About This File
Costume Beginner Cap for newbie player
The status of the item already in ...\db\re\item_db.conf
But if you don't have them , Use the script below
Item ID 20307
In item_db.conf add this
{ Id: 20307 AegisName: "C_Beginner_Cap" Name: "Costume Beginner Cap" Type: 5 Loc: 4096 View: 1348 Script: <" if(BaseLevel<100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); }
and this is iteminfo.lua or iteminfo.lub
}, [20307] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "캡", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Costume Beginner Cap", identifiedResourceName = "비기너마크", identifiedDescriptionName = { "A costume awarded to adventurer who barely start his adventure.", "HIT +30", "MaxHP +1000", "MaxSP +200", "Variable cast time -10%.", "Increase restoration amount of Novice Potion by 50%.", "Increase healing power by 150%.", "Every 10 base level increment:", "HIT -3", "variable cast time +1%", "MaxHP -100, MaxSP -20", "Healing power -10%,", "Increase healing received and restoration items by 10%.", "^FF0000Cannot be traded.^000000", "Class: ^777777Costume^000000", "Defense: ^7777770^000000", "Location: ^777777Upper^000000", "Weight: ^7777770^000000", "Required Level: ^7777771^000000", "Jobs: ^777777All^000000" }, slotCount = 0, ClassNum = 1348 },
What's New in Version 1.0 See changelog
Released
No changelog available for this version.
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.