Jump to content

Alexandria

Members
  • Content Count

    341
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Alexandria


  1. Hello there,

     

    Im sorry to ask this noob question but i would like to know if it is okay to give chmod -R 0777 to those folder?

     

    data/tmp

     

    data/logs

     

    data/itemshop

     

    Or is it enough just chmod 0777 without -r? Im wondering for security reason.

     

    Thanks.

     

     

     


  2.  

    But in-game the command gives error ("@dpt failed") and the pet keeps talking, so it doesn't work. Any idea what is going on and how to ffix it ? Thanks.

    change return 0 to return 1

     

    Thansk for your help but it didnt work.

     

    Any another solution? please. Pet keeps talking anyways


  3. But in-game the command gives error ("@dpt failed") and the pet keeps talking, so it doesn't work. Any idea what is going on and how to ffix it ? Thanks.

    post-1035-0-21627500-1394955450_thumb.jpg


  4. I got this error in 2012 04 10

     

    Debug Window:

     

    Restore Login Window: 52 50 8b 0d 5c 29 8e 00 8b 01 8b 50 18 6A 00 6A 00 6A 00 6A 00 68 1D 27 00 00 C7 41 0C 03 00 00 00 FF D2 58 5A 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90

    Restore Login Window: 52 50 8b 0d 5c 29 8e 00 8b 01 8b 50 18 6A 00 6A 00 6A 00 6A 00 68 1D 27 00 00 C7 41 0C 03 00 00 00 FF D2 58 5A 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90


  5. if you updated the structs then i can't see any problem in the code but clif_displaymessage it should be changed to clif->message.

     

    Sorry, what does "if you updated the structs then i can't see any problem in the code" mean? I dont understand, Im so sorry.


  6. Hello guys,

     

    I'm moving from rAthena to Hercules. I'm trying to add this custom command to my server but when i recompile it gives this error:

     

    <anonymous>’ has no member named 

     

    This is the command that imtrying to add to src/map/atcommand.c

     

    ACMD(dpt){	nullpo_retr(-1, sd);	if (!sd->state.pet_no_talk) {		sd->state.pet_no_talk = 1;	} else {		sd->state.pet_no_talk = 0;	}	sprintf(atcmd_output, "%s pet talk.", (sd->state.pet_no_talk? "Disabled" : "Enabled"));	clif_displaymessage(fd, atcmd_output);	return 0;}

    @dpt or @petmute: mutes/unmutes the pet.

     

    Thank you.

     


  7. I'm sorry for being a bit  pushy with the #3 question :) #1 and #2 were interesting and made sense tho; would you mind help with these ? (about #1-  3 guilds maximum is perfect, that was my former request). Thanks for sharing your skills with us.


  8. AnnieRuru,

    First of all, thanks for this amazing mod.

    Now, here is the feedback and a few questions/suggestions I've come into:

    1- Is it possible to activate the Antagonism system without activating "alliance", thus providing a total War
    between guilds? (at the moment the system won't let you add any guild as antagonist if your turned guild alliance settings to 0 in conf/battle/guild.conf)

    2- The moment a guild flags another one as antagonist, it should be equally flagged as antagonist in
    the other guild's books too. at the moment one guild can add another foe and start grieffing its members without any reciprocity (abuse-able). Which means, if one of these 2 guilds counts too many FoEs already (3); they can't flag / be flagged antagonist until they get a free slot again

    3- Is it a possible to fight without pressing Shift or typing /ns command?

    Thanks a lot, in its actual form, this script is already great !
     


  9.  

    Do you mind if you make a complete guide of that? Because there isnt a lot of information. I tried to do it but I had to give up because of the same.

    If you're using NEMO v.2.0 or newer, it's pretty easy to do it when hexing your client. Just enable the three "Packet __ Key Encryption" patches, and input the desired values.

     

     

    Then edit your src/map/packets.h, adding a line like this near the end of your file (replacing FIRSTKEY, SECONDKEY and THIRDKEY as appropriate):

    // Add me before the '#endif /* _MAP_PACKETS_H */' linepacketKeys(0xFIRSTKEY,0xSECONDKEY,0xTHIRDKEY);
    Altermatively, if you don't want to edit source files, and you're compiling through ./configure and make, you can use the following (again, replace with your actual keys):
    ./configure --with-key1=0xFIRSTKEY --with-key2=0xSECONDKEY --with-key3=0xTHIRDKEY

     

    I see, my doubts are:  what keys do I have to put in?  Do I have to make up those keys?  Do I have to use three different ones?

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.