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Help src/map/atcommand.c

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/src/map/atcommand.c

 

/*==========================================
* @go [city_number or city_name] - Updated by Harbin
*------------------------------------------*/
ACMD_FUNC(go)
{
int i;
int town;
char map_name[MAP_NAME_LENGTH];
int16 m;

const struct {
char map[MAP_NAME_LENGTH];
int x, y;
} data[] = {
MAP_PORING_W02, X, Y }, // 0=YOUR MAP
{ MAP_MORROC, 156, 93 }, // 1=Morroc
{ MAP_GEFFEN, 119, 59 }, // 2=Geffen
{ MAP_PAYON, 162, 233 }, // 3=Payon
{ MAP_ALBERTA, 192, 147 }, // 4=Alberta
#ifdef RENEWAL
{ MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal)
#else
{ MAP_IZLUDE, 128, 114 }, // 5=Izlude
#endif
{ MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran
{ MAP_LUTIE, 147, 134 }, // 7=Lutie
{ MAP_COMODO, 209, 143 }, // 8=Comodo
{ MAP_YUNO, 157, 51 }, // 9=Yuno
{ MAP_AMATSU, 198, 84 }, // 10=Amatsu
{ MAP_GONRYUN, 160, 120 }, // 11=Gonryun
{ MAP_UMBALA, 89, 157 }, // 12=Umbala
{ MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim
{ MAP_LOUYANG, 217, 40 }, // 14=Louyang
{ MAP_NOVICE, 53, 111 }, // 15=Training Grounds
{ MAP_JAIL, 23, 61 }, // 16=Prison
{ MAP_JAWAII, 249, 127 }, // 17=Jawaii
{ MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya
{ MAP_EINBROCH, 64, 200 }, // 19=Einbroch
{ MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen
{ MAP_EINBECH, 70, 95 }, // 21=Einbech
{ MAP_HUGEL, 96, 145 }, // 22=Hugel
{ MAP_RACHEL, 130, 110 }, // 23=Rachel
{ MAP_VEINS, 216, 123 }, // 24=Veins
{ MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia
{ MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp
{ MAP_MANUK, 282, 138 }, // 27=Manuk
{ MAP_SPLENDIDE, 201, 147 }, // 28=Splendide
{ MAP_BRASILIS, 182, 239 }, // 29=Brasilis
{ MAP_DICASTES, 198, 187 }, // 30=El Dicastes
{ MAP_MORA, 44, 151 }, // 31=Mora
{ MAP_DEWATA, 200, 180 }, // 32=Dewata
{ MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island
{ MAP_MALAYA, 242, 211 }, // 34=Malaya Port
{ MAP_ECLAGE, 110, 39 }, // 35=Eclage
};

 

 

/src/common/mapindex.h

 

 

//Some definitions for the mayor city maps.

#define MAP_PRONTERA "prontera"
#define MAP_GEFFEN "geffen"
#define MAP_MORROC "morocc"
#define MAP_ALBERTA "alberta"
#define MAP_PAYON "payon"
#define MAP_IZLUDE "izlude"
#define MAP_ALDEBARAN "aldebaran"
#define MAP_LUTIE "xmas"
#define MAP_COMODO "comodo"
#define MAP_YUNO "yuno"
#define MAP_AMATSU "amatsu"
#define MAP_GONRYUN "gonryun"
#define MAP_UMBALA "umbala"
#define MAP_NIFLHEIM "niflheim"
#define MAP_LOUYANG "louyang"
#define MAP_JAWAII "jawaii"
#define MAP_AYOTHAYA "ayothaya"
#define MAP_EINBROCH "einbroch"
#define MAP_LIGHTHALZEN "lighthalzen"
#define MAP_EINBECH "einbech"
#define MAP_HUGEL "hugel"
#define MAP_RACHEL "rachel"
#define MAP_VEINS "veins"
#define MAP_JAIL "sec_pri"
#define MAP_NOVICE "new_1-1"
#define MAP_MOSCOVIA "moscovia"
#define MAP_MIDCAMP "mid_camp"
#define MAP_MANUK "manuk"
#define MAP_SPLENDIDE "splendide"
#define MAP_BRASILIS "brasilis"
#define MAP_DICASTES "dicastes01"
#define MAP_MORA "mora"
#define MAP_DEWATA "dewata"
#define MAP_MALANGDO "malangdo"
#define MAP_MALAYA "malaya"
#define MAP_ECLAGE "eclage"

#define MAP_PORING_W02 "PoringWars"

 

 

Edited by Phenomena

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What Phenomena said should work. Just don't forget to recompile your server after performing the source edits.

 

P.S.: Moving to correct section.

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Its working but, when u type in the game @go only

It will show like

Prontera=0

Morroc=1

Geffen=3 like that

 

Its still prontera how to change poring market instead prontera

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It's in here: /conf/help.txt. Check line 40 onwards:

go: "Params: <city name|number>n" "Warps you to a city.n"" -3: (Memo point 2) 14: louyang 31: moran"" -2: (Memo point 1) 15: start point 32: dewatan"" -1: (Memo point 0) 16: prison/jail 33: malangdo islandn"" 0: prontera 17: jawaii 34: malaya portn"" 1: morocc 18: ayothaya 35: eclagen"" 2: geffen 19: einbrochn"" 3: payon 20: lighthalzenn"" 4: alberta 21: einbechn"" 5: izlude 22: hugeln"" 6: aldebaran 23: racheln"" 7: xmas (lutie) 24: veinsn"" 8: comodo 25: moscovian"" 9: yuno 26: midgard campn"" 10: amatsu 27: manukn"" 11: gonryun 28: splendiden"" 12: umbala 29: brasilisn"" 13: niflheim 30: el dicastesn"

 

P.D.: I've just realized I mis-moved this topic. In order not to make a big mess, this topic will stay here until solved if you don't mind. Sorry for the inconvenience.

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P.D.: I've just realized I mis-moved this topic. In order not to make a big mess, this topic will stay here until solved if you don't mind. Sorry for the inconvenience.

Don't worry.

 

 

Topic Moved to Source Support.

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