Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 03/01/25 in all areas

  1. 1 point
    Hyroshima

    Mob Element View

    Version 1.0.0

    67 downloads

    A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (Note 3) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 The video quality is not very good (sorry), watch the preview video in fullscreen 😅
  2. 1 point

    Version 1.0.0

    75 downloads

    Since RO starting point in renewal changed several times, and finding those files are getting increasingly hard, I decided to group them all and release here. This only includes the original map files, no changes, no NPCs adjustments. When downloading, you will find 6 options, pick the ones that you need. Hercules is currently (as of v2024.08) using 2012 Academy and 2015 Start Point (or 2018 with wrong map cache?). Files: - academy_2012 -- Criatura Academy 2012 version. Corridors in both floors, everything linked together - academy_2015 -- Criatura Academy 2015 version. 2nd floor changed to have rooms separate from the corridor ("making it smaller") - academy_2017 -- Criatura Academy 2017 version. 1st floor changed to a big open area - start_2012 -- iz_int is a boat for players to leave to izlude (NPCs not included) - start_2015 -- iz_int is a sunken ship; int_land is a island linking the sunken ship to the new one. Players can walk over the ship. - start_2018 -- the ship at int_land is no longer walkable Usage: - Download the ones that you need, - extract it somewhere - copy the content of the data folder to your data folder or GRF - you may need to regenerate your map cache and adjust the NPCs if the map is not the one for your Hercules version
  3. 1 point
    AnnieRuru

    Q> about setunitdata

    that's why I keep saying hercules mob controller is utterly broken there are 2 problems here 1. the hp and max hp is very strange thing when you want to increase the monster hp, setunitdata UDT_MAXHP 1st, then UDT_HP later when you want to decrease the monster hp, setunitdata UDT_HP 1st, then UDT_MAXHP later I'm not even sure need to fix this or not, because rathena also doing this way 2. yes, our recalculate monster status are broken https://github.com/HerculesWS/Hercules/pull/2408 prontera,155,185,5 script askdaksd 1_F_MARIA,{ .@mobgid = monster( "this", -1,-1, "--ja--", PORING, 1 ); setunitdata .@mobgid, UDT_MAXHP, 1000000; setunitdata .@mobgid, UDT_HP, 1000000; setunitdata .@mobgid, UDT_LEVEL, 99; end; }
  4. 1 point
    bWolfie

    @refresh NPC Fix

    This fixes the client hang issue when using the @refresh command while a NPC dialog box/menu is open. I don't know if this plugin will compile, as I made it on the fly, but the command fix definitely works. Inspired from npc_rr_secure_timeout_timer Download: https://pastebin.com/zUzYyz1S ACMD(refresh) { if (sd->npc_id) { /** * If we still have the NPC script attached, tell it to stop. **/ if (sd->st) sd->st->state = END; sd->state.menu_or_input = 0; sd->npc_menu = 0; clif->scriptclose(sd, sd->npc_id); /** * We will end the script ourselves, client will request to end it again if it have dialog, * however it will be ignored, workaround for client stuck if NPC have no dialog. [hemagx] **/ sd->state.dialog = 0; npc->scriptcont(sd, sd->npc_id, true); } clif->refresh(sd); return true; }
  5. 1 point
    moraru

    how to add image on custom cards

    you ppl should stop, pointing at the wiki you are very lame and trollish, the wiki is very confusing and is copy/paste from serveral webs. If adding cards acording to the wiki is same as adding normal items, but dosent mention if u need .act or .spr, this tipe of confusing things makes me vomit at the wiki.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.