Phriya 0 Posted March 5, 2015 Hi everyone , can i request those scripts? Dice event RFYL Event i got rathena versions but doesnt work and full of errors http://upaste.me/7d9f1763527b7e0da thank you . Quote Share this post Link to post Share on other sites
0 Chatterboy 8 Posted May 5, 2015 (edited) Here is your Dice event, I modify it in a working scriupt prontera,141,174,4 script Dice Event 4W_M_01,{ .@deName$ = "[^FF0000Dice Event^000000]"; .@menu$ = "Join the event:Cancel"; if (getgmlevel() >= .gmsetting) { .@menu$ = .@menu$ + ":Start Event"; } switch(select(.@menu$)){ case 1: if ( .dEstart == 1 ) { warp "quiz_01",204,89; end; } else if ( .dEstart == 2 ) { mes .@deName$; mes "Too late, the event has already started"; close; } mes .@deName$; mes "No Event right now"; close; case 2: close; case 3: mes .@deName$; mes "start the event"; donpcevent strnpcinfo(0)+"::OnStart"; close; }// Set what time it will Start...OnClock0800:OnClock2000:OnStart: .dEstart = 1; hideonnpc "Dice#evnt1"; announce "Dice Event: We are going to have a Dice Event",bc_all,0xFF7F50; sleep 1 * .seconds; announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper sleep 1 * .seconds; announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50; sleep 30 * .seconds; announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50; sleep 30 * .seconds;OnEnable: if(getmapusers("quiz_01")==1){ mapannounce "quiz_01","Dice: The Game will start minimum of TWO player...",bc_all,0xFF7F50; sleep 5 * .seconds; announce "Dice Event: Last Call. We are waiting for another challenger..",bc_all,0xFF7F50; sleep 10 * .seconds; announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper sleep 20 * .seconds; announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50; sleep 30 * .seconds; announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50; sleep 30 * .seconds; announce "Dice Event: Warper Closed.",bc_all,0xFF7F50; sleep 5 * .seconds; if(getmapusers("quiz_01")==1){ mapannounce "quiz_01","Dice: The Dice event is HALTED...",bc_all,0xFF7F50; warp "prontera",155,183; end; } } .dEstart = 2; mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;sleep2 10000; mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;sleep2 10000; mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;sleep2 10000; mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;sleep2 10000; mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;sleep2 10000; mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;sleep2 10000; mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;sleep2 10000; mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;sleep2 10000; mapannounce "quiz_01","Dice: That's it.. Now let's play...",0;sleep2 10000; goto L_Start;end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; $@number = rand(1,4);sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;sleep2 10000; announce "Dice: 5",0;sleep2 5000; announce "Dice: 4",0;sleep2 4000; announce "Dice: 3",0;sleep2 3000; announce "Dice: 2",0;sleep2 2000; announce "Dice: 1",0;sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end;} L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; .dEstart = 0; goto L_Start;end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; .dEstart = 0; goto L_Start;end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; .dEstart = 0; goto L_Start;end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; .dEstart = 0; goto L_Start;end; L_Champ: mapannounce "quiz_01","Dice: Come to me and get your Prize.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Enters the Dice Event. Closed",0; hideonnpc "Dice#evnt1"; end; OnInit: .gmsetting = 60; // in which level the GMs can control this event ? .seconds = 1000; // for debug purpose only, how many mili-second = 1 second ?} - script evnt#1 -1,{ OnEnable:areawarp "quiz_01",182,94,228,88,"prontera",155,182;areawarp "quiz_01",185,87,188,82,"prontera",155,182;areawarp "quiz_01",197,87,200,82,"prontera",155,182;areawarp "quiz_01",209,87,212,82,"prontera",155,182;areawarp "quiz_01",221,87,224,82,"prontera",155,182;end;} quiz_01,204,93,6 script Dice#evnt1 715,{ .@dName$ = "[^FF0000Dice^000000]"; mes .@dName$; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 607,5; getitem 7711,2; warp "prontera",155,183; hideonnpc "Dice#evnt1"; .dEstart = 0; end; }// -- Mapflagsquiz_01 mapflag nowarpquiz_01 mapflag nowarptoquiz_01 mapflag noteleportquiz_01 mapflag nosavequiz_01 mapflag nomemoquiz_01 mapflag nobranchquiz_01 mapflag nolootquiz_01 mapflag noskillquiz_01 mapflag nopenalty Edited May 5, 2015 by chatterboy 2 Quazi and humble reacted to this Quote Share this post Link to post Share on other sites
Hi everyone , can i request those scripts?
Dice event
RFYL Event
i got rathena versions but doesnt work and full of errors
http://upaste.me/7d9f1763527b7e0da
thank you .
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