seveneves7 0 Posted February 15, 2015 yung items ko po na may plus or narefined + 7 t0 10 nagiging undroppable..patulong naman po kung pano alisin yung settings na ganun Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted February 15, 2015 Patingin po ng refiner script nyo? Quote Share this post Link to post Share on other sites
0 seveneves7 0 Posted February 15, 2015 eto po di ko makita yung pag add ng file sorry po bago lang...eto po ba? //= Refining NPCs and Metal Salesmen.//===== Additional Comments: =================================//= 1.0 - by A bunch of people!//= Syrus22 - Completely redid the script using functions... also//= added the option for auto safe refining and multiple refining.//= 1.1 - Negative input bug fixed [Lupus]//= 1.2 - Added additional reparimen in morroc and payon. Added//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88]//= 1.3 - New Payon Locations [Darkchild]//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88]//= 1.3a - Temporary corrected an exploit. Need to check sources//= to fully fix bug [shinigami]//= Fixed repairman prices [shadowlady]//= Fixed bug that skips requirements thanks to sir_loon [massdriller]//= Fixed itemid error thanks to -Vitamin- [massdriller]//= 1.4 - check again item in refining procedure to avoid//= hacker that can change item [dafide18]//= 1.5 - Fixed crashing due to badly used callfunc's [skotlex]// Lupus, don't rollback this important fix again! >.<//= 1.5a - Corrected an unneeded callfunc, fixed the anti-bot//= exploit ruining the safe refine loop. [skotlex]//= 1.5b - Fixed Spelling mistakes. [Nexon]//= 1.6 - Replaced all breaks for ends as per the new script engine [skotlex]//= 1.7 - Added Einbroch Refiners (Custom names ^^ and a duplicated BS Shop. [Poki#3]//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^ [Poki#3]//= 1.8a - Fixed wrong indication thanks to NeoSaro [Lupus]//= 1.9 - Rewrote repairman, removed the Steel from repair cost [DracoRPG]//= 2.0 - Fixed missed equppment presence check. Thx2 Coltaro [Lupus]//= 2.0a - Added weight checks thanks to Neouni [Playtester]//= 2.0b - Fixed the names of Lighthalzen and Einbroch refiners thanks to Maud_Dib [Kargha]//= 2.1 - Removed Duplicates [silent]//= 2.2 - Changed name from "Emvertacon" to "Emveretarcon". [samuray22]// - Thanks to Barron-Monster.//= 2.2b - Changed name from "Pharacon" to "Phracon". [samuray22]// - Thanks to Barron-Monster.//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]//============================================================ //=========================================================// Christopher: Geffen Blacksmith//=========================================================geffen_in,110,172,2 script Christopher#1::Chrisbs 63,{mes "[Christopher Guillenrow]";mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?";M_Menu:next;menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End; M_0: mes "[Christopher Guillenrow]"; mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones."; next; menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil, "Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu; sM_Anvil: if(Zeny < 30000) goto L_NoZeny; if(checkweight(986,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 30000; getitem 986,1; mes "[Christopher Guillenrow]"; mes "This is the cheapest one but it's very efficient."; next; goto L_Thanks; sM_OriAnvil: if(Zeny < 120000) goto L_NoZeny; if(checkweight(987,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 120000; getitem 987,1; mes "[Christopher Guillenrow]"; mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith."; next; goto L_Thanks; sM_GolAnvil: if(Zeny < 300000) goto L_NoZeny; if(checkweight(988,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 300000; mes "[Christopher Guillenrow]"; mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time."; getitem 988,1; next; goto L_Thanks; sM_BetAnvil: mes "[Christopher Guillenrow]"; mes "I'm sorry but I don't have anything better than a Golden Anvil."; mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find."; close; M_1: mes "[Christopher Guillenrow]"; mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!"; mes "Choose anything you want."; sM_Menu1: next; menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam, "Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu; sM_Furn: mes "[Christopher Guillenrow]"; mes "This is a prerequisite for Metal refining!!"; mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'. However, you the maximum amount you can buy is 1000"; set @input, 0; input @input; next; if(@input < 1 ) goto sM_Menu1; if(@input > 1000 ) goto sM_Max; if(Zeny < 150 * @input) goto L_NoZeny; if(checkweight(612,@input) == 0 ) goto L_OverWeight; set Zeny, Zeny - (150 * @input); getitem 612, @input; goto L_Thanks; sM_IrHam: if(Zeny < 1000) goto L_NoZeny; if(checkweight(613,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 1000; getitem 613,1; goto L_Thanks; sM_GldHam: if(Zeny < 3000) goto L_NoZeny; if(checkweight(614,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 3000; getitem 614,1; goto L_Thanks; sM_OriHam: if(Zeny < 5000) goto L_NoZeny; if(checkweight(615,1) == 0 ) goto L_OverWeight; set Zeny, Zeny - 5000; getitem 615,1; goto L_Thanks; sM_Max: mes "[Christopher Guillenrow]"; mes "Sorry, you can't buy more than 1000 furnace at a time."; close; M_2: mes "[Christopher Guillenrow]"; mes "I have 2 kinds of metals for sale. Which do ye like?"; set @chris, 1; set @name$, "Christopher Guillenrow"; callfunc "phramain"; M_3: mes "[Christopher Guillenrow]"; mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one."; mes "Well... which one do ye want ta make?"; set @chris, 1; set @name$, "Christopher Guillenrow"; callfunc "orimain"; M_End: close; L_NoZeny: mes "[Christopher Guillenrow]"; mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye."; emotion 4; close; L_OverWeight: mes "[Christopher Guillenrow]"; mes "You don't seem to have enough strength to carry this."; close; L_Thanks: mes "[Christopher Guillenrow]"; mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need."; emotion 15; close;} ein_in01,38,29,6 duplicate(Chrisbs) Christopher#2 63 //=====================================================================================// Weapon/Armor Refiners//=====================================================================================prt_in,63,60,4 script Hollengrhen 85,{set @name$,"Hollengrhen";callfunc "refinemain";end;}morocc_in,73,38,4 script Aragham 99,{set @name$,"Aragham";callfunc "refinemain";end;}payon,144,173,4 script Antonio 88,{set @name$,"Antonio";callfunc "refinemain";end;}alberta_in,28,58,4 script Fredrik 85,{set @name$,"Fredrik";callfunc "refinemain";end;}yuno_in01,164,26,6 script Disturb 88,{set @name$,"Disturb";callfunc "refinemain";end;}ein_in01,24,87,6 script Manthasman 826,{set @name$,"Manthasman Pruhag";callfunc "refinemain";end;}lhz_in02,282,20,7 script Fulerr 869,{set @name$,"Fulerr";callfunc "refinemain";end;} //============================================================//= Main Refiner Function//============================================================//= To allow auto safe refining/multiple refining set the//= @features variable to 1//============================================================function script refinemain {set @features,0; mes "[" + @name$ + "]";mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!";mes "Which piece of equipment do you want to refine?";M_Menu:next;menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; //Head GearPART1: set @part,1; if (getequipisequiped(1)) goto CHECK1; mes "[" + @name$ + "]"; mes "Do you want me to refine your dumb brain?"; emotion 6; goto M_Menu;//ArmorPART2: set @part,2; if (getequipisequiped(2)) goto CHECK1; mes "[" + @name$ + "]"; mes "Do you want me to melt your body with blazing heat...?"; emotion 6; goto M_Menu;//Left HandPART3: set @part,3; if (getequipisequiped(3)) goto CHECK1; mes "[" + @name$ + "]"; mes "I can't make your left hand into an ultimate weapon..."; emotion 4; goto M_Menu;//Right HandPART4: set @part,4; if (getequipisequiped(4)) goto CHECK1; mes "[" + @name$ + "]"; mes "I can't make your right hand into an ultimate weapon..."; emotion 4; goto M_Menu;//GarmentPART5: set @part,5; if (getequipisequiped(5)) goto CHECK1; mes "[" + @name$ + "]"; mes "Look here... you don't have any Garments on..."; goto M_Menu;//Foot GearPART6: set @part,6; if (getequipisequiped(6)) goto CHECK1; mes "[" + @name$ + "]"; mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!"; emotion 16; goto M_Menu;//Accessory1PART7: set @part,7; if (getequipisequiped(7)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you mean by Accessory? Which One?"; emotion 20; goto M_Menu;//Accessory2PART8: set @part,8; if (getequipisequiped(8)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you mean by Accessory? Which One?"; emotion 20; goto M_Menu;PART9: set @part,9; if (getequipisequiped(9)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you want from me? There's nothing equipped there..."; emotion 20; goto M_Menu;PART10: set @part,10; if (getequipisequiped(10)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you want from me? There's nothing equipped there..."; emotion 20; goto M_Menu; //Check if the item is refinable...CHECK1:if(getequipisenableref(@part)) goto CHECK2;mes "[" + @name$ + "]";mes "I can't work on this item...";close; //Check if the item is identified... (Don't know why this is in here... but kept it anyway)CHECK2:if(getequipisidentify(@part)) goto CHECK3;mes "[" + @name$ + "]";mes "You must appraise this item first.";close; //Check to see if the items is already +10CHECK3:if(getequiprefinerycnt(@part) < 10) goto REFINE0;mes "[" + @name$ + "]";mes "This weapon is already at its maximum level and can no longer be refined.";close; //Refine ArmorREFINE0:set @refineitemid, getequipid(@part); // save id of the itemset @refinerycnt, getequiprefinerycnt(@part); //save refinery countif(getequipweaponlv(@part) > 0) goto REFINE1;set @matname$,"Elunium";set @material,985;set @price,2000;set @safe,4;if(@features == 1) goto L_refinefeatures;goto L_refinenormal;//Refine Level 1 WeaponREFINE1:if(getequipweaponlv(@part) > 1) goto REFINE2;set @matname$,"Phracon";set @material,1010;set @price,50;set @safe,7;if(@features == 1) goto L_refinefeatures;goto L_refinenormal;//Refine Level 2 WeaponREFINE2:if(getequipweaponlv(@part) > 2) goto REFINE3;set @matname$,"Emveretarcon";set @material,1011;set @price,200;set @safe,6;if(@features == 1) goto L_refinefeatures;goto L_refinenormal;//Refine Level 3 WeaponREFINE3:if(getequipweaponlv(@part) > 3) goto REFINE4;set @matname$,"Oridecon";set @material,984;set @price,5000;set @safe,5;if(@features == 1) goto L_refinefeatures;goto L_refinenormal;//Refine Level 4 WeaponREFINE4:set @matname$,"Oridecon";set @material,984;set @price,20000;set @safe,4;if(@features == 1) goto L_refinefeatures;goto L_refinenormal; L_refinenormal:mes "[" + @name$ + "]";mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny.";mes "Continue?";next;menu "Yes",-,"No",Lcancel; if (getequippercentrefinery(@part) == 100) goto L_Sub; mes "[" + @name$ + "]"; mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; next; mes "["+@name$+"]"; mes "Do you still wish you refine it? If so I will not be able to guarantee my work..."; next; menu "Yes",-,"No",Lcancel1; L_Sub: if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; set Zeny,Zeny-@price; delitem @material,1; Lrefine:if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?)if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the itemif (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the itemif (getequippercentrefinery(@part) <= rand(100)) goto Lfail;mes "["+@name$+"]";mes "Clang! Clang! Clang!";successrefitem @part;next;mes "["+@name$+"]";mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid...";emotion 21;close; Lfail:mes "[" + @name$ + "]";mes "Clang! Clang! Clang!";failedrefitem @part;next;mes "["+@name$+"]";mes "Aaahhh!! Oh no...!!";emotion 16;next;mes "["+@name$+"]";mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000.";next;mes "["+@name$+"]";mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";close; LNoItem:mes "[" + @name$ + "]";mes "Look here... you don't have any Items on...";close; LNoFake:mes "[" + @name$ + "]";mes "Clan... No, but Did you imagine I could be so stupid !?!";mes "You have changed it...";mes "Go out before I stun you with my Hammer!!!";close; Lcancel:mes "[" + @name$ + "]";mes "You said so..Hmm so be it...";close; Lcancel1:mes "[" + @name$ + "]";mes "Good Choice.";mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands.";close; Lcancel2:mes "[" + @name$ + "]";mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";close; // New Refining Functions ========================L_refinefeatures:if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe;mes "[" + @name$ + "]";mes "I can refine this to the safe limit or a desired number of times... it's your choice...";next;menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; Lsafe:set @refinecnt,@safe - getequiprefinerycnt(@part);set @fullprice,@price * @refinecnt;mes "[" + @name$ + "]";mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";next;menu "Yes",-,"No...",Lcancel;if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;set Zeny,Zeny - @fullprice;delitem @material,@refinecnt;goto L_refinesafe; Lnosafe:mes "[" + @name$ + "]";mes "So how many times would you like me to refine your item?";next;input @refinecnt;if (@refinecnt<1) goto Lcancel3; //fixed by Lupusset @refinecheck,@refinecnt + getequiprefinerycnt(@part);if(@refinecheck > 10) goto Lcancel3;set @fullprice,@price * @refinecnt;mes "[" + @name$ + "]";mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?";next;menu "Yes...",-,"No...",Lcancel; if(@refinecheck > @safe) goto Lwarn; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; set Zeny,Zeny - @fullprice; delitem @material,@refinecnt; goto L_refinenumber; end; Lwarn: set @refinecheck,@refinecheck - @safe; mes "[" + @name$ + "]"; mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; menu "Yes",-,"No...",Lcancel1; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; set Zeny,Zeny - @fullprice; delitem @material,@refinecnt; goto L_refinenumber; Lcancel3:mes "[" + @name$ + "]";mes "I can't refine this item that many times.";close; // SubFunction: Safe Refine ---------------------L_refinesafe:if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the itemif (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore)mes "Clang, clang!!!";successrefitem @part;emotion 21;set @refinecnt,@refinecnt - 1;next;if(@refinecnt == 0) goto Lend;goto L_refinesafe; Lend: mes "[" + @name$ + "]"; mes "All finished... Come again soon."; close; // SubFunction: RefineL_refinenumber:if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the itemmes "Clang, clang!!!";if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number;successrefitem @part;emotion 21;set @refinecnt,@refinecnt - 1;next;if(@refinecnt == 0) goto Lend;goto L_refinenumber; Lfail_number: failedrefitem @part; emotion 23; mes "[" + @name$ + "]"; mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; set @refinecnt,@refinecnt - 1; if(@refinecnt == 0) goto Lend2; mes "Here's the unused Zeny and Material back..."; getitem @material,@refinecnt; set @fullprice,@refinecnt * @price; set Zeny,Zeny + @fullprice; Lend2: close;} //==============================================================================// Material Salesmen//==============================================================================prt_in,56,69,4 script Vurewell 86,{set @name$,"Vurewell";callfunc "phramain";end;}payon,145,178,4 script Begnahd 88,{set @name$,"Begnahd";callfunc "phramain";end;}morocc_in,65,37,4 script Sade 99,{set @name$,"Sade";callfunc "phramain";end;}alberta_in,18,59,5 script Kahlamanlith 86,{set @name$,"Kahlamanlith";callfunc "phramain";end;}yuno_in01,171,26,6 script Dillemat 88,{set @name$,"Dillemat";callfunc "phramain";end;}ein_in01,15,87,7 script Tirehaus 86,{set @name$,"Tirehaus";callfunc "phramain";end;}lhz_in02,278,24,3 script Krugg 86,{set @name$,"Krugg";callfunc "phramain";end;} //============================================================//= Material Salesmen Functions//============================================================function script phramain {if(@chris == 1) goto M_Menu;mes "[" + @name$ + "]";mes "Hello, Im selling metals I just mined.";mes "They are Phracon and Emveretarcon.";mes "Would you like to buy some?";M_Menu:set @chris, 0;next;menu"Phracon - 200z",PHARA,"Emveretarcon - 1000z",EMVER; PHARA: set @itemid,1010; set @value,200; goto CONTINUE; EMVER: set @itemid,1011; set @value,1000; CONTINUE:mes "[" + @name$ + "]";mes "How many would you like?";next;input @ammount;if (@ammount <= 0) goto L_BELOW;if (@ammount > 999) goto L_ABOVE;if (zeny < @value * @ammount) goto L_NOZENY;if (checkweight(@itemid,@ammount) == 0) goto L_WEIGHT;set Zeny,Zeny-@value*@ammount;getitem @itemid,@ammount;mes "[" + @name$ + "]";mes "Here you go.";close; L_NOZENY:mes "You do not have enough zeny!";close;L_WEIGHT:mes "You can't hold that many of that item!";close;L_BELOW:mes "You have to buy a POSITIVE amount of items!";close;L_ABOVE:mes "You can't buy this much of this item!";close;} //==============================================================================// Ori/Elu Refiners//==============================================================================prt_in,63,69,4 script Dietrich 84,{set @name$,"Dietrich";callfunc "orimain";end;}payon,137,178,4 script Hakhim 88,{set @name$,"Hakhim";callfunc "orimain";end;}morocc_in,72,32,4 script Abdul 99,{set @name$,"Abdul";callfunc "orimain";end;}alberta_in,21,63,5 script Xenophon 84,{set @name$,"Xenophon";callfunc "orimain";end;}yuno_in01,171,22,6 script Delayt 88,{set @name$,"Delayt";callfunc "orimain";end;}ein_in01,18,82,6 script Matestein 84,{set @name$,"Matestein";callfunc "orimain";end;}lhz_in02,281,24,5 script Fruel 84,{set @name$,"Fruel";callfunc "orimain";end;} //============================================================//= Ori/Elu Functions//============================================================function script orimain {if(@chris == 1) goto M_Menu;mes "[" + @name$ + "]";mes "If you bring Rough Oridecons and";mes "Rough Eluniums to me,";mes "I can refine them for you.";mes "However, you must bring 5 of each.";M_Menu:set @chris, 0;next;menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones; M_Ori: if(countitem(756) < 5) goto L_NoOri; delitem 756,5; getitem 984,1; mes "[" + @name$ + "]"; mes "As promised, here's your oridecon."; mes "Come back again anytime."; close; L_NoOri: mes "[" + @name$ + "]"; mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?"; close;M_Elu: if(countitem(757) < 5) goto L_NoElu; delitem 757,5; getitem 985,1; mes "[" + @name$ + "]"; mes "As promised, here's your elunium."; mes "Come back again anytime."; close; L_NoElu: mes "[" + @name$ + "]"; mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?"; close;M_Stones: mes "[" + @name$ + "]"; mes "Enchanted stones, huh..."; next; mes "[" + @name$ + "]"; mes "Well, in the 20 years that I've been a stone smith I've heard of them many times... though I've never actually seen them before."; next; mes "[" + @name$ + "]"; mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000."; next; mes "[" + @name$ + "]"; mes "If someone combines an Enchanted Stone with a weapon during the refining process, that weapon will possess the same property as the stone."; next; mes "[" + @name$ + "]"; mes "Of course, that person needs to be skillful enough to work on it."; goto M_Menu;} //=====================================================================================// Equipment Repairmen//=====================================================================================prt_in,62,54,2 script Grendal 84,{set @name$,"Grendal";callfunc "repairmain";end;}//Temp Spot, Not Sure Where To placepayon,149,182,2 script Repairman#01 88,{set @name$,"Repairman";callfunc "repairmain";end;}morocc_in,71,40,2 script Repairman#02 99,{set @name$,"Repairman";callfunc "repairmain";end;}lhz_in02,284,14,3 script Repairman#03 86,{set @name$,"Repairman";callfunc "repairmain";end;} //============================================================//= Equipment Repair Function//============================================================function script repairmain {set @repairprice,5000;mes "[" + @name$ + "]";mes "I am the Repair Smith and I can repair any Arms you want.";mes "Tell me which Equipment you want to repair.";next;if(getbrokenid(1)==NULL) { mes "[" + @name$ + "]"; mes "Looks like you don't need anything repaired today..."; close;}set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)), getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)), getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)), getitemname(getbrokenid(9)),getitemname(getbrokenid(10)));mes "[" + @name$ + "]";mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + ".";mes "To repair this, I need " + @repairprice + " Zeny.";mes "Continue?";next;if(select("Yes","No") == 2) { mes "[" + @name$ + "]"; mes "Ok, but don't expect to be using that..."; close;}if (Zeny < @repairprice) { mes "[" + @name$ + "]"; mes "Is it all you got?"; mes "Unfortunately, I have kids to feed..."; close;}set Zeny,Zeny-@repairprice;repair(@choice);close; } Quote Share this post Link to post Share on other sites
0 * Blaze * 6 Posted February 23, 2015 (edited) i think hindi po sa refine script mo nabago yan pumunta ka sa db folder hanapin pre-re or re anu gamit mo then check mo item_trade.txt check m anu ID ng items n yun hindi na naging undropable alisin mo lng check mo example na nilagay ko lagyan mo nlng ng comment after mo lagyan ng comment use command @reloaditemdb // Item Trade Restrictions Database // Defines special trade rules for individual items. // // Structure of Database: // Item ID, TradeMask,Group Level Override // // Legend for 'TradeMask' field (bitmask): // 1 - item can't be dropped // 2 - item can't be traded (nor vended) // 4 - wedded partner can override restriction 2 // 8 - item can't be sold to npcs // 16 - item can't be placed in the cart // 32 - item can't be placed in the storage // 64 - item can't be placed in the guild storage // 128 - item can't be attached to mail // 256 - item can't be auctioned example //2634,507,100 // Wedding Ring Edited February 23, 2015 by Dev Blaze�™ Quote Share this post Link to post Share on other sites
yung items ko po na may plus or narefined + 7 t0 10 nagiging undroppable..patulong naman po kung pano alisin yung settings na ganun
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