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安赫尔

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Posts posted by 安赫尔


  1.  

    When you login after 3seconds, it with show on. And you move he move.

    if it is graphic driver problem, or maybe bandwidth problemif you have a shadow of yourself, the shadow shouldn't move at allbut you say it moves with you, I think that's a clone ...

    It will stay when you stay.

     

    Everyone have they're shardow, but they can't see others shardow. Only can see themselves.

     

    So I call it Graphic drivers error.

     

    post-1086-0-25355600-1394014198_thumb.jpg

    post-1086-0-49176800-1394014200_thumb.jpg

    post-1086-0-21356100-1394014607_thumb.jpg


  2. Strange

     

    Annie your Script . Sometimes it can work , sometimes not.

     

     

    In script many '  . does '  can be replace?

     

    I think this symbol is not good to support .,

     

    Always post this

     

    [¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0

  3. 21002

    Velum Katzbalger

     

    Hall of Abyss Series

    When using Velum Katzbalger in the fighting: IWill ignore self attack damage, But 8%MaxHP reduction in rivals every hits.
    This function is invalid in use skills.
    Account bound

     

    post-1086-0-62013900-1393428628_thumb.jpg


    I thinke we need to increase a new itembouns scripts.

    For More Information. This info is come for a very professional player. Test in kRO.

     

    This weapon is publish in kRO last year jun. With event Hall of Abyss.

    post-1086-0-22251800-1393428178_thumb.jpg

    post-1086-0-03208600-1393428181_thumb.jpg

    post-1086-0-24870000-1393428183_thumb.jpg


    Detailed analysis

    • 1. Literally,  ATK invalidated when normal attack. Give a direct deduction of 8% MaxHP, no such effect when using skills
    • 2. The weapon's special effects only in PvP/GvG mapflags valid and effective only on players
    • 3. Knives to injure is red, will have a hard straight
    • 4. Casting will be interrupted
    • 5. Will break Frozen/Stone effect
    • 6. Sit down when you are playing will stand up
    • 7. Crit will not launch
    • 8. TF_DOUBLE will not launch
    • 9. Any Autospell will not launch
    • 10. RK_RUNEMASTERY1 three times the damage will not launch
    • 11. LG_EXEEDBREAK/RK_RUNEMASTERY7 effect will be covered
    • 12. Will miss if not enough HIT

     

     

    Skills Restraint

    • 1. Throughout PR_KYRIE
    • 2. Throughout MG_SAFETYWALL
    • 3. Throughout RK_MILLENNIUMSHIELD
    • 4. Throughout WL_WHITEIMPRISON
    • 5. Throughout ML_DEVOTION / SC_SHADOWFORM
    • 6. Energy coat damage reduction is invalid, but the target will not consume SP
    • 7. Block will not launch all kinds
    • 8. All kinds of reflection will not launch
    • 9. MO_BLADESTOP will not launch
    • 10. Will not launch a counterattack
    • 11. RK_DEATHBOUND will not launch

    Who knows how to achieve this ItemBouns in another way?


  4.  

    One more question. Im trying to add a timetick to avoid multiple entries of the players who already joined or part of a party.

    How to make it work.

    you mean add a deny timer to those players who already join the event

    then if they already played, they can't play again in another 3 hours ?

     

     

     

    >>>@EDIT: forget about the error in warper annie, i already fixed that.. im just wondering why im stuck on Prepare for Lv1 Mobs.    after that nothing happens.

    have you tried debug the script ?

    like put debugmes on every single variable in the script

     

    otherwise, post your edited script

     

     

    HI Annie It post this error, did I missing something, I am already setup your plugins getmemberaid.

     

    [¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''killed', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''total', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0[¾¯¸æ]: script_get_val: cannot access instance variable ''round', defaulting to 0[´íÎó]: script_set_reg: cannot write instance variable ''round', NPC not in a instance![´íÎó]: script_set_reg: cannot write instance variable ''killed', NPC not in a instance![´íÎó]: script:getvariableofnpc: can't find npc Raid

    Manifestations, I entered the space on RAID moment was brought up.

     

    It's sloved in last SVN. But I got another problem.

     

    [´íÎó]: script:getvariableofnpc: can't find npc Raid[³ý´íģʽ]: Source (NPC): Raid_ins at 1RAID (0,0)

    I can join instances map, but have no npc,

     

    It's sloved. I change the txt type to unix. 


  5. Can vending in other town. but can't in Prontera.

     

    post-1086-0-84448600-1393101032_thumb.jpg

     

    @mapflag shows The only difference is "loadevent"

     

    Who knows how to setting?

     

     

     

    & Other question,

     

    In last svn. Cart will disappear when player offline. I am checking status.c  the Push Cart is already set Permanent effects.

     

    Is this a bug?

     

     

    Thx a lot~


  6.  

    upon further test, yeah, is same issue as above

    	case 5:		sleep2 1; debugmes "1"; sleep2 1; // OK		do{			sleep2 1; debugmes "2"; sleep2 1; // OK			mes "^0055FF[ "+.@npc_name$+" ]^000000";			// display the information of mission			sleep2 1; debugmes "3"; sleep2 1; // OK			callsub( OnDisplayMissionInfo,				.@new_mission_id,				.@title$,				.@description$,				.@level_range,				.@repeatable,				( .@timelimit + gettimetick(2) ),				.@monster_list,				.@monster_qty,				.@item_list,				.@item_qty,				.@base_job_bitmask,				.@job_branch_bitmask,				.@baseexp,				.@jobexp,				.@cash,				.@zeny,				.@reward_list,				.@reward_qty,				.@selected_npc_array$,				.@time_update$,				.@redo_delay,				0			);			sleep2 1; debugmes "4"; sleep2 1;// Not display.......OnDisplayMissionInfo:		.@mission_id = getarg(0);		.@title$ = getarg(1);		.@description$ = getarg(2);		.@repeatable = getarg(4);		.@timelimit = getarg(5);		sleep2 1; debugmes "3.1"; sleep2 1; // stuck here		.@monster_size = getarraysize( getarg(6) );		sleep2 1; debugmes "3.2"; sleep2 1; // this one not display		.@item_size = getarraysize( getarg(8) );		.@base_job_bitmask = getarg(10);		.@job_branch_bitmask = getarg(11);		.@baseexp = getarg(12);		.@jobexp = getarg(13);
    somehow I feel this script not compatible with hercules, ( because getarraysize throws error inside callfunc/callsub )

    but it works on rathena =/

     

    maybe this change  https://github.com/HerculesWS/Hercules/commit/71bd22ac878663f1f0a3e7c605532fd8b6babfdb

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