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Showing content with the highest reputation on 03/13/21 in Posts

  1. 1 point
    Aeromesi

    Ultimate Broadcaster

    Hey Hercules! Aeromesi here just bringing another release to the table specifically for Hercules. [Ultimate Broadcaster 1.0] Special thanks to: IeYasuru (I forgot to include credits, my mind was somewhere else!) Now, what is the Ultimate Broadcaster? It's an old script that I found on my old eAthena SVN years ago, so I decided to recode it for Hercules! What is included: GM Menu Features: Activate Flood Control: You have the option to add a flood control for players based on 1, 2, 3, and 5 minute intervals. You may enabled or disable this feature as you please. Broadcasting: You may choose "Serverwide Broadcast" to everyone, an "Anonymous broadcast" so no one knows who you are, and a "Multi-broadcast" to give multiple broadcast with timing in between. Change broadcasting Prices: You have the option to change the serverwide broadcast, Anonymous broadcast, and Multi-broadcast prices all in the NPC with a Last edited by: so and so's name, so you know what GM changed the broadcaster, so no going through the script itself to change the prices. Toggle ON/OFF: You may disable the NPC and input an override code to be used later to enable the NPC again, but be warned, write down whatever you input, or you WILL NOT be able to turn the NPC back on. Last edited by: You may view who last edited the NPC and who disabled the NPC last. Player Menu Features: Broadcast a message serverwide: Let all players know what you're up to! Anonymouse message: Anonymously say something to your foes or friends! Broadcast up to 5 messages serverwide: You have the option to broadcast 2, 3 ,4 or 5 messages IF you enable flood control, if flood control is disabled this option is removed. Also when flood control is active if you try and activate it you'll be able to run the flood timer again, even run the flood timer even if server restarts or not, and able to change the times IF flood timer is active, that's what you get to change. So may I say, enjoy? Also there is a variable in main_func.txt called ".@ServNam$ = "MyRO";" just change that to whatever server name you use. Any inputs would gladly be appreciated =) broadcaster.rar
  2. 1 point
    as you're using PRE-RE, you need to configure it in your db/pre-re/refine_db.conf /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. // - For armors, values of 100 add 1 armor defense. // - For weapons, values of 100 add 1 ATK & MATK. StatsPerLevel: (int) // This value is applied for ever level. RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. RefineryUISettings: ( { Level: (int or array of int) // Holds either the individual refine level meant for this setting or an array defining a range of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce Success to set the announcement on item refine successful Failure to set the announcement on item refine failure Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* constants are used in here Cost: (int) (optional) // Amount of zeny required FailureBehavior: "(string)" (optional) // The expected behavior on failure for this item, the following strings are used in here Destroy (default) sets the item to be destroyed on failure Keep keeps the item after failure Downgrade downgrades the item by one level on failure } } } ) Rates: { // Per level configuration of the refine rates. Lv1~20: { // Lv1 ~ Lv20. NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 20, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. } // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) } } **************************************************************************/ Check db/re/refine_db.conf as your reference on how to add
  3. 1 point
    Well, after soooo long looking for someone to help me out regarding to the client errror,at last i found the person who really into it. Here we are, the Inzanity. With the amount that ive paid and the job that he do was incredible. Im using rathena and i did not expect that because this is hercules board. This man help me out by sort all my problems all in one and i guess it worth to use this service. You wont regret it. This man also do a job very fast and it also sent in the same day while i need to open the client and test after that.. hahahaha . Again thx again Sir for your service and i already drop you a pm for the next project.
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