Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/12/18 in Posts

  1. 3 points
    Tio Akima

    [Showcase] Summoner's Rift

    Summoner's Rift in Ragnarok Online (map created by Tio Akima) Hi Guys, I'm passing to expose my new map (recently completed) to RO! This is a map inspired by summoner's rift (map of the game of League of Legends). The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO! I will post some pictures here of the map and a video to be able to see better. It is! Att, Tio Akima. ScreenShots: more: Green Base: Red Base: Video:
  2. 1 point
    Habilis

    [AutoEvent] Trivia

    Hello, as promised here is a Trivia auto event. This script is originally way back from eA, it was adjusted on rA. (All credits in the header) And now, I decided to Enhance it. - An enhanced version of facts auto event. The Event is announced. The NPC asks 10 random - questions from a question bank. Players have to write the answer to the main chat. - Players don't need to worry about CAPITAL letters. - 1) Question is asked by the NPC. - 2) If there is no answer after 15 seconds NPC will give a hint. - 3) IF there is still no answer after a hint, the question is skipped. - 4) If the right answer is given, the player is announced and the reward is given Side notes: 1) Control If you have some kind of AutoEbent Controller, I've included the event control methods OnEventStart: OnStop: OnEventTimeOut: If you don't have a controller and just want to test this event, just setup the timers, when this event will run ex: OnMinute33: 2) Rewards I have special Event points, that I'm giving to the winners. If you like to give Items or Zeny, I Included the examples in the code // Winner gets reward in Zeny //Zeny += 1000000; // Alotta bax ;) 3) Questions definition To define more questions you need to follow this pattern DefineQuestion("<question>", "<answer>", "<hint>"); 4) Cheating I'm aware that this event can be cheated/Automated by players. Therefore only a modest reward is given
  3. 1 point
    IndieRO

    LATEST FULL KRO CLIENT?

    HERE
  4. 1 point
    AnnieRuru

    [AutoEvent] Trivia

    function GetQuestion { return getd(".question_" + (getarg(0) % 128) + "$[" + (getarg(0) / 128) + "]"); } function GetAnswer { return getd(".answer_" + (getarg(0) % 128) + "$[" + (getarg(0) / 128) + "]"); } function GetHint { return getd(".hint_" + (getarg(0) % 128) + "$[" + (getarg(0) / 128) + "]"); } I believe you made it opposite ? assuming that you are still using eathena, when script engine was still 128 elements it should be return getd(".question_" + (getarg(0) / 128) + "$[" + (getarg(0) % 128) + "]"); although there is no need to do like this anymore because our script engine no longer has such limitation 2nd thing is ... L_loop: do set .@i, rand( .numQuestions ); // Randomly picks a fact. while( .Q_session & 1 << .@i && .Q_session && .count < .numQuestions ); set .Q_session, .Q_session | 1 << .@i;// max 32 questions rather than using a loop, can use shuffle algorithm EDIT: for below
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.