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Showing content with the highest reputation on 09/23/17 in all areas

  1. 2 points
    Sephus

    BladeCP - An advanced CMS

    Greetings everyone, Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before. Feature Insight Bootstrap Responsive Design The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes. Master Account System Create and manage all your game accounts in any server from one main web-account. Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users. ROGen Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages. Complete Database Libraries Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more. Character Overview The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly. User Profiles Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel. Customisable Email Templates Administration Section The demo for this site is live and available at - http://bladecp.xyz ID: [email protected] Pass: abcdef How do I gain access to this awesome panel? PM me on discord @Sxyz#0202! To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
  2. 1 point
    Easycore

    Stable Client Question

    http://www.mediafire.com/file/hoxfft7668w49hw/2015-05-13aRagexe.exe
  3. 1 point
    =General *Enabled support for Sura's alternate outfit. *Updated detailed information for party packets. *Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets. -Big thanks to Lemongrass for the packet information. *Added temp support for 2017-09-06cRagexeRE client. *Updated renewal cast system to support new wedding skills. -These don't work yet. Just preparing for them. =NPC *Added support for baby versions of Taekwon/Star Gladiator/ -Soul Linker/Gunslinger/Ninja to the eAthena job master. *Added support for baby versions of Kagerou/Oboro/Rebellion -to the 3CeAM job master. =Skills *RA_FIRINGTRAP -Fixed a issue where the trap's detonation animation didn't show. *LG_FORCEOFVANGUARD -Now increases DEF....again. -Confirmed it does increase hard DEF but it doesn't show in the -display. And yes it also still increases MaxHP. *SR_FLASHCOMBO *SC_ESCAPE *WL_TELEKINESIS_INTENSE *LG_KINGS_GRACE -Added support for these skills. *AB_OFFERTORIUM -Fixed a issue where the status animation wouldn't stay displayed. -Can no longer be removed by dispelling methods.
  4. 1 point
    meko

    Deprecated Features

    As of September 18 2017, the useatcmd() command has been deprecated. If you were using useatcmd() for built-in @commands you can simply replace it with atcommand(): useatcmd("@command") ➜ atcommand("@command") If you were using useatcmd() for custom @commands (registered with bindatcmd()) you can use doevent() instead: useatcmd("@custom") ➜ doevent("MyNPC::OnUseCommand"); MyNPC is the name of the NPC in which you used bindatcmd() OnUseCommand is the event you registered with bindatcmd() Edge cases: useatcmd(), unlike atcommand(), uses the group id of the attached player rather than running with admin privileges. If you need to check whether or not a player should be able to use a command, use can_use_command() if (can_use_command("@foobar")) { atcommand("@foobar"); } else { dispbottom("You cannot use this command!"); }
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