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Juan Meissner last won the day on August 31 2016
Juan Meissner had the most liked content!
About Juan Meissner
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Advanced Member
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KKKKKKKKKKKKKKKKKKKKKKKKKK, mais um querendo imitar o SARO? vai estudar programação e português, porque tá difícil entender o que você escreve.
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I looked here and nothing, no warning, just does not work when you enter the number for the NPC, otherwise npc works perfectly, but the event ends up being useless because the function of typing the number of monsters does not work.
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I'm trying to convert some rathena events to use in the herc.ws emulator, however for some reason I'm not getting through with this one, could anyone help?
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Alice's Nightmare Instance(Pre-Re)
Juan Meissner commented on lioran's file in Quest, Shops, Functions & Algorithms
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I was doing some function comparisons between the emulators and I noticed that apparently Hercules does not have a PVP / PK / GVG damage control, can anyone tell me if there is something similar in herc.ws? https://github.com/rathena/rathena/blob/0e4ffdacdbe4b39e356ea5e632321fee707a0bfa/conf/battle/misc.conf // For PK servers. Damage adjustment settings, these follow the same logic // as their WoE counterparts (see guild.conf) pk_short_attack_damage_rate: 80 pk_long_attack_damage_rate: 70 pk_weapon_attack_damage_rate: 60 pk_magic_attack_damage_rate: 60 pk_misc_attack_damage_rate: 60
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I made some modifications to the TK_DODGE Skill, and for some strange reason the skill stopped working even though I returned it to the old formula, could anyone help me, this really does not make sense because I had compiled, the skill was working just as I wanted, and then stopped working, does not display any error on the console. if(sc->data[SC_DODGE_READY] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && (flag&BF_WEAPON || sc->data[SC_STRUP]) && rnd()%100 < 20) { if (t_sd && pc_issit(t_sd)) pc->setstand(t_sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBOATTACK]) sc_start4(src, bl, SC_COMBOATTACK, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; } Does anyone know what it could be? I'm also trying to make the somersault work with short attacks, skills, and weapons that way. if(sc->data[SC_DODGE_READY] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && (flag&(BF_WEAPON|BF_SHORT|BF_SKILL|BF_NORMAL)) && rnd()%100 < 20) { if (t_sd && pc_issit(t_sd)) pc->setstand(t_sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBOATTACK]) sc_start4(src, bl, SC_COMBOATTACK, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; } I develop a custom server, I make much more complex modifications than this one, and for some reason this particular modification is giving me a headache.
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Hi, i need help about one console erros, someone can help me about that? http://prntscr.com/k99bj5
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w0wZukuBg reacted to a post in a topic: [w0w] Prt_Filds Restyling
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Very nice map editions, i liked so very much.
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Hello everyone, I hired a host and I am trying to put my server online, however I have encountered several problems, and apparently a plugin that is very important so my server is causing some sort of conflict, could someone help me with this?
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- 3 comments
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- regenerate
- sp
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I tried your script but looks that the campfire lasts forever here.
- 7 replies
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- matchstick
- habilis
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- 3 comments
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- regenerate
- sp
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What do you want to do about prontera?
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Someone?