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About This File

Hello guys!

This is my first script in the Hercules. Basically, do you receive damage while stay stepping.

Main configurations: (I'm using the last version of hercules)

	 //Damage Options:
	 .DMG_Type = 1;	// Type of damage - [0 - Normal] | [1 - Percentage of maximum health]
	 .DMG_Attack = 5;	// Damage per attack (1 to 100 if percentage damage)
	 .DMG_Speed = 250;	// Damage speed. The smaller faster (milisseconds)
	 .CAN_Die = 0;	// The character can die burned? - [0 - No] | [1 - Yes]
	 
	 // Effects:
	 .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49
	 .FIRE_Effect = 25; //Flow Effect  (Alternatives: 634 , 728, 920, 962) Default: 25
	 .EFFECT_Speed = 300; //The speed of loop effect  (Advanced option. Not recommended change):
	 
	 //Time Options
	 .TIME_DURATION_ON = 3000;	// The time that the fire stay enable	(milisseconds)
	 .TIME_DURATION_OFF = 2000;// The time that the fire stay disable	(milisseconds)
	 .TIME_Quit = 500;	// Burning time after leave of the danger area, 	(milisseconds)

Cells configurations:

//Bellow, do you configure the cells (Do you can add more, if want)
pay_dun00,161,46,0	duplicate(FireArea)	#FireArea11	HIDDEN_WARP_NPC,0,0
pay_dun00,161,45,0	duplicate(FireArea)	#FireArea12	HIDDEN_WARP_NPC,0,0
pay_dun00,161,44,0	duplicate(FireArea)	#FireArea13	HIDDEN_WARP_NPC,0,0

pay_dun00,160,46,0	duplicate(FireArea)	#FireArea21	HIDDEN_WARP_NPC,0,0
pay_dun00,160,45,0	duplicate(FireArea)	#FireArea22	HIDDEN_WARP_NPC,0,0
pay_dun00,160,44,0	duplicate(FireArea)	#FireArea23	HIDDEN_WARP_NPC,0,0

pay_dun00,159,46,0	duplicate(FireArea)	#FireArea31	HIDDEN_WARP_NPC,0,0
pay_dun00,159,45,0	duplicate(FireArea)	#FireArea32	HIDDEN_WARP_NPC,0,0
pay_dun00,159,44,0	duplicate(FireArea)	#FireArea33	HIDDEN_WARP_NPC,0,0

pay_dun00,158,46,0	duplicate(FireArea)	#FireArea41	HIDDEN_WARP_NPC,0,0
pay_dun00,158,45,0	duplicate(FireArea)	#FireArea42	HIDDEN_WARP_NPC,0,0
pay_dun00,158,44,0	duplicate(FireArea)	#FireArea43	HIDDEN_WARP_NPC,0,0

Sorry for my bad english...

Enjoy it :B):

OBS: If do you use @reloadscript in this script, reload your character.




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