- Mariel 2 Posted March 18, 2015 Can someone help me with this ? I just want it to enchant armors and in the 4th slot of it. prontera,111,75,4 script Enchant Expert 712,{mes .npc$;mes "Hello there!";mes "I can enchant your items,";mes "for a small fee of "+.pric+"z.";emotion e_no1,0; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$;mes "Which item would you like to enchant?"; next;while(set(.@a,.@a+1)<=.e_len) {if(getequipid(.@a)>-1)set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";else set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a-1]+"- [Empty]^000000:";} select(.@menu$);set .@eq_loc, @menu;set .@eq_itm, getequipid(.@eq_loc);if(.@eq_itm<0) {mes .npc$;mes "Hmm, I don't think you have anything equipped there.";close;} set .@menu$, "";set .@a, .en_orb[0];while((set(.@a,.@a+1)-1)<=.en_orb[1])if(getiteminfo(.@a-1,2)>-1)if(set(.@c,countitem(.@a-1))) {set .@menu$, .@menu$+getitemname(.@a-1)+" x"+.@c+":";set .@b,.@b+1; set .@item[.@b], .@a-1;} if(.@menu$=="") {mes .npc$;mes "Hmm, you don't seem to have any enchantment orbs.";close;} mes .npc$;mes "Please, select an enchantment from the menu."; next;select(.@menu$);set .@itm, .@item[@menu]; set .@menu$, ""; set .@a, 0;while((set(.@a,.@a+1)-1)<4) {setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1));if(getequipcardid(.@eq_loc,.@a-1))set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:";else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^30ad25Empty^000000]:";} mes .npc$;mes "Select a slot."; next;select(.@menu$);set .@eqrf, getequiprefinerycnt(.@eq_loc);if(getequipcardid(.@eq_loc,@menu-1)) {mes .npc$;mes "Would you like me to remove this card?"; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }getitem getequipcardid(.@eq_loc,@menu-1),1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, 0);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;} if(rand(100)>.perc) {mes .npc$;mes "I'm sorry but I've failed you!";misceffect 155; emotion e_sob,0;set Zeny,Zeny-.pric;close;} set Zeny,Zeny-.pric;delitem .@itm,1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, .@itm);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;misceffect .efet;emotion e_no1,0;mes .npc$;mes "All done!";equip .@eq_itm;close; //NPC ConstantsOnInit://=-=-=-=-=-=-=Configuration=-=-=-=-=-=-=set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Nameset .pric , 1000000; // Priceset .efet , 154; // Effect Numberset .perc , rand(100,100); // Percentsetarray .crd_c$, "st", "nd", "rd", "th"; // Countsetarray .en_orb, 4702,4732,4742,4712,4722,4752; // Range of IDs selected for enchanting.setarray .eqp$ , "Upper Headgear", "Armor", "Left Hand","Garment", "Shoes";set .e_len , getarraysize(.eqp$);//=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-=} Solved. Configured it myself. Quote Share this post Link to post Share on other sites
0 - Mariel 2 Posted March 19, 2015 Hello, It will be awesome if you will share your solution here and please take time to read our Hercules Forum Rules. Thank you. Did I violate any specific rule ? invek,109,184,5 script Armor Enchant 430,{mes "Which Armor you want to Enchant?";mes "Make sure there is no Card/Rune in it.";next;switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: setarray .EquipID[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; break; case 2: setarray .EquipID[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; break; case 3: setarray .EquipID[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390; break; case 4: mes "[Armor Enchanter]"; mes "Please come back when you have any interest in enchanting your armor."; close; }for( set .@i,0; .@i < getarraysize( .EquipID ); set .@i,.@i + 1 ){set .@EquipMenu$,.@EquipMenu$ + getitemname( .EquipID[.@i] )+( !getitemslots(.EquipID[.@i])?"":"["+getitemslots(.EquipID[.@i])+"]" )+":";}set .@Equip,select( .@EquipMenu$ ) - 1;if( !countitem( .EquipID[.@Equip] ) || countitem( 7227 ) < 5 ){mes "You didnt have this Equipment with you or you didnt have enough of 5 "+getitemname( 7227 );close;}mes "Equipment : ^FF0000"+getitemname( .EquipID[.@Equip] )+"^000000";switch( select( "Strength:Intelligent:Dexterity:Agility:Vitality:Luck" )){case 1: setarray .RuneID[0],4700,4701,4702; break;case 2: setarray .RuneID[0],4710,4711,4712; break;case 3: setarray .RuneID[0],4720,4721,4722; break;case 4: setarray .RuneID[0],4730,4731,4732; break;case 5: setarray .RuneID[0],4740,4741,4742; break;case 6: setarray .RuneID[0],4750,4751,4752; break;}for( set .@i,0; .@i < getarraysize( .RuneID ); set .@i,.@i + 1 ){set .@RuneMenu$,.@RuneMenu$ + getitemname( .RuneID[.@i] )+":";}set .@Rune,select( .@RuneMenu$ ) - 1;mes "Rune : ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";mes "Cost : ^FF0000"+( 5 )+"^000000 TCG";if( countitem( .RuneID[.@Rune] ) < 1 ){mes "You didnt have the said orb.";close;}next;if( select("Confirm:Cancel") == 1 ){getitem2 .EquipID[.@Equip],1,1,0,0,0,0,0,.RuneID[.@Rune];delitem .EquipID[.@Equip],1;delitem 7227,5;delitem (.RuneID[.@Rune]),1;mes "Done.";mes "^0000FF"+getitemname( .EquipID[.@Equip] )+"^000000";mes "Enchanted with ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";close;}} Solved Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted March 19, 2015 Hello, It will be awesome if you will share your solution here and please take time to read our Hercules Forum Rules. Quote Share this post Link to post Share on other sites
Can someone help me with this ? I just want it to enchant armors and in the 4th slot of it.
Solved. Configured it myself.
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