About This File
A small tweak on Endless Tower Instance.
Increases Monsters HP, Attack, Def/Mdef, Flee and Hit per difficulty.
Rewards Instance Points Easy, Vet, Nightmare, Hell & Torment.
Generates Alias to monsters if you're on different difficulty.
Added Emistry's Currency Shop
Note: You are going to experience this since there's a limit on setunitdata.
The workaround to this is:
find this in setunitdata (src/map/script.c)
case UDT_STR:
case UDT_AGI:
case UDT_VIT:
case UDT_INT:
case UDT_DEX:
case UDT_LUK:
case UDT_STATPOINT:
case UDT_ATKRANGE:
case UDT_ATKMIN:
case UDT_ATKMAX:
case UDT_MATKMIN:
case UDT_MATKMAX:
case UDT_AMOTION:
case UDT_ADELAY:
case UDT_DMOTION:
//setunitdata_check_bounds(4, 0, USHRT_MAX); <---comment out then add
setunitdata_check_min(4, 0);
break;
case UDT_DEF:

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