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Showing content with the highest reputation on 05/01/19 in Posts

  1. 5 points
    raPalooza~

    [Showcase] Custom mob HP bar

    With the usage of HatEffects(.str files) and source editing I was able to create a new mob HP bar with a more modern look to it. ;] Even add different color and effects to MVP and Minibosses... Since it uses hateffect lua files i found some limitations regarding the ID(dunno if client locked)... wich is bad ;/ it also uses a huge amount of str effects since you need 1 for each hp stage... I did mine with 20 different bar %...
  2. 3 points
    Ridley

    March - April Digest 2019

    March - April Digest 2019 The following digest covers the month of March 1st - April 30th 2019 Team Changes @Mystery is stepping back from his role as Community Administrator. @Ridley is taking the role as Community Administrator Development Highlights Added configuration to enable/disable achievement system (#2170) Updated packets, shuffle packets, keys and messages up to 2019-04-03 and added packet CZ_STYLE_CLOSE (#2406) Server is now sending Ping packets or clients 20190320 RE+ Add chat command /resetcooltime Add allow call option Open macro ui in client by request Developmental Changes getinventorylist now creates extra variable named @inventorylist_idx, which returns items corresponding inventory index. (#2401) *gettimestr is now updated by *getcalendartim (#2388) change *rand() into *rnd() to prevent certain compiler issues (#2403) Deprecate *petstat and add CONSTANTS to *getpetinfo (#2398) Rename clif_charnameack into clif_blname_ack Add new server define constant MAX_ITEM_ID (#2367) Add optional parameter for *showscript to send target to SELF only (#2415) Improvents on RoDex (#2437) Add account id and char id into inter server rodex update packet Improve get zeny and items from rodex Automatically migrate pets to the new system that keeps hatched eggs in the inventory (#2428) Bug Fixes Fix UDT_LEVEL when show_mob_info level display is on (#2408) Fix pet autofeed feature (#2417) Fiix a bug when loading mob_skill_db.sql (#2416) Add missing enum value for clif_feel_req Fix possible null pointers in battle.c and clif.c Fix @bodystyle crash client (#2402) Special thanks to @Haru @4144 @hemagx @AnnieRuru @louisplag @KirieZ
  3. 3 points
    Adel

    Adel's Sprite Showcase

    Cactuar FF8
  4. 1 point
    raPalooza~

    High-Res DamageFont

    View File High-Res DamageFont High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA Submitter raPalooza~ Submitted 11/19/18 Category Sprites & Palettes  
  5. 1 point
    Thanks for trying to help the OP. However, this script isn’t written correctly. The OnInit label inherently does not have an attached RID, using detachrid() is pointless. You then use a for loop without any defined action: syntax for(index set; condition; increment) { action } Note that you are missing the action portion of the for loop. The OnPCLoginEvent label inherently DOES have an RID attached (namely, the player that just logged in). There is no need to use attachrid here. If you were to fix all of the issues I listed above, your script would distribute the items to all accounts as you have not implemented any check to ensure the account ID is within the specified range described by the OP.
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