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Nebraskka

Devotion through warps

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Maintaining Devotion through warps is possible, you'd have to look at Devotion's range check within status.c (check_distance_bl) initially, I don't think there are other cancel-triggering blocks of code aside from that

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That sounds like a really interesting idea but sadly no its not possible. One entity can't interact with a entity on a different map.

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Maybe a way that allows to cast Devotion before two characters enters the warp,

and let Devotion works not through warp (palading not entered, devotioned char entered),

but to automatically reconnect after entering warp if both characters are near to each other?

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