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apuadofrancisco

Old style of Status Immunity through LUK

Question

HI Devs,

I already read some topics about this. but i cant find exact answer for this issue.

 

I want to resist all negative status if you have 235 and above luk. and it also changes the status duration.

eg:i have 230 luk, i only freeze about .5sec

 

in my old Status.conf before i moved to hercules... here's my configure

 

 

// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 35
mob_status_def_rate: 100
 
// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max 
// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. 
//     So 40% + (50% of 60%) = 70%
pc_luk_status_def: 235
mob_luk_status_def: 100

 

Now, my question is... where i can find this configuration? 
 

 

// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max 
// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. 
//     So 40% + (50% of 60%) = 70%
pc_luk_status_def: 235
mob_luk_status_def: 100


Thanks!

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you can change them directly in sources from this line onward

 

Alright thanks, ill try this one!

@@evilpuncker

 

Can you explain to me this lines?

 

sc_def = st->vit*100; --> 100 meas player need to have 100 vit?
sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); --> can you explain this line? especially those in parameter?
tick_def2 = st->luk*10;  --> is this the duration time right? still confused..
 
Thanks!
Edited by apuadofrancisco

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