
leertaste
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Posts posted by leertaste
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I figured out the System/PetEvolutionCln_true.lub wasnt even loaded into client.. so i fixed this by selecting nemo patch "chance petEvolutionCln*.lub path and adjust it just right
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thanks for your work, i really like your script!
there only 1 thing:
you can use items to increase refining chance for weapons but there is no option for armor..can someone add this?
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I tried changing the EggIDs to below 10.000 instead of over 30.000 but this didnt solve the problem
someone else encountered this problem?
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hello
im trying to make it possible for some of my pets to evolve but the evolve option won't show up
the custom test mobs themself work they do also work as pets
so i did this inside my pet_db.conf
Spoiler{
Id: 3501
Name: "Test1"
EggItem: "Test1_Egg"
TamingItem: "Taming_Potion"
FoodItem: "Pet_Food"
Intimacy: {
FeedIncrement: 50
}
CaptureRate: 500
AttackRate: 10000
DefendRate: 10000
Evolve: {
Test2_Egg: {
Apple: 1
}
}
PetScript: <"">
EquipScript: <"">
},
{
Id: 3502
Name: "Test2"
EggItem: "Test2_Egg"
TamingItem: "Taming_Potion"
FoodItem: "Pet_Food"
Intimacy: {
FeedIncrement: 50
}
CaptureRate: 500
AttackRate: 10000
DefendRate: 10000
PetScript: <"">
EquipScript: <"">
},at client side i did this:
petinfo.lub:
PetNameTable, PetStringTable
[jobtbl.JT_Test1] = "Test1", [jobtbl.JT_Test2] = "Test2",
PetEggItemID_PetJobID
[30202] = jobtbl.JT_Test1, [30203] = jobtbl.JT_Test2,
the egg IDs match with my item2_db
PetFoodTable
[jobtbl.JT_Test1] = 30201, [jobtbl.JT_Test2] = 30201,
PetEvolutionCln_sak.lub:
InsertEvolutionRecipeLGU(30202, 30203, 512, 1) InsertPetAutoFeeding(30201)
since the pet info screen is client sided, i think the problems lays there but:
when i try another pet (for example 9037 - wanderer) which is already defined in PetEvolutionCln_sak.lub the evolve option shows up
when i run my client without petinfo.lub and PetEvolutionCln_sak.lub it gives an error, so im sure theyre read
could someone please help me out?
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i thank you anyway
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setting this to -7 gives 7 range with every weapon
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Quotetry
Range: -1
doesn't work. any other ideas?
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hello,
can someone show me how to edit the range of an specific skill when used with specific weapon?
thanks in advance -
thanks my friend
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does anyone know where these are located at?
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thanks for your reply
it turned out that i had done a mistake at "grf-files.txt" entry
also the mapfiles i've extracted from data.grf were corruptedworks fine now
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having the same issue
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hey guys
i wonder how adding custom or duplicated maps to the game works since there are many changes.
what i've done so far:
- added mapcache.c as a plugin and compiled it -> enabled the plugin serversided
- added my custom map (which is a clone from moscovia) to the necessary files (db\map_index.txt; conf\map\maps.conf; conf\grf-files.txt
)
- opened cmd -> located to my directory -> "map-server --load-plugin mapcache --rebuild-mapcache"
this is when the mapserver told me he removed all maps. as i went to maps\re - full emptyness
what did i do wrong?
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otherwise can be found at:
doc/script_commands.txt
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can be found on ratemyserver.net:
bonus_script "bonus bMatk,25; bonus bFixedCastRate,-50;",300,1025;
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On 29.10.2017 at 10:53 PM, fxfreitas said:costume garments will always be behind the character on front view, also there's aonther file related to costume garments on:
data/Lua Files/spreditinfo/2dlayerdir_f.lub
ok fine, i added into 2dlayerdir_f.lub:
[SPRITE_ROBE_IDs.ROBE_Black_Scarf] = LAYER_SMALL
the sprite is now shown in front. but it still doesnt fit to the character properly. its shown a little too far down. also when i mount a peco, the scarf is shown inside the peco.. is there another file to edit?
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hey guys, i tried to add some custom lower gears as garment.
on lower type with correct setup it looks like this:
but when i try to configure it as a garment, it looks like this:
my configuration:
iteminfo.lua:[51000] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "Black_Scarf", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Black Scarf", identifiedResourceName = "Black_Scarf", identifiedDescriptionName = { "^008000[ Black Scarf ]^000000", "Ofiicial Yume-Ro costume Item!", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Garment^000000", "Weight :^777777 0^000000", "Required Level :^777777 1^000000", }, slotCount = 0, ClassNum = 100 },
spriterobename.lub:
RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", } RobeNameTable_Eng = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", }
spriterobeid.lub:
SPRITE_ROBE_IDs = { ROBE_Black_Scarf = 100, }
item_db2.conf:
{ Id: 51000 AegisName: "Black_Scarf" Name: "Black Scarf" Type: 5 Loc: 8192 ViewSprite: 100 Trade: { noselltonpc: true }
Data placement:
(following 3 are the same as for lower headgear)
data\sprite\¾ÆÀÌÅÛ
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\itemand:
whats missing? -
Erstmal danke, dass du dir Zeit genommen hast so ausführlich zu antworten.
Mit SQL kenne ich mich tatsächlich noch so gut wie gar nicht aus.19 hours ago, andybe said:was du nun machen kannst ist die Tabelle editieren und die Spalte für die Itemid raussuchen dort wirst du das SHORT Tag sicherlich irgendwo finden (genau kann ich dir das nicht sagen, denn jede sql software sieht natürlich anders aus) und änderst es in deinen UNSIGNED_LONG um.
ich kann nirgends den SHORT Tag finden..
EDIT:
hab das Problem gelöst. In '/src/char/char.c' folgende Zeile:
i fixed it changing this at '/src/char/char.c':- || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_USHORT, &item.nameid, 0, NULL, NULL)
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and how/where i need to change this?
edit: what I've found so far is "src/char/char.c"
u meant that? -
Hey guys, I've read any topic about this out there, but I am still not able to make it work.
This is what I've done:
/src/map/itemdb.h:
-#define MAX_ITEMDB 0x8000 // 32k array entries in array (the rest goes to the db) +#define MAX_ITEMDB 0x10000 // 64k array entries in array (the rest goes to the db)
/src/common/mmo.h:
- short nameid; + unsigned short nameid;
/sql-files/main.sql:
card0~ card3 from smallint to mediumint
(at multiple places)
BUT still: when i logout with an itemID over 32k, it gets deleted with following error:[SQL]: DB error - data of field 'nameid' was truncated [Debug]: column - 1 [Debug]: data - type=UNSIGNED MYSQL_TYPE_LONG, le [Debug]: buffer - type=MYSQL_TYPE_SHORT, length=2
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when i try to recompile with the latest hercules rev. i get 2 errors in line 347:
"look" is no element from "item_data"
and
"struct "item_data"" has no field ""look"" -
can you link me to a proper guide? the patchfile itself looks kinda confusing to me
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i tried to apply a .patch file
to my ragnarok emulationthis is what happened:
https://imgur.com/Up7hO5Nwhat is need to be done to fix this?
Achievements kill count when in party
in Database Support
Posted · Edited by leertaste
Hi everyone!
Client Date: 2022-04-06_Ragexe
Server Mode: Pre-Renewal
Description of Issue: Killcount problem for Achievement Group "ACH_KILL_MOB_CLASS".
Result: The killcount doesnt go to anyone inside the group and stays 0 when you have party exp share enabled.
Expected Result: The killcount should be shared among the members of the group that are nearby ("AREA_SIZE")
How to Reproduce: Create a group with another player and enable party exp share, kill a monster that is on the list of achievements, and you will see that the achievementupdate doesnt work anymore.