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Bringer

Brysinggamen item script

Question

[^008800Mage Class^000000]
Increases magical attack by 20%.
 
[^008800Archer Class^000000]
Ranged Attack Damage + 20%.
 
[^008800Creator Class^000000]
Increases damage when using skill Acid Demontration by 20%.
Class :^777777 Accessory^000000
Defense :^777777 1^000000
Weight :^777777 150^000000
Required Level :^777777 94^000000
Applicable Job :^777777 Every Job^000000
 
	Id: 2630	AegisName: "Brysinggamen"	Name: "Brisingamen"	Type: 5	Buy: 20	Weight: 1500	Def: 1	Loc: 136	EquipLv: 94	Refine: false	Script: <"		bonus bStr,6;		bonus bAgi,6;		bonus bVit,6;		bonus bInt,6;		bonus bLuk,10;		bonus bMdef,5;		if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Merchant) bonus bLongAtkRate,3;		bonus2 bMagicAddRace,RC_DemiHuman,15;		bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;

 

 

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if(BaseClass == Job_Mage){	bonus2 bMagicAddRace,RC_DemiHuman,15;}else if(BaseClass == Job_Archer){	bonus bLongAtkRate,3;}else if(BaseClass == Job_Merchant){	bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;} 

please describe your problem next time

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if(BaseClass == Job_Mage){	bonus2 bMagicAddRace,RC_DemiHuman,15;}else if(BaseClass == Job_Archer){	bonus bLongAtkRate,3;}else if(BaseClass == Job_Merchant){	bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;}
please describe your problem next time
ohh my bad sir i forgot to say my problem so the correct script is

 

 

Id: 2630

AegisName: "Brysinggamen"

Name: "Brisingamen"

Type: 5

Buy: 20

Weight: 1500

Def: 1

Loc: 136

EquipLv: 94

Refine: false

Script: <"

bonus bStr,6;

bonus bAgi,6;

bonus bVit,6;

bonus bInt,6;

bonus bLuk,10;

bonus bMdef,5;

if(BaseClass == Job_Mage)

{

bonus2 bMagicAddRace,RC_DemiHuman,15;

}

else if(BaseClass == Job_Archer)

{

bonus bLongAtkRate,3;

}

else if(BaseClass == Job_Merchant)

{

bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;

}

Edited by Bringer

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