Domo
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Domo reacted to meko in Q: How to invoke all players in a map
.@count = getunits(BL_PC, .@units[0], "map_name"); for (.@i = 0; .@i < .@count; ++.@i) { addtimer(0, "npc::event", .@units[.@i]); } You can use a timer of 0 ticks if you want it instantly
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Domo reacted to suezo0621 in [Free Release] Chubby Chick
File Name: [Free Release] Chubby Chick
File Submitter: suezo0621
File Submitted: 14 Aug 2016
File Category: Sprites & Palettes
cute headgear, enjoy it!
Preview:
[file include]
* collection.bmp
* item.bmp
* drop.act
* drop.spr
* equip.act
* equip.spr
Click here to download this file
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Domo reacted to Legend in [Question] How to add custom Emoticons
Hi @@Domo!
Im not sure if this thing is possible.
But i think, you need to hex the client if you wanted to add custom emoticons.
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Domo reacted to Lamex in Character Sprite NPCs
he want make npc with a sprite refference a player. for example healing npc looking like a player priest.
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Domo reacted to fxfreitas in Character Sprite NPCs
Many of NPCs look like jobs, if you really want to make the npc exactly like a Priest player or a specific character, you'll need to make the spr and act file for yourself (NPCs files are easy to make).
Check the sprite List:
http://nn.ai4rei.net/dev/npclist/?qq=0
Alcolytes/Priests:
10039
10060
696
677
616
630
641
590
596
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Domo reacted to maqc1 in I need a mes for another player/character
You need to use the attachrid script command. Look it up on the wiki : http://herc.ws/wiki/Attachrid
Following the wiki's example :
mes "[NPC]";mes "Enter a name of a player.";next;input .@playername$;mes "[NPC]";mes "Enter a message.";next;input .@message$;set .@playerid,getcharid(3,.@playername$); // retrieve rid of another playerset .@invokeid,getcharid(3); // retrieve rid of the current playerdetachrid; // detaches the current player, // although not necessary before attachridif(.@playerid && attachrid(.@playerid)) // playerid is 0 if player is offline{ dispbottom .@message$"; // Displays the message to second player}else{ set .@playerid,0; // indicate attachrid failure}if(attachrid(.@invokeid)) // attach back to the first player{ if(.@playerid) { mes "I have said " + .@message$ + " to "+.@playername$+"."; } else { mes "I was not able to reach "+.@playername$+"."; } close;}end; -
Domo reacted to Dastgir in Simple Question
.@a = .@b+.@c; // stores .@b+.@c in .@a.@a += .@b; // equivalent to .@a = .@a+.@b -
Domo reacted to Legend in Simple Question
You can add variables by doing this:
set .@TotalVar, .@var1+.@var2; -
Domo reacted to kyeme in Help me make an NPC to check style variables
@@AnnieRuru Can you add blacklist like in old stylist ? thank you. https://github.com/AnnieRuru/customs/blob/master/scripts/stylist.txt
setarray .@blacklist[0],188,143,261; // NPC will skip any cloth colors in this array
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Domo reacted to AnnieRuru in Help me make an NPC to check style variables
time to show my stylist script ?
https://github.com/AnnieRuru/customs/blob/master/scripts/stylist.txt
when you start searching, it automatically save a variable on which style you are on
the revert feature was from Euphy script though
https://github.com/HerculesWS/Hercules/blob/master/npc/custom/stylist.txt
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Domo reacted to Garr in Help me make an NPC to check style variables
It's a pretty simple NPC you can make using *getlook script command (*setlook for variable reference)
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