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Showing content with the highest reputation on 02/23/19 in Posts

  1. 1 point
    Sephus

    The Horizon Project

    Hey guys, Over the last couple of years I've been at work thinking of a new emulation project to expand our wings as RO emulation developers and create a genre of game server design that intends to be more concrete in terms of scalability of the processing load on the server. I now have a project called Horizon and it caters to those developers who wish to expand their knowledge in terms of development and concept architecture, scalability of software and maintainability of code, as well as server owners who are with the intention of having a great involvement in the customization of the game design or gameplay. Horizon is created on a multithreaded architecture to cater to multiple thousands of players at once. This can be utilized by the biggest and baddest of servers who have a large userbase (10k+ online at once) where server scalability can be availed. Having multiple threads each of the kind of load that is carried by the server allows a mass population to be split amongst them for work and therefore giving the server time to think about how to not only deal with volumes of information pouring in at once, but also keep the all clients updated at a rapid pace. This is not a system that is available on any of the emulators as currently standing and will not be an option in the near future as well since it involves restructuring the Athena architecture that was designed since the beginning and re-evaluating all of the work that has been done up and till recent times. redesigning Athena from the start to provide a multithreaded capability is just out of question at this point - this is the primary reason Horizon is being worked on. Horizon today stands as the scalable and maintainable server option for those looking to provide 10x the times of users that Athena provides. Horizon is the future option of servers for large player online loads and seamless catering to thousands at a single time. I wish to invite you to the project site Project Horizon Board. This project requires a large amount of support in terms of money and constraints put on developer availability in the present day of RO private server emulators so please consider sponsoring horizon. Here are videos that showcase horizon's current state - Horizon Skill System Test Horizon Premium Storage Test Horizon Item Drop Test Horizon Combat Damage Test / Damage Delay Test / Walk Delay Test Best, Smoke / Sephus.
  2. 1 point
    Promeister

    Seraphim Wings

  3. 1 point
    Zell

    [SHOWCASE] Zell

    Hello, I'll use this post to show you some of my projects and modifications. The name of my server is called RO: Zero, but it started before gravity announced theirs, so I chose to keep the name. LOGIN SCREEN https://vimeo.com/287302640 https://vimeo.com/300142810 https://vimeo.com/274177970 SCRIPT & SOURCE Bet System https://vimeo.com/297864967 Pick Item with Mouse Click https://vimeo.com/288068416 Hack'n Slash Attack System https://vimeo.com/285431474 SkillShot System https://vimeo.com/269528679 Header Hud Char Info https://vimeo.com/268928510 LEAGUE OF LEGENDS INSPIRED SKILLS Ivern https://vimeo.com/270423927 https://vimeo.com/270211429 Kalista https://vimeo.com/270518714 Ash https://vimeo.com/270728857 Orianna https://vimeo.com/270911850 Xayah https://vimeo.com/271172345 Katarina https://vimeo.com/269402201 Client Edit New Hud Interface New Game Filter https://vimeo.com/303199417 Item Summon Screen https://vimeo.com/300142810 Rain https://vimeo.com/298893681 Campfire Button Shortcut https://vimeo.com/298498848 Discord Integration ________________________________________ A lot of other things I haven't record, but I will try to keep this updated soon.
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