Jump to content

Domo

Members
  • Content Count

    28
  • Joined

  • Last visited


Reputation Activity

  1. Upvote
    Domo reacted to meko in Q: How to invoke all players in a map   
    .@count = getunits(BL_PC, .@units[0], "map_name"); for (.@i = 0; .@i < .@count; ++.@i) { addtimer(0, "npc::event", .@units[.@i]); } You can use a timer of 0 ticks if you want it instantly
  2. Upvote
    Domo reacted to suezo0621 in [Free Release] Chubby Chick   
    File Name: [Free Release] Chubby Chick
    File Submitter: suezo0621
    File Submitted: 14 Aug 2016
    File Category: Sprites & Palettes
     
    cute headgear, enjoy it!
     
    Preview:

     
    [file include]
    * collection.bmp
    * item.bmp
    * drop.act
    * drop.spr
    * equip.act
    * equip.spr
     
    Click here to download this file
  3. Upvote
    Domo reacted to Legend in [Question] How to add custom Emoticons   
    Hi @@Domo!   
    Im not sure if this thing is possible.
    But i think, you need to hex the client if you wanted to add custom emoticons.
  4. Upvote
    Domo reacted to Legend in Character Sprite NPCs   
    Hello!
    Can you elaborate more with your question?
  5. Upvote
    Domo reacted to Lamex in Character Sprite NPCs   
    he want make npc with a sprite refference a player. for example healing npc looking like a player priest.
  6. Upvote
    Domo reacted to fxfreitas in Character Sprite NPCs   
    Many of NPCs look like jobs, if you really want to make the npc exactly like a Priest player or a specific character, you'll need to make the spr and act file for yourself (NPCs files are easy to make).
     
    Check the sprite List:
    http://nn.ai4rei.net/dev/npclist/?qq=0
     
    Alcolytes/Priests:
    10039

     
    10060

     
    696

     
    677

     
    616

     
    630

     
    641

     
    590

     
    596

  7. Upvote
    Domo reacted to maqc1 in I need a mes for another player/character   
    You need to use the attachrid script command. Look it up on the wiki : http://herc.ws/wiki/Attachrid
     
    Following the wiki's example :
     
    mes "[NPC]";mes "Enter a name of a player.";next;input .@playername$;mes "[NPC]";mes "Enter a message.";next;input .@message$;set .@playerid,getcharid(3,.@playername$); // retrieve rid of another playerset .@invokeid,getcharid(3); // retrieve rid of the current playerdetachrid; // detaches the current player, // although not necessary before attachridif(.@playerid && attachrid(.@playerid)) // playerid is 0 if player is offline{ dispbottom .@message$"; // Displays the message to second player}else{ set .@playerid,0; // indicate attachrid failure}if(attachrid(.@invokeid)) // attach back to the first player{ if(.@playerid) { mes "I have said " + .@message$ + " to "+.@playername$+"."; } else { mes "I was not able to reach "+.@playername$+"."; } close;}end;
  8. Upvote
    Domo reacted to Dastgir in Simple Question   
    .@a = .@b+.@c; // stores .@b+.@c in .@a.@a += .@b; // equivalent to .@a = .@a+.@b
  9. Upvote
    Domo reacted to Legend in Simple Question   
    You can add variables by doing this:
    set .@TotalVar, .@var1+.@var2;
  10. Upvote
    Domo reacted to kyeme in Help me make an NPC to check style variables   
    @@AnnieRuru Can you add blacklist like in old stylist ? thank you. https://github.com/AnnieRuru/customs/blob/master/scripts/stylist.txt
     
    setarray .@blacklist[0],188,143,261; // NPC will skip any cloth colors in this array   
     
     
  11. Upvote
    Domo reacted to AnnieRuru in Help me make an NPC to check style variables   
    time to show my stylist script ?
    https://github.com/AnnieRuru/customs/blob/master/scripts/stylist.txt
     
    when you start searching, it automatically save a variable on which style you are on
    the revert feature was from Euphy script though
    https://github.com/HerculesWS/Hercules/blob/master/npc/custom/stylist.txt
  12. Upvote
    Domo reacted to Garr in Help me make an NPC to check style variables   
    It's a pretty simple NPC you can make using *getlook script command (*setlook for variable reference)
  13. Upvote
    Domo reacted to Emistry in Mes   
    - script whisper -1,{ OnWhisperGlobal: .@aid = getcharid( 3,@whispervar0$ ); if ( !.@aid ) { dispbottom "char not found."; } else if ( attachrid( .@aid ) ) { mes "You have been murdered."; close2; unitkill .@aid; } end;} npc:whisper # player_name
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.