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Showing content with the highest reputation on 03/06/18 in Posts

  1. 2 points
    Adel

    ★Showcase★ Armellia Village

    Armellia village was my first map that I've created using Brow Edit. It was also the biggest map I have created so far. Watch the video in HD for better quality. Enjoy Screenshots
  2. 1 point
    luizragna

    Fire Area

    View File Fire Area Hello guys! This is my first script in the Hercules. Basically, do you receive damage while stay stepping. Main configurations: (I'm using the last version of hercules) //Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations: //Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english... Enjoy it OBS: If do you use @reloadscript in this script, reload your character. Submitter luizragna Submitted 03/02/18 Category Script Releases  
  3. 1 point
    Temtaime

    New life for RO

    Hello all ! Thanks for your support, it means very much to me There's a new release with some important game features like dealing between players. Get it here http://aesir.perfontain.ru/forum/topic/26-builds/ Also i have to notice that info about new releases will no longer be published to this forum, so stay in touch at the project's forum. Thank you all.
  4. 1 point
    Beret

    New fields in skill db

    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. The intent of this posting is to facilitate the use of modifications of the skills. That way we can only use one @reloadskilldb and all modifications come into operation. SkillHitPer is the accuracy by level SkillHitPer = [200,200,200,200,200,200,200,200,200,200] SkillAtkPer is the attack value by level SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800] SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500] SkillResetHandicap allows you to remove an effect when you use the skill OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN] SkillDrainHP allows absorbing the resulting damage dealt as HP. SkillDrainHP = [100,100,100,100,100,100,100,100,100,100] SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack. SkillDrainSP = [20,40,60,80,100,20,40,60,80,100] SkillDataString allows input of a string used by teleport skills, or message when using some skill SkillDataString = ["dicastes01.gat"] I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
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