anjasoleil0 0 Posted June 9, 2015 (edited) https://www.youtube.com/watch?v=h48pJ0V9K40 Pre renwal Latest revision 200 stats Edited June 9, 2015 by anjasoleil0 Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted June 9, 2015 @@anjasoleil0 wrong link of the video pls put the correct url for the video so that we can see what would be the problem Quote Share this post Link to post Share on other sites
0 anjasoleil0 0 Posted June 9, 2015 @@anjasoleil0 wrong link of the video pls put the correct url for the video so that we can see what would be the problem oops, there you go https://www.youtube.com/watch?v=h48pJ0V9K40 Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted June 9, 2015 (edited) @@anjasoleil0 i tried to test it and this is the result, i remember when i used rA and i got the same problem like yours @@anjasoleil0 maybe try to remove this line trunk/src/map/skill.c recompile after changing [cbox] case GS_DESPERADO:if (rnd()%100 < src->val1)skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);break;[/cbox] put // in if (rnd()%100 < src->val1) Edited June 9, 2015 by Zhao Chow Quote Share this post Link to post Share on other sites
0 anjasoleil0 0 Posted June 10, 2015 @@anjasoleil0 i tried to test it and this is the result, i remember when i used rA and i got the same problem like yours @@anjasoleil0 maybe try to remove this line trunk/src/map/skill.c recompile after changing [cbox] case GS_DESPERADO: if (rnd()%100 < src->val1) skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break;[/cbox] put // in if (rnd()%100 < src->val1) I tried it and got the same result, i prolly case GS_DESPERADO: // if (rnd()%100 < src->val1) skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; default: skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } break; and case GS_DESPERADO: if (rnd()%100 < src->val1) //skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); // break; //default: skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } break; What am I missing? BTW. Thanks for the reply. Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted June 10, 2015 @@anjasoleil0 you're using rA right? Quote Share this post Link to post Share on other sites
0 anjasoleil0 0 Posted June 10, 2015 @@anjasoleil0 you're using rA right? no, i'm using hercules Quote Share this post Link to post Share on other sites
https://www.youtube.com/watch?v=h48pJ0V9K40
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