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ranglay

script erorr : pet evo [help me plz]

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morocc,139,75,4	script	ldfhsdfkljs	100,{	if ( getpetinfo(PET_CLASS) ) {		mes "please return your pet into egg state to continue";		close;	}	getinventorylist;	for (set .@i = 0; .@i < @inventorylist_count; set .@i++ ) {		if ( @inventorylist_card1[.@i] == -256 ) {			query_sql "select intimate, class, level, equip, name from pet where pet_id = "+( .@id = @inventorylist_card2[.@i] + ( ( @inventorylist_card2[.@i] >= 0 )? 0 : 1 << 16 ) + @inventorylist_card3[.@i] * ( 1 << 16 ) ), .@intimate, .@class, .@level, .@equipped, .@name$;			if ( .@intimate > .pet_min_friendly ) {				.@menu$ = .@menu$ +"^0000FF"+ .@name$ +" ^00CC00{"+ getmonsterinfo( .@class, 0 ) +"} ^000000["+ .@level +"] ^FF0000"+( ( .@equipped )? "*equipped" : "" )+":";				.@pet_id[.@c] = .@id;				.@egg_id[.@c] = @inventorylist_id[.@i];				.@pet_name$[.@c] = .@name$;				.@pet_class[.@c] = .@class;				.@pet_level[.@c] = .@level;				.@pet_equipped[.@c] = .@equipped;				.@c++;			}		}	}	if ( !.@c ) {		mes "your inventory doesn't have any pet egg that intimate enough";		close;	}	mes "select which pet that you want it to evolve";	next;	.@s = select( .@menu$ ) -1;	mes "selected : "+ .@pet_name$[.@s];	mes "level : "+ .@pet_level[.@s];	mes "equipped : "+( ( .@pet_equipped[.@s] )? "Yes" : "No" );	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		mes "require :-";		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( .@i = 0; .@i < .@size; .@i += 2 )			mes getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" )+"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) );	}	next;	if ( !getd( ".pet"+ .@pet_class[.@s] ) ) {		mes "this pet cannot evolve any further";		close;	}	if ( .@pet_level[.@s] < .min_level ) {		mes "this pet doesn't meet the level requirement";		close;	}	if ( .@pet_equipped[.@s] ) {		mes "please unequip this pet accesory to continue";		close;	}	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( set .@i = 0; .@i < .@size; .@i += 2 ) {			if ( countitem( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) < getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) ) {				mes "you need "+ getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) +"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) +" to evolve this pet";				close;			}		}		for (set .@i = 0; .@i < .@size; .@i += 2 )			delitem getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ), getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" );					.@rand = rand(1,100);		for (set .@i = 0; .@i < getarraysize( getd(".pet"+ .@pet_class[.@s]) ); .@i++){			.@ac += getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]");				if (.@rand <= .@ac ){				.@chance = .@ac;				.@a_id = .@i;				break;			}		}		if (.@chance==0){			mes "Failed to Evolve the Pet.";			mes "Pet intimacy Dropped to 0";			query_sql "UPDATE `pet` SET `intimate`=0 where pet_id = "+.@pet_id[.@s];			close;		}	}	delitem2 .@egg_id[.@s], 1, 1, 0, 0, -256, ( .@pet_id[.@s] % ( 1 << 16 ) - ( .@remainder15 = .@pet_id[.@s] % ( 1 << 15 ) ) < ( 1 << 15 ) )? .@remainder15 : ( .@remainder15 - ( 1 << 15 ) ), .@pet_id[.@s] >> 16, 0;	makepet .@get_pet_id = getd( ".pet"+ .@pet_class[.@s] +"["+ .@a_id +"]" );	mes "your "+ .@pet_name$[.@c] +" has reborn into "+ getmonsterinfo( .@get_pet_id, 0 );	mes "please rename your pet ~";	close;OnInit:	.min_level = 80; // minimum level 80 to change pet egg	.pet_min_friendly = getbattleflag("pet_support_min_friendly");//	setarray getd( ".petr"+ <require pet egg> ), <require itemID 1>, <require item require 1>, <require itemID 2>, <require item require 2>, ...	setarray getd( ".petr"+ 1002 ), 501,1, 502,2, 503,10;	setarray getd( ".petr"+ 1011 ), 512,5, 513,8, 514,20;	setarray getd( ".petc"+ 1002 ), 3000, 5000; //.petc1011 = PetChance for ID 1002(30%=>1113,50%=>1031). If chance is not set then its 100%//	setarray getd( ".pet"+ <require pet egg> ), <random pet egg 1>, <random pet egg 2> ....	setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031)	setarray getd( ".pet"+ 1011 ), 1042; // chonchon(1011) can evolve into steel chonchon(1042)	// add more as needed	end;} 

 

[Error]:

script error on npc/other/PetEvo_we2.txt line 7

parse_callfunc: not enough arguments, expected ','

Why is there a problem erorr.

 

Thank u a lot

 

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