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Showing content with the highest reputation on 11/04/19 in all areas

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    =General *Elemental update part 2 completed. *Added the "elemental" battle config file with a bunch of new configs in it. *natural_homun_healhp_interval *natural_homun_healsp_interval *natural_elem_healhp_interval *natural_elem_healsp_interval *elemental_masters_walk_speed *max_elemental_hp *max_elemental_sp *max_elemental_def_mdef -Added these new configs. *Added the "eleminfo" command. -This command allows one to see the stats of a summoned elemental. -Quite useful for seeing the build of your elemental and what to expect from it. *Added elemental tags and ID's to the mobid enum table. =Database *Cleaned up the elemental database. -Note: Won't allow blank lines. This will be fixed on the elemental system recode. *changed the required state "elementalspirit" to "elemental" for skill checks. =Elementals *Updated the behavior of the elementals. -Reduced the chase range to a proper 2 above the view range. -aMotion and aDelay behavior corrected to fix cropped attack animations. -dMotion reduced to 300. -Now has the same movement speed as their master. -Chance of autocasting attack skill when attacking increased from 2% to 5%. -Max follow distance from the master reduced from 6 to 3 cells. -HP/SP now recovers at a rate of 2% MaxHP/MaxSP every 3 seconds. -Sub-stats are now affected by the master's build. -Formula's for MATK, DEF, and MDEF are customized to be balanced for pre-re. -Formula for ASPD is official. The 2011 balance update document is wrong. -Note: Natural HP/SP recovery will be on no matter the mode selected for now -until the main system code is redone. =Homunculus *Fixed a issue where the attack speed was faster then what it should be. *Corrected a mistake that allowed them to do crits through regular attacks. -Turns out in official they can't crit. Its like this for any non player entity -unless its done through a skill that forces crit damage. Sorry about that. =Skills *SO_EL_CURE -Recoded the skill. -HP/SP recovery formula updated to official. -Old Formula: Recovers 10% MaxHP/MaxSP. -New Formula: Recovers HP/SP by the amount equal to what the master sacrificed. -Example: Master with 47997 HP and 4387 SP will recover the elemental by 4799 HP -and 438 SP. *MH_OVERED_BOOST -Now sets the homunculus and master's ASPD to a fixed value.
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