I don't know if it's okay that I create a second Topic, because it's another Question in the same Reason, if not, I'm sorry.
So, the problem is that I want to have two Job Declarations in one Card-Script so that the card do 1+2 if the class is alchemist/creator and the card do 2+3 if the class is black/whitesmith, you'll see what I mean in the Code.
Hey again,
I don't know if it's okay that I create a second Topic, because it's another Question in the same Reason, if not, I'm sorry.
So, the problem is that I want to have two Job Declarations in one Card-Script so that the card do 1+2 if the class is alchemist/creator and the card do 2+3 if the class is black/whitesmith, you'll see what I mean in the Code.
{ {if(Class==Job_Alchemist || Class==Job_Creator) {skill WZ_METEOR,1;}{bonus3 bAddMonsterDropItem,7135,0,10000;}{bonus3 bAddMonsterDropItem,7136,0,10000;}} {if (Class==Job_Blacksmith || Class==Job_Whitesmith) {bonus2 bSkillAtk,WS_CARTTERMINATION,10;}} }It works! But even If I'm on a Whitesmith Acid Bottle and Bottle Grenade drops, that shouldn't be, it should only drop as Alchemist/Creator
And yes, I'm using an old Hercules Version, thats the reason for the old item_db script.
Edited by JenoxShare this post
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