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安赫尔

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Posts posted by 安赫尔


  1. I am change status.c on line 2991 to increase ASPD on some jobclass before.

     

     more info	if((skill_lv=pc->checkskill(sd,AC_CONCENTRATION))>0 && sd->status.weapon == W_BOW)		bstatus->aspd_rate += 20;	if((skill_lv=pc->checkskill(sd,KN_TWOHANDQUICKEN))>0 && sd->status.weapon == W_2HSWORD)		bstatus->aspd_rate += 35;	if((skill_lv=pc->checkskill(sd,BS_ADRENALINE))>0 && sd->status.weapon == W_2HAXE)		bstatus->aspd_rate += 25;	if((skill_lv=pc->checkskill(sd,CR_SPEARQUICKEN))>0 && sd->status.weapon == W_2HSPEAR)		bstatus->aspd_rate += 35;	if((skill_lv=pc->checkskill(sd,GC_CROSSIMPACT))>0 && sd->status.weapon == W_KATAR)		bstatus->aspd_rate += 25;	if((skill_lv=pc->checkskill(sd,GC_CROSSIMPACT))>0 && sd->status.weapon == W_DAGGER)		bstatus->aspd_rate += 45;	if((skill_lv=pc->checkskill(sd,GC_CROSSIMPACT))>0 && sd->status.weapon == W_1HSWORD)		bstatus->aspd_rate += 45;	if((skill_lv=pc->checkskill(sd,TF_DOUBLE))>0 && sd->status.weapon >= W_1HSWORD)		bstatus->aspd_rate += 25;	if((skill_lv=pc->checkskill(sd,NJ_ISSEN))>0 && !pc->nextjobexp(sd))		bstatus->aspd_

     

    But it invalid after https://github.com/HerculesWS/Hercules/commit/53b2d771beebbb358bf88cad47317965876eb0b4  this update.

     

    So, how can I increase ASPD now?  I wanna increase RK Aspd.. I feel its much lower than the CRO.

     

    Thanks.

     


  2. I am update almost DB from kRO/jRO/tw RO everyweek, My database contains almost Weapon, Equipments, Headgear. I can release it.

     

    And I finished last accname accid.lua for headgear in clients, last view id is 1154.

     

    But I can't confirm the correctness Aegis Name. I am using google translate to trans the item name, >.<

     

    Did Hercules need it?


  3. Can we achieved this without increasing the SC

     

     

    
    

     

    [12883] = {	unidentifiedDisplayName = "Almighty"	unidentifiedResourceName = "付酒葛匡"	unidentifiedDescriptionName = {		"^ ff0000 Account Bound ^ 000000",		"A good reputation concentrated human ultimate culinary delights.",		"--------------------------"		"Within 30 minutes AllState +10, ATK +30, MATK +30.",		"^ ff0000 Attention! Not overlap with existing food effect! ^ 000000",		"--------------------------"		"Weight: ^ 7777771 ^ 000000."		}	identifiedDiSPlayName = "Almighty"	identifiedResourceName = "付酒葛匡"	identifiedDescriptionName = {		"^ ff0000 Account Bound ^ 000000",		"A good reputation concentrated human ultimate culinary delights.",		"--------------------------"		"Within 30 minutes AllState +10, ATK +30, MATK +30.",		"^ ff0000 Attention! Not overlap with existing food effect! ^ 000000",		"--------------------------"		"Weight: ^ 7777771 ^ 000000."	}	slotCount = 0,	ClassNum = 0} 

     

     

    post-1086-0-26438200-1387018118_thumb.jpg

     

     

     

    and this

     

    [ 12832 ] = {	unidentifiedDisplayName = "Concentrated Water of Life"	unidentifiedResourceName = "快海离"	unidentifiedDescriptionName = {		"^ ff0000 Account Bound ^ 000000" ,		"The market is very popular recently , through the use of the water of life and made syrup concentrate recovery ." ,		" -------------------------- "		" Within 10 minutes after consumption , every three seconds to restore 4% MaxHP.",		" When violent state , does not activate the effect ." ,		"^ ff0000 Attention ! Not overlap with existing food effect ! ^ 000000" ,		" -------------------------- "		"Weight : ^ 7777771 ^ 000000 ."	}	identifiedDiSPlayName = "Concentrated Water of Life"	identifiedResourceName = "快海离"	identifiedDescriptionName = {		"^ ff0000 Account Bound ^ 000000" ,		"The market is very popular recently , through the use of the water of life and made syrup concentrate recovery ." ,		" -------------------------- "		" Within 10 minutes after consumption , every three seconds to restore 4% MaxHP.",		" When violent state , does not activate the effect ." ,		"^ ff0000 Attention ! Not overlap with existing food effect ! ^ 000000" ,		" -------------------------- "		"Weight : ^ 7777771 ^ 000000 ."	}	slotCount = 0,	ClassNum = 0}

     

    post-1086-0-32036700-1387018760_thumb.jpg


  4. [´íÎó]: quest_read_db: Invalid quest ID '61301' in line '61301' (min: 0, max: 60                                                                                                                                                             356.)[´íÎó]: quest_read_db: Invalid quest ID '61302' in line '61302' (min: 0, max: 60                                                                                                                                                             356.)[´íÎó]: quest_read_db: Invalid quest ID '61303' in line '61303' (min: 0, max: 60                                                                                                                                                             356.)[´íÎó]: quest_read_db: Invalid quest ID '61304' in line '61304' (min: 0, max: 60                                                                                                                                                             356.)[´íÎó]: quest_read_db: Invalid quest ID '61400' in line '61400' (min: 0, max: 60                                                                                                                                                             356.)[´íÎó]: quest_read_db: Invalid quest ID '61401' in line '61401' (min: 0, max: 60        

    :wacko:


  5. I edit config file equip_locations

     

    <?phpreturn array(	 4096 => '时装头下',	 2048 => '时装头中',	 1024 => '时装头上',	  256 => '头上',	  512 => '头中',	    1 => '头下',	   16 => '盔甲',	    2 => '主手',	   32 => '副手',	    4 => '背部',	   64 => '鞋子',	    8 => '装饰品[左]',	  128 => '装饰品[右]',	 8192 => '时装背部',	65536 => '影子战袍',   131072 => '影子武器',   262144 => '影子盾牌',   524288 => '影子战靴',  1048576 => '影子坠饰[左]',  2097152 => '影子耳环[右]',  	32768 => '弹药/弓箭')?>

    But it still can't display Shadow Equip .  

     

    In equip view it display location like  this.

     

    post-1086-0-64717500-1386101547_thumb.jpg

     

    Who knows how to fix this?  thanks a lot!

     

     


  6. I think it Should be out there for 2 months.

     

    kRO recharge it as reward this month.

     

    19871 decorative fashion musicStimulate the five senses of rhythm and melody, just like at your fingertips like.Series: FashionDefense: 0Location: middleWeight: 0Requires Level: 1Equipment: Whole Career 

     

    post-1086-0-49694500-1385237945_thumb.jpg

     

     

    It belongs to the same type and the moon  stars.

     

    	[19871] = {		unidentifiedDisplayName = "葛磊", 		unidentifiedResourceName = "府夯", 		unidentifiedDescriptionName = {			"皑沥登瘤 臼澜. [蹈焊扁] 甫 荤侩窍咯 皑沥且 荐 乐促."		}, 		identifiedDisplayName = "狼惑 澜厩狼 厘侥", 		identifiedResourceName = "澜拌狼坷坷扼", 		identifiedDescriptionName = {			"坷皑阑 磊必窍绰 澜厩狼 府惦, 羔肺叼啊 焊捞淀 蠢哺柳促.", 			"拌凯 : ^777777狼惑厘厚^000000 规绢 : ^7777770^000000", 			"困摹 : ^777777吝窜 ^000000    公霸 : ^7777770^000000", 			"夸备 饭骇 : ^7777771^000000", 			"厘馒 : ^777777傈流诀^000000"		}, 		slotCount = 0, 		ClassNum = 1074	}, 

     

     


  7.  

    try this

    {	Id: 20725	AegisName: "Piamette_Ribbons"	Name: "碧亚玫特的缎带"	Type: 5	Buy: 0	Weight: 100	Slots: 1	Upper: 63	Loc: 4	EquipLv: 30	Script: <"		bonus bMatk,10;		bonus bInt,1;		bonus bDex,1;		if( isequipped(2189)) {			autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,(5*(getrefine()/3)); }",(100+(getrefine()*3)),10000,BF_MAGIC,"{montransform 1930,10000,SC_MTF_MATK;}";		}	">},

     

    I was try this, but just like the images, the message is display. but my char does's make any change.

     

    post-1086-0-76376200-1384781953_thumb.jpg


  8. 20725,Piamette_Ribbons,碧亚玫特的缎带,5,0,,100,,0,,1,0xFFFFFFFF,63,2,4,,30,1,0,{ bonus bMatk,10; bonus bInt,1; bonus bDex,1; if( isequipped(2189)){ autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,(5*(getrefine()/3)); }",(100+(getrefine()*3)),10000,BF_MAGIC,"{ disguise 1930; sleep2 10000; undisguise; }"; }},{},{}

    This is my old item scripts, it can work fine. In new item.conf  is

     

    {	Id: 20725	AegisName: "Piamette_Ribbons"	Name: "碧亚玫特的缎带"	Type: 5	Buy: 0	Weight: 100	Slots: 1	Upper: 63	Loc: 4	EquipLv: 30	Script: <"		bonus bMatk,10;		bonus bInt,1;		bonus bDex,1;		if( isequipped(2189)) {			autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,(5*(getrefine()/3)); }",(100+(getrefine()*3)),10000,BF_MAGIC,"{ disguise 1930; sleep2 10000; undisguise; }";		}	">},

    It can's use, when the char activing autobonus , mapserver call this mistake.

     

     script error in file 'autobonus' line 0 column 3    parse_line: expect command, missing function name or calling undeclared function     0: { disguise 1930; sleep2 10000; undisguise; }

    And I try to use montransform 1930,100,SC_MTF_MATK; to instead disguise.  When the autobonus activing,  it show a message in my char's head "Monster Transform", but no change happend.

     

     

    Another question, item2189 and item 20725 are new items in jRO. Item 2189 is a shield just like a rabbit~ 
     
    post-1086-0-04659400-1384765197_thumb.jpg
    post-1086-0-91020900-1384765211_thumb.jpg
     
    Who can help these 2. thanks
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