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Showing content with the highest reputation on 12/07/21 in Posts

  1. 1 point
    New updates: 1) If GM tries to reset Farm Zones via NPC or command @resetfarm while the script is enabled you cannot do that. This is a safety measure. 2) Farm Instance Designer feature, when GM makes Farm Zone players get to know the designer behind the Farm Zone, 3) Fixed an error when imploding an array with a length of 0 when accessing player menu (this is if GM enables Farm Zone without setting up configurations of Farm Zones) 4) Cycling through the menu is a lot easier. 5) Added new @command @farm which you simply type and will bring you to the main menu of the NPC without having to go to the map. 6) New menu option to directly reset Farm inside of Farm Zone menu. Other information: There is an @resetfarm which will let you reset Farm. If Farm Zones are enabled you cannot reset them. There's a Mining Guy in each town which will either warp you to the main NPC in Prontera to talk to his co-worker (the Farming Instance NPC). He also will warp you if you die and want to re-enter the instance. (I still have to add him to renewal towns like splendide and dicastes) Alternative ways of entering back into Farm Zone incase of death; The [Farming Instance] NPC warps you in-case you die @farm command will warp player back into Farm Zone if they die. Screenshots: New menu: Showing the Designer of who made the instance farm zone. The download attachment in the original post has been updated as well as the script on my GitHub.
  2. 1 point
    Wanishel

    add a condition to the mapflag

    Hellow! is it possible to add a condition if (id_group >= 0) { } to the mapflag I apologize for my English and maybe I'm asking an ordinary question, but I haven't found anything similar on the forum so far. goal: So that a player with ID> 0 can be at the location, but when the ID changes to 0, the player is kicked out of the location. close the question pliz solution: OnPCLoadMapEvent: manual here: /doc/script_commands.txt
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