nuoumanow 0 Posted February 24, 2015 (edited) no one answer me Edited February 24, 2015 by nuoumanow Quote Share this post Link to post Share on other sites
0 Garr 117 Posted February 24, 2015 (edited) Ahem. And if you'll edit your post no one will. From the title I can suggest two possibilities: conf/battle/monster.conf // Defines various mob AI related settings. (Note 3)// 0x008: If set, when a mob loses track of their target, they stop walking// immediately. Otherwise, they continue to their last target tile. When// set mobs also scatter as soon as they lose their target. Use this mode// to make it much harder to mob-train by hiding and collecting them on a// single spot (ie: GrimTooth training) Or src/config/core.h /// Uncomment to enable the Cell Stack Limit mod./// It's only config is the battle_config cell_stack_limit./// Only chars affected are those defined in BL_CHAR (mobs and players currently)// define CELL_NOSTACK You have that one uncommented ^ Edited February 24, 2015 by Garr Quote Share this post Link to post Share on other sites
0 nuoumanow 0 Posted February 24, 2015 (edited) no one answer me Edited February 24, 2015 by nuoumanow Quote Share this post Link to post Share on other sites
no one answer me
Edited by nuoumanowShare this post
Link to post
Share on other sites