Nebraskka 4 Posted June 10, 2015 Heya, Is there any way to allow passing Devotion links through warps? Maybe it's possible with current code already? Quote Share this post Link to post Share on other sites
0 Xgear 44 Posted July 1, 2015 Maintaining Devotion through warps is possible, you'd have to look at Devotion's range check within status.c (check_distance_bl) initially, I don't think there are other cancel-triggering blocks of code aside from that 1 Nebraskka reacted to this Quote Share this post Link to post Share on other sites
0 Nebraskka 4 Posted June 28, 2015 So it's not possible in any way? ~.~ Quote Share this post Link to post Share on other sites
0 Rytech 392 Posted June 29, 2015 That sounds like a really interesting idea but sadly no its not possible. One entity can't interact with a entity on a different map. 1 Nebraskka reacted to this Quote Share this post Link to post Share on other sites
0 Nebraskka 4 Posted June 29, 2015 Maybe a way that allows to cast Devotion before two characters enters the warp, and let Devotion works not through warp (palading not entered, devotioned char entered), but to automatically reconnect after entering warp if both characters are near to each other? Quote Share this post Link to post Share on other sites
Heya,
Is there any way to allow passing Devotion links through warps?
Maybe it's possible with current code already?
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