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About This File

Costume Beginner Cap for newbie player :)

 

P9nn7sZ.png

 

The status of the item already in ...\db\re\item_db.conf

 

But if you don't have them , Use the script below :)

 

 

Item ID 20307

 

In item_db.conf add this

{	Id: 20307	AegisName: "C_Beginner_Cap"	Name: "Costume Beginner Cap"	Type: 5	Loc: 4096	View: 1348	Script: <"		if(BaseLevel<100) {			bonus bHit,30-(3*(BaseLevel/10));			bonus bMaxHP,1000-(100*(BaseLevel/10));			bonus bMaxSP,200-(20*(BaseLevel/10));			bonus bVariableCastrate,-10+(BaseLevel/10);			bonus bHealPower,150-(10*(BaseLevel/10));			bonus bHealPower2,10*(BaseLevel/10);			bonus bAddItemHealRate,10*(BaseLevel/10);		}

 

and this is iteminfo.lua or iteminfo.lub

},	[20307] = {		unidentifiedDisplayName = "Hat",		unidentifiedResourceName = "캡",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."		},		identifiedDisplayName = "Costume Beginner Cap",		identifiedResourceName = "비기너마크",		identifiedDescriptionName = {			"A costume awarded to adventurer who barely start his adventure.",			"HIT +30",			"MaxHP +1000",			"MaxSP +200",			"Variable cast time -10%.",			"Increase restoration amount of Novice Potion by 50%.",			"Increase healing power by 150%.",			"Every 10 base level increment:",			"HIT -3",			"variable cast time +1%",			"MaxHP -100, MaxSP -20",			"Healing power -10%,",			"Increase healing received and restoration items by 10%.",			"^FF0000Cannot be traded.^000000",			"Class: ^777777Costume^000000",			"Defense: ^7777770^000000",			"Location: ^777777Upper^000000",			"Weight: ^7777770^000000",			"Required Level: ^7777771^000000",			"Jobs: ^777777All^000000"		},		slotCount = 0,		ClassNum = 1348	},


What's New in Version 1.0   See changelog

Released

No changelog available for this version.




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