About This File
Costume Beginner Cap for newbie player
The status of the item already in ...\db\re\item_db.conf
But if you don't have them , Use the script below
Item ID 20307
In item_db.conf add this
{ Id: 20307 AegisName: "C_Beginner_Cap" Name: "Costume Beginner Cap" Type: 5 Loc: 4096 View: 1348 Script: <" if(BaseLevel<100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); }
and this is iteminfo.lua or iteminfo.lub
}, [20307] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "캡", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Costume Beginner Cap", identifiedResourceName = "비기너마크", identifiedDescriptionName = { "A costume awarded to adventurer who barely start his adventure.", "HIT +30", "MaxHP +1000", "MaxSP +200", "Variable cast time -10%.", "Increase restoration amount of Novice Potion by 50%.", "Increase healing power by 150%.", "Every 10 base level increment:", "HIT -3", "variable cast time +1%", "MaxHP -100, MaxSP -20", "Healing power -10%,", "Increase healing received and restoration items by 10%.", "^FF0000Cannot be traded.^000000", "Class: ^777777Costume^000000", "Defense: ^7777770^000000", "Location: ^777777Upper^000000", "Weight: ^7777770^000000", "Required Level: ^7777771^000000", "Jobs: ^777777All^000000" }, slotCount = 0, ClassNum = 1348 },
What's New in Version 1.0 See changelog
Released
- Change the name of author of this file.
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