Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 07/04/18 in Posts

  1. 2 points
    meko

    Duplicate NPCs use the same variable

    Duplicate npcs do share variables but this is legacy code that we can't change without breaking backward-compatibility. What we could do however is add a config flag so you can manually choose the desired behaviour. The problem is that in npc_duplicate_script_sub the function does npc->script = source->script, so it creates a pointer to the parent script_code struct instead of creating its own and variables are stored in this struct. The Evol plugin fixes this by creating its own struct but since I see other people want this change I will move it to Hercules directly instead.
  2. 1 point
    short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes 2nd class advanced class 3rd class 3rd japan edition class 4th class previous versions of some classes custom extended classes The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze
  3. 1 point
    Habilis

    Duplicate NPCs use the same variable

    I had this issue with campfires and stuff When you dupe you gottta create a unique NPC name ex from my CampFire NPC sprintf("Campfire#CF_%d", getcharid(CHAR_ID_CHAR)) then you can do setd and getd of setd(sprintf(".@MegaVariable_%d", [unique identifier]))
  4. 1 point
    w0wZukuBg

    [w0w] Ja_yavin01

    Ja_yavin01 File Name: ja_yavin01File Submitter: w0wZukuBgFile Submitted: 03 July 2018File Category: Maps & TexturesDownload Link: Click here to download
  5. 1 point
    luizragna

    Custom Unit HP Bar System

    Yes, the illust folder don't like subfolders I improved the topic to avoid problems
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.