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Showing content with the highest reputation on 11/02/20 in all areas

  1. 2 points
    mob avail ... many members has been claiming the new mob avail format isn't really working let's see ... { Id: 3001 SpriteName: "AnnieRuru" Name: "AnnieRuru" Lv: 120 Hp: 1000000 Sp: 1 Exp: 1 JExp: 1 AttackRange: 1 Attack: [100, 200] Def: 99 Mdef: 99 Stats: { Str: 99 Agi: 99 Vit: 99 Int: 99 Dex: 99 Luk: 99 } ViewRange: 14 ChaseRange: 1 Size: "Size_Medium" Race: "RC_Human" Element: ("Ele_Neutral", 1) Mode: { CanMove: true CanAttack: true Aggressive: true } MoveSpeed: 150 AttackDelay: 1000 AttackMotion: 1000 DamageMotion: 1000 ViewData: { SpriteId: 4063 WeaponId: 1501 HeadTopId: 167 HeadMidId: 169 // HeadLowId: HairStyleId: 3 BodyStyleId: 1 HairColorId: 8 BodyColorId: 2 RobeId: 1 Gender: "SEX_FEMALE" } }, who said not working ??? so just add skills AnnieRuru: { AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_MASTER" CastCondition: "MSC_MASTERHPLTMAXRATE" ConditionData: 99 } AL_BLESSING: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_MASTER" CastCondition: "MSC_ALWAYS" } AL_INCAGI: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 60000 SkillTarget: "MST_MASTER" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_HEAL: { SkillState: "MSS_ANY" SkillLevel: 10 Rate: 9000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 } } and add `@summon` and done https://github.com/HerculesWS/Hercules/pull/2888 with this patch, tested it works
  2. 1 point
    AnnieRuru

    Coma status Eff_ usage

    Officially, Golden_Bug_Card can defend against Coma effect which is bonus bNoMagicDamage,100; after reading the source code, it seems adding something like Eff_Coma is kinda tough but if just adding a bonus to defend against SC_COMA is kinda easier https://github.com/AnnieRuru/Release/blob/master/plugins/Request %26 Answer/bComaResist.c tested with a Club[3] with add bonus2 bWeaponComaRace,RC_All,10000; so anyway, if you just want to add another bonus for coma effect, just check with SC_COMA still stubborn want to use Eff_Coma ? sry can't help with this
  3. 1 point
    is this a different request ? feels totally different from the first post - script kjhfkshdf FAKE_NPC,{ OnNPCKillEvent: if (strcharinfo(PC_MAP) != "prt_fild08" || .spawned == true) end; if (killedrid == PORING) ++.poringkill; else if (killedrid == DROPS) ++.dropskill; else if (killedrid == POPORING) ++.poporingkill; if (.poringkill > 10 && .dropskill > 10 && .poporingkill > 10) { getmapxy .@map$, .@x, .@y, UNITTYPE_PC; while (checkcell(.@map$, .@x2 = rand(.@x - .@area, .@x + .@area), .@y2 = rand(.@y - .@area, .@y + .@area), cell_chknopass)); monster "prt_fild08", .@x2, .@y2, "--ja--", MASTERING, 1, strnpcinfo(NPC_NAME_UNIQUE)+"::OnMobKill"; mapannounce "prt_fild08", "Mastering has been spawn", bc_map; .spawned = true; } end; OnMobKill: mapannounce "prt_fild08", "Mastering has been killed", bc_map; initnpctimer; end; //OnTimer5000: OnTimer86400000: .poringkill = 0; .dropskill = 0; .poporingkill = 0; .spawned = false; end; } prt_fild08,0,0,0,0 monster Poring 1002,1000,0,0 prt_fild08,0,0,0,0 monster Drops 1113,1000,0,0 prt_fild08,0,0,0,0 monster Poporing 1031,1000,0,0
  4. 1 point
    - script kjhfkshdf FAKE_NPC,{ OnNPCKillEvent: if (killedrid == PORING && strcharinfo(PC_MAP) == "prt_fild08") { if (++.poringkill == 100) { monster "prt_fild08", 0,0, "--ja--", MASTERING, 1, strnpcinfo(NPC_NAME_UNIQUE)+"::OnMobKill"; // mapannounce "prt_fild08", "Mastering has been spawn", bc_map; } } end; OnMobKill: // mapannounce "prt_fild08", "Mastering has been killed", bc_map; initnpctimer; end; //OnTimer5000: OnTimer86400000: .poringkill = 0; end; } prt_fild08,0,0,0,0 monster Poring 1002,1000,0,0 tested with https://annieruru.blogspot.com/2019/01/mapmoblist-script-version.html
  5. 1 point
    Jaytz

    @noviewid

    is this posible or can someone make this to @command? if a player turns on @noviewid player will not see any headgears/costumes on another players or on his area even his headgear https://github.com/HerculesWS/Hercules/compare/d9a19c93322d...f426844acb39
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