=General
*Regen rate adjusting for natural HP/SP recovery through status's and skills is
-updated to support adjustments in multiples of 1%.
-Why this was done in multiples of 100% before is just....ugh.
*The "eleminfo" command now displays a elementals regen rate.
-This is a temp thing and might be removed in the future once the recode is done.
=Database
*White Potion Z and Vitata 500 no longer increases HP/SP recovered through potions
-and heal skills. They do now increase natural HP/SP recovery rates by 20%.
*FAW's now have a 10% chance of dropping steel when killed.
*Updated settings for elemental skills.
-This is to prepare for the recoding of these skills.
=Skills
*SR_GENTLETOUCH_REVITALIZE
-Recoded the skill.
-Now properly increases natural HP recovery rate.
-Now allows natural HP recovery while moving.
-Natural HP recovery rate is not reduced while moving.
*SO_FIRE_INSIGNIA
*SO_WATER_INSIGNIA
*SO_WIND_INSIGNIA
*SO_EARTH_INSIGNIA
-Level 1 now works on elementals.
*MH_SUMMON_LEGION
-Summoned monster's HP, MaxAttack, DEF, and ASPD is now affected by the homunculus
-BaseLV and the skill level used.