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thor1009

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  1. Upvote
    thor1009 got a reaction from bWolfie in Semi-Official Instances Package v0.3   
    Hi Hercules,
     
    I decided to share all my instance scripts with the community to thank back.
     
    I have spent mass of time to TRY TO write the official instance scripts.
    However, they are "semi-official" because:
    1. I only get information from youtube, so I cannot make sure everything is correct.
    2. some of them are from jRO, which has its own custom things.
     
     
    **WHAT YOU NEED TO KNOW**
     
    0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 
     
    1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it.
     
    2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend.
     
    3. Some mobs and skills are not implemented in the Hercules yet
     
    4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package.
     
    5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated.
     
     
    **WHAT I CAN DO FURTHER WITH YOUR HELP**
     
    1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts
     
    2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones.
     
    3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese.
     
     
     
    -------------------------------------------Update: 01/06/2016------------------------------------------------------------------
    Old Glast Heim, hard mode
     
    Comments:
    Texts in Old Glast Heim hard mode is replaced with Euphy's texts.
    Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part.
    Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed.
    Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get.
    There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here).
     
    To have it run, there are still some work to do:
     
    1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these.
    You can simply copy the OGH monsters to these id and make them stronger.
     
    2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it.
     
    I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that.
    instances package v0.2 (Chinese).rar
    OldGlastHeim_HM_Eng.txt
    OGH-HM.patch
  2. Upvote
    thor1009 got a reaction from Nihad in Semi-Official Instances Package v0.3   
    Hi Hercules,
     
    I decided to share all my instance scripts with the community to thank back.
     
    I have spent mass of time to TRY TO write the official instance scripts.
    However, they are "semi-official" because:
    1. I only get information from youtube, so I cannot make sure everything is correct.
    2. some of them are from jRO, which has its own custom things.
     
     
    **WHAT YOU NEED TO KNOW**
     
    0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 
     
    1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it.
     
    2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend.
     
    3. Some mobs and skills are not implemented in the Hercules yet
     
    4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package.
     
    5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated.
     
     
    **WHAT I CAN DO FURTHER WITH YOUR HELP**
     
    1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts
     
    2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones.
     
    3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese.
     
     
     
    -------------------------------------------Update: 01/06/2016------------------------------------------------------------------
    Old Glast Heim, hard mode
     
    Comments:
    Texts in Old Glast Heim hard mode is replaced with Euphy's texts.
    Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part.
    Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed.
    Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get.
    There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here).
     
    To have it run, there are still some work to do:
     
    1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these.
    You can simply copy the OGH monsters to these id and make them stronger.
     
    2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it.
     
    I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that.
    instances package v0.2 (Chinese).rar
    OldGlastHeim_HM_Eng.txt
    OGH-HM.patch
  3. Upvote
    thor1009 got a reaction from maczekiel in Semi-Official Instances Package v0.3   
    Hi Hercules,
     
    I decided to share all my instance scripts with the community to thank back.
     
    I have spent mass of time to TRY TO write the official instance scripts.
    However, they are "semi-official" because:
    1. I only get information from youtube, so I cannot make sure everything is correct.
    2. some of them are from jRO, which has its own custom things.
     
     
    **WHAT YOU NEED TO KNOW**
     
    0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 
     
    1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it.
     
    2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend.
     
    3. Some mobs and skills are not implemented in the Hercules yet
     
    4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package.
     
    5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated.
     
     
    **WHAT I CAN DO FURTHER WITH YOUR HELP**
     
    1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts
     
    2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones.
     
    3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese.
     
     
     
    -------------------------------------------Update: 01/06/2016------------------------------------------------------------------
    Old Glast Heim, hard mode
     
    Comments:
    Texts in Old Glast Heim hard mode is replaced with Euphy's texts.
    Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part.
    Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed.
    Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get.
    There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here).
     
    To have it run, there are still some work to do:
     
    1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these.
    You can simply copy the OGH monsters to these id and make them stronger.
     
    2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it.
     
    I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that.
    instances package v0.2 (Chinese).rar
    OldGlastHeim_HM_Eng.txt
    OGH-HM.patch
  4. Upvote
    thor1009 got a reaction from jTynne in Semi-Official Instances Package v0.3   
    Hi Hercules,
     
    I decided to share all my instance scripts with the community to thank back.
     
    I have spent mass of time to TRY TO write the official instance scripts.
    However, they are "semi-official" because:
    1. I only get information from youtube, so I cannot make sure everything is correct.
    2. some of them are from jRO, which has its own custom things.
     
     
    **WHAT YOU NEED TO KNOW**
     
    0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 
     
    1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it.
     
    2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend.
     
    3. Some mobs and skills are not implemented in the Hercules yet
     
    4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package.
     
    5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated.
     
     
    **WHAT I CAN DO FURTHER WITH YOUR HELP**
     
    1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts
     
    2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones.
     
    3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese.
     
     
     
    -------------------------------------------Update: 01/06/2016------------------------------------------------------------------
    Old Glast Heim, hard mode
     
    Comments:
    Texts in Old Glast Heim hard mode is replaced with Euphy's texts.
    Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part.
    Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed.
    Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get.
    There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here).
     
    To have it run, there are still some work to do:
     
    1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these.
    You can simply copy the OGH monsters to these id and make them stronger.
     
    2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it.
     
    I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that.
    instances package v0.2 (Chinese).rar
    OldGlastHeim_HM_Eng.txt
    OGH-HM.patch
  5. Upvote
    thor1009 got a reaction from AnnieRuru in All in one Event Manager -> help me find all the event scripts !   
    https://rathena.org/board/topic/97342-quests-games-resident-evil-autoevent/
     
    This one is pretty interesting, maybe you can consider it.
  6. Upvote
    thor1009 got a reaction from Mikhail von Hohenheim in New Improved 3RD JOB Sprites.   
    The costume for Genetic is released, but I guess we can only replace the old ones?
    Attached is the files for replacement.
    When can we have the dress room system?
     
    Gene_2nd.zip
  7. Upvote
    thor1009 reacted to Rytech in New Improved 3RD JOB Sprites.   
    Dressing room system is fully supported by kRO clients. Older 2015 clients like the 2015-05-13Ragexe supports it, but it uses a older version of the system still in development. The Oct 2015 clients uses a completed version of the system but isn't accessible without a small modification to some files. Here's some screenshots....
     
    Genetic wearing alternate outfit in battle pose.

     
    Guillotine Cross dressed as a Thief while welding katars.

     
    2 Genetics sitting next to each other. One wearing the original outfit and the other wearing the new alternate outfit.

     
    And finally, I added a custom entry in to support the old Rune Knight sprite.

     
    All of this without replacing anything.
     
  8. Upvote
    thor1009 reacted to ossi0110 in New Race   
    the new client for the Doram race is 2015-10-01 RagexeRE but its not supported yet from hercules since we are not finished 
     
    when all is done i will make a Fullclient for this exe and a small client
  9. Upvote
    thor1009 reacted to Rytech in New Race   
    Meh. This is official stuff and should be shared with the community. I got enough done to share my work. Check the browse commits for more info. The last 3 revisions as of this time are what your looking for (r781 - r783). Enjoy. And thanks to Dastgir for telling me how to fix the chat bug.
     
    https://sourceforge.net/p/v1-3ceam/code/HEAD/tree/
     
    Also the Summoner will likely get done first since its possible to get straight into the job just by making a Doram character which starts you off as a Summoner, while testing a Rebellion requires leveling a Novice, then a Gunslinger all the way to 99/70, and then level the Rebellion a good bit to get access to a hand full of skills.
  10. Upvote
    thor1009 reacted to ossi0110 in New Race   
    dont worry the progress is getting well
     

     
  11. Upvote
    thor1009 reacted to Rytech in New Race   
    Actually I did stop for when I felt 3CeAM wasn't used much anymore. I closed down the forums and continued on it since the server I do development for has been powered by it for years. The past few months ive noticed quite a number of people still using eAthena or 3CeAM for certain reasons. Would see in posts people needing help and saying they use 3CeAM, some even saying they don't want to use rA or Herc for so and so reasons. The other reason im still at it is because eAthena users arn't getting anymore updates since Ai4rei did her final commit around a year ago. So im the only one keeping things alive for those wanting to stick to the older stuff. Theirs other reasons why, but im not getting into all of the details.
     
    All I know is that lately its community been on the rise since early August.
     
    @@kyeme
    I got it mostly figured out for cart decorate. If you scroll through the different values for val1 on ON_PUSH_CART with the new client using displaystatus command, youll see the 3 new carts in it. I had to find a way to get the cart selection to appear with them. I thought about just adding the 3 in regular Change Cart, but want to stay focused on a more official thing.
  12. Upvote
    thor1009 reacted to fxfreitas in [Showcase + DL] Hairstyles   
    UPDATED, NOW HAVE 72 HEADS
     
    UPDATED, NOW HAVE 84 HEADS !!!!!
     
    Here a Compiliation of basic customs Hairs from Ragnarok Online, This include the 29 oficial heads.
    All of these heads aren't made be me, with exception of #68, #69, #70 and #71 male heads and female #70 and #71 heads, this pack cames from internet and a bit of search, the authors put the credit on Spr files...
    But who diferent on that pack?
     - Repeated Heads Removed;
     - Missaligned Heads Fixed; (like #48 and #61)
     - 6 Unique Heads.
    - Now this pack is mixed with smokim pack (from cronus)
    - No Female Heads in Male pack, with exception of classic #43
     
    I'm Still Working On this Pack to change female heads into male heads (like #43, #55, #56 etc - Male Hairstyles), to make all heads in Oficial Collors (1~7 to work with them), To Increase this into 100 Hairstyles Pack.
    Preview:

     
    DOWNLOAD: 84 Heads.zip

    Mirror 4Shared
    Mirror MediaFire
  13. Upvote
    thor1009 reacted to ossi0110 in Buying store failure   
    check your item_db.conf and add the config to the items
     
    BuyingStore: true/false       (boolean, defaults to false)
     
     
    example :
     
    { Id: 506 AegisName: "Green_Potion" Name: "Green Potion" Type: 0 Buy: 40 Weight: 70 BuyingStore: true Script: <" sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_ILLUSION; ">},
  14. Upvote
    thor1009 got a reaction from nero99 in Bug on Elevation in WoE castle   
    It will be better to report bugs on github issues.
    For this particular problem, there is a feature in Hercules called "active path search", the mobs will target enemy that has a path to walk to.
    So this bug is the side effect, you can turn off it by commenting
    #define ACTIVEPATHSEARCH in "mob.h"
  15. Upvote
    thor1009 reacted to vykimo in Black tiles with lightmap   
    I've the same bug with my graphic card.
    Try to ctrl+alt+del and go back to ragnarok. It will update the graphics usually.
  16. Upvote
    thor1009 reacted to Winterfox in Black tiles with lightmap   
    @newbieppl 
     
    Did you diff patch your client for increased zoom or similiar?
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