in rAthena. not tested in hercules) if you could help me to make this plugin. that would be very helpful :)

atcommand.c ACMD_FUNC(flooritem){	char item_name[100];	int number = 0, count;	struct item_data *item_data;	nullpo_retr(-1, sd);	 memset(item_name, '0', sizeof(item_name));	 if( !message || !*message || (		sscanf(message, ""%99[^"]" %d", item_name, &number) < 1 &&		sscanf(message, "%99s %d", item_name, &number) < 1	)) {		clif_displaymessage(fd, "Usage: @flooritem <itemname/itemid> [quantity]");		return -1;	}	 if( number <= 0 )		number = 1;	 if ((item_data = itemdb_searchname(item_name)) == NULL &&	    (item_data = itemdb_exists(atoi(item_name))) == NULL)	{		clif_displaymessage(fd, msg_txt(sd,19)); // Invalid item ID or name.		return -1;	}	 count = map_addflooritem_area(&sd->bl, 0, 0, 0, item_data->nameid, number);	 if( count != 0 )		if( number == count )			clif_displaymessage(fd, "All items created.");		else		{			sprintf(atcmd_output, "%d item(s) created.", count);			clif_displaymessage(fd, atcmd_output);		}	else {		clif_displaymessage(fd, "No items created!!.");		return -1;	}	 return 0;}------------------------------------		ACMD_DEF(flooritem),-------------------------------------map.cLine 1501: int map_addflooritem_area(struct block_list* bl, int16 m, int16 x, int16 y, int nameid, int amount){	struct item item_tmp;	int count, range, i;	short mx, my;	 memset(&item_tmp, 0, sizeof(item_tmp));	item_tmp.nameid = nameid;	item_tmp.identify = 1;	 if( bl != NULL ) m = bl->m;	 count = 0;	range = (int)sqrt(amount) +2;	for( i = 0; i < amount; i++ )	{		if( bl != NULL )			map_search_freecell(bl, 0, &mx, &my, range, range, 0);		else		{			mx = x; my = y;			map_search_freecell(NULL, m, &mx, &my, range, range, 1);		}		 count += (map_addflooritem(&item_tmp, 1, m, mx, my, 0, 0, 0, 0, 4) != 0) ? 1 : 0;	}	 return count;}  --------------------------------------------map.hLine 854: int map_addflooritem_area(struct block_list* bl, int16 m, int16 x, int16 y, int nameid, int amount); --------------------------------------------- mob.cLine 2872:			 if( md->option.item_drop > 0 && itemdb_exists(md->option.item_drop) && md->option.item_amount > 0 )			{				map_addflooritem_area(&md->bl, 0, 0, 0, md->option.item_drop, md->option.item_amount);				clif_misceffect(&md->bl,10);				md->option.item_drop = 0;				md->option.item_amount = 0;			}  ----------------------------------------------script.cLine 17850: BUILDIN_FUNC(flooritem){	struct map_session_data *sd = script_rid2sd(st);	struct item_data *item_data;	int nameid, amount;	 if( sd == NULL ) return 0;	 nameid = script_getnum(st,2);	if( (item_data = itemdb_search(nameid)) == NULL )		return 0;	 amount = script_getnum(st,3);	if( amount <= 0 )		return 0;	 map_addflooritem_area(&sd->bl, 0, 0, 0, nameid, amount);	return 0;} BUILDIN_FUNC(flooritem2xy){	struct item_data *item_data;	int nameid, amount, m, x, y;	const char *mapname;	 mapname = script_getstr(st,2);	if( (m = map_mapname2mapid(mapname)) < 0 )		return 0;	 x = script_getnum(st,3);	y = script_getnum(st,4);	nameid = script_getnum(st,5);	if( (item_data = itemdb_search(nameid)) == NULL )		return 0;	 amount = script_getnum(st,6);	if( amount < 1 )		return 0;	 map_addflooritem_area(NULL, m, x, y, nameid, amount);	return 0;} -------------------------------  



Thank you very much /no1

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.