jpnazar 0 Posted June 1, 2013 Able to use Bio Cannibalize lvl 5. (Still needs 1 plant bottle to use this skill). Increase Acid Demonstration damage by 5%. Applicable to all jobs. Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted June 1, 2013 Is it a script for an usable or an equippable item? If it's for an usable item you can't do that AD damage increase. Supposing this is for an equippable item and you want to give the bonus only when the item is equipped, its script should be: skill 232,5,1; bonus2 bSkillAtk,CR_ACIDDEMONSTRATION,5; Its equippable job value should be 0xFFFFFFFF and its upper value should be 15. Since you haven't specified more info for the item, creating the rest of it is up to you. Refer to /doc/item_db.txt for more documentation about item creations, and /doc/item_bonus.txt for more information on item bonuses. The new item should be place in /db/item_db2.txt. Make sure new item ID doesn't collide with an existent one (unless you want to overwrite it) and you should be good to go making that new item. If you want a sprite and a description for the item, you'll have touse /db/item_avail.txt if you want to copy existent ones or add them to your client-side. 1 Mumbles reacted to this Quote Share this post Link to post Share on other sites
Able to use Bio Cannibalize lvl 5. (Still needs 1 plant bottle to use this skill). Increase Acid Demonstration damage by 5%. Applicable to all jobs.
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