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Showing content with the highest reputation since 06/09/25 in all areas

  1. 3 points
    DaviLord

    [SHOWCASE] I'm back on spriting.

    After a long time dealing with personal stuff, i'm back on spriting. OBS¹: My sprites/effects/images will never have the same style because i get it from a lot of sources. OBS²: Please don't ask for raw images/sprites, and i'll not teach how to get/do it.
  2. 3 points
    Hi everyone, I’ve been working on some scripts to improve palette management in ACT Editor. The main functionality and logic are already complete, but the UI still needs a lot of refinement. I’ve prepared improvements, and once ACT Editor updates to .NET Framework 4.8 (thanks to Tokei’s work), I’ll be able to integrate them properly. ✅ Included Scripts Remove Unused Palette Cleans your palette by marking unused colors in magenta. Makes it easier to spot wasted slots and optimize your palette. Sort Palette Blocks Reorders palette blocks based on color usage and brightness. Lets you keep special colors in fixed slots while organizing the rest automatically. Interactive config window for custom sorting options. Palette Generator Generates entire sets of palettes automatically. Supports hue shifts, saturation/lightness adjustments, and Photoshop-like colorize mode. Batch export .pal files with customizable naming. 🌟 Why This Matters Managing palettes manually is time-consuming and error-prone. These scripts automate the hardest parts: No more hunting for unused slots. No more messy palette orders. No more repetitive recoloring. These tools take time and effort to build. Having a clear goal helps me stay motivated and ensures I can dedicate proper time to improving them. Your support directly helps speed up development and polish. If you’d like to support, you can check out my Ko-fi page. Thanks for reading, and I’m excited to share more not only in this tool but anything related to RO.
  3. 2 points

    Version 1.0.0

    677 downloads

    Pack made by ToZorMan. Don't forget to like/react. ❤️
  4. 1 point
  5. 1 point
    Nielily

    Nielily Pixels ~ Custom Sprites ~

    Hello! I'm Niel, I've been working as a Spriter for several months, focusing mainly on creating custom graphics for RO servers. During this time, I’ve gained experience developing sprites with very unique custom concepts, I've created many upper headgears, garments, and of course, recolors. Feel free to drop me a PM if you’d like to collaborate or request commissions! I didn't have much time this summer but I'm definitely back~ This is my Discord Server where I post what I'm working on and finished costumes: https://discord.gg/KP3EPwnkzT // discord: nielily_ These have my sign, but if you buy them I will add your RO Server Name to the collection image as well! 😸 These are some examples of my work 💗 Minecraft Set [ Minecraft Helmet | Minecraft Sword [Garment] | Minecraft Pickaxe [Garment] Duck Set Duck Bucket | Duck Bubbles | Duck Bag [Garment] Labubus Comes in 7 different colors, just like in the original box! Okarun Set Okarun Wig | Okarun Mask | Okarun Aura | Turbo Granny [Garment] Turbo Granny Cat Upper Headgear Pokémon Sylveon Swablu Skitty Shaymin Pachirisu Buneary Bellossom Absol Thank you for watching, I appreciate you ❤️😄
  6. 1 point
    Philippines Ragnarök Online (PHRO) is build for classic gameplay that relive the nostalgia just like when it first started. Everything is pretty much what it is on Episode 4 (War of Emperium) guidebook that was release by levelupgames philippines with 2-1 jobs like Priest, Assassin, Blacksmith, Hunter & Wizard. We created this server for you to play whenever you have the time to spend, no fear of missing out, no pressure just fun. You may be a casual or a hardcore player. Features: -1x rates with MVP/Miniboss cards enabled -Manual job change -Single client only -No costumes -Singapore host -PC only NO MOBILE QoL -Hourly pvp refill pots -Autotrade -Autobuy store -Global chat -Mail system ***Opened last October 10, 2025*** Discord Link : https://discord.gg/HsN77DCETy Website : https://www.phro.fun
  7. 1 point
    hemagx

    Hemagx's paid service

    Available once more
  8. 1 point

    Version 1.0.0

    1358 downloads

    High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA
  9. 1 point

    Version 1.0

    5205 downloads

    So here it is The Updated & Released Castle City of Invek, or just Invek for short. http://herc.ws/board/topic/1400-map-release-city-of-invek/ Please stop by my thread and give me your input if you download this file.
  10. 1 point
    For OldschoolRO - Revo (Nostalgic Video)
  11. 1 point
    AcidMarco

    Client Rodex Return Button Handler

    View File Client Rodex Return Button Handler Adds support for "Return" button in the Rodex mail UI. Allows recipients to return a mail back to the sender by clicking the button in the client interface. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2022-04-06 and 2025-03-19 Note The "Return" button is available in client versions from approximately 2022-03-30 and later. Setup 1. Set PACKETVER >= 20220330 in /src/common/mmo.h 2. Recompile your Hercules server with the plugin 🔗 https://github.com/AcidMarco/ro-releases Submitter AcidMarco Submitted 06/05/25 Category Plugins  
  12. 1 point
    View File Client New Emotion System and UI Handler The plugin adds full support for the new emotion system introduced in RO clients from ~2023-08-02 onward. It handles emotion playback packets, supports in-game emotion pack purchasing, and reads a configurable emotion pack database. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-05 The plugin provides the following features 1. Handling of new emotion playback packets 2. Management and parsing of the emotion pack database 3. Functions for purchasing emotion packs in-game Setup 1. Set PACKETVER >= 20230802 in /src/common/mmo.h (make sure your client version supports the new emotion system) 2. Place emotion_pack_db.conf in your /db/ folder Optional Modify UI_CURRENCY_ID in the plugin. To change UI_CURRENCY_ID client-side, apply the HEX patch. Included in this post ns_client_emote_ui_handler.c — server plugin (HPM) emotion_pack_db.conf — emotion pack definitions Client-side files (LUB/UI/HEX patch) Client UI files, hex patch, and additional resources are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases Submitter AcidMarco Submitted 05/07/25 Category Plugins  
  13. 1 point

    Version 1.0.0

    56 downloads

    The plugin adds full support for the new emotion system introduced in RO clients from ~2023-08-02 onward. It handles emotion playback packets, supports in-game emotion pack purchasing, and reads a configurable emotion pack database. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-05 The plugin provides the following features 1. Handling of new emotion playback packets 2. Management and parsing of the emotion pack database 3. Functions for purchasing emotion packs in-game Setup 1. Set PACKETVER >= 20230802 in /src/common/mmo.h (make sure your client version supports the new emotion system) 2. Place emotion_pack_db.conf in your /db/ folder Optional Modify UI_CURRENCY_ID in the plugin. To change UI_CURRENCY_ID client-side, apply the HEX patch. Included in this post ns_client_emote_ui_handler.c — server plugin (HPM) emotion_pack_db.conf — emotion pack definitions Client-side files (LUB/UI/HEX patch) Client UI files, hex patch, and additional resources are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases
  14. 1 point
    johnlincon

    Mapcache for old Izlude.

    I had a problem with that until I learned how to solve it. When I went to izlude's map, in some parts I couldn't walk, because the server was carrying the newest izlude mapcache (I believe), well I would like to share the old izlude mapcache that I generated, if you have a problem with that, just replace the file. \Hercules\maps\ pre-re izlude.mcache
  15. 1 point
    4144

    1@colo (jRO)

    you cant configure new client? or cant run hercules?
  16. 1 point

    Version 1.0

    946 downloads

    Hi all, This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger. Thanks
  17. 1 point
    Nagad

    Buyingstore and Searchstores

    http://herc.ws/wiki/Searchstores http://herc.ws/wiki/Buyingstore Can someone explain to me how to use these commands please?
  18. 1 point
    Tio Akima

    disable effect

    I really need help I would like to make a command to disable a visual effect on the player for example, this is the command to enable a visual effect: (used in skill.c file to enable a visual effect) clif->specialeffect(&sd->bl, type, (send_target)flag); and this is the function of the command clif.c file: void clif_specialeffect(struct block_list* bl, int type, enum send_target target){unsigned char buf[24];nullpo_retv(bl);memset(buf, 0, packet_len(0x1f3));WBUFW(buf,0) = 0x1f3;WBUFL(buf,2) = bl->id;WBUFL(buf,6) = type;clif->send(buf, packet_len(0x1f3), bl, target);if (disguised(bl)) {WBUFL(buf,2) = -bl->id;clif->send(buf, packet_len(0x1f3), bl, SELF);}} you know how I can redo this command to disable the visual effect? please help me, you are the one who knows the whole program! thanks please look at my problem, just need to turn off the visual effect: yet without success.
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