Tio Akima 74 Posted May 26, 2015 hi I'm trying to make a passive skill A skill passive to do the following After hitting some normal blows, he hit a stronger blow! accompanied by this strong blow,it would have an effect that I'm doing. Releasing the effect is simple, just use the command clif-> SpecialEffect () but calculate this time is the problem I just want to produce a stronger blow and an explosion effect after a series of blows. Not necessarily need an exact count! It may be a variance ... I do not know. A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion) I do not know how they calculate the time of action of these skills. But the main idea is this: produce a stronger hit and an explosion effect after a series of blows. Quote Share this post Link to post Share on other sites
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