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Reins

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Posts posted by Reins


  1. Can't be done unless we know EXACTLY when the monster is going to respawn.

    In other words you need to edit your monster spawn files so they always spawn on a fixed rate. Then once you provide that information a working command can be written.

    But i suggest just going the src route and having a command hook into the MVP tomb/graveyard code.

    so what do you pointing out? all the selected monster to be use on this bindatcmd should have same spawn time?


  2. hi hercules i want to request a bindatcmd likes this there's a list of MVP of normal MVP then when they killed when i use @mvptimer they will show on dispbottom their exact time of next respawn

    example
    List of MVP
    1. Phreeoni //
    2. Lord Knight Seyren //
    3. Dracula //


    let say that the Phreeoni is dead, then the player use @mvptimer so it this stuff will show on dispbottom

    1. Phreeoni - will spawn in 1 hour and 30 minutes
    2. Lord Knight Seyren - will spawn in 5 hours and 45 minutes
    3. Dracula - will spawn in 3 minutes


    Thanks.
     


  3.  

    sir how can it is really need the basic WoE config script needed here? how about using custom woe configuration like Euphy WoE Controller thanks

    This script is not woe controller script and is not dependent on any woe controller, I.e you can use any woe controller with this script.

    okay sir thanks i'll report if some bugs occur!


  4. You mean, have it shout out random headgear names, and then players just type it out as fast as they can? This can be done, but I think i can make it more entertaining or rather more appealing by use of <ITEMLINK> if I can figure out why it doesn't work :/

    Yah that's the problem if NPC can wear those headgears lol and players will try to guess it :P anyway nevermind that i was blown off in your slot machine  :D i sent you a private pm because it gives some sort of cutins hehe.


  5. Hi Hercules


    I would like to request a script that same mechanics as Monster Disguise Event which the NPC disguise as monster and the players will guess what monster he/she disguised, For now i want is an NPC with consist of 10 rounds price per round is 10 poring coins ofcourse there is a timer which NPC is activated like every hour other than that the mechanics goes here i want is the NPC will send a general message in lowercase/UPPERCASE/numbers/symbols which the player will gonna type too so the fastest type will be the winner of the round example

    Round 1:
    NPC: Type this --> kjdsS#4^3 
    Player 1: kjdsS#4^3 
    NPC: Player 1 Win the Round 1

    and so forth thanks guys :P


  6. Oh sorry lol. I put the parenthesis in the wrong spot... I always do that when using variable? I don't know why, it just looks better that way. I updated my previous post. Should work, but again, untested. Work station still broken T.T

    The errors are now gone but 

     

    when i tried this stuff

     

    setarray .price[0],7539,3,1;  //requirement is 3 zennies & consume 3 zenies?

    setarray .price[0],7539,3,0;  //requirement is 3 Poring Coin to play but it doesn't consume the 3 Poring Coins and able to Play


  7. Hello Folks, I need assistance regards to my custom skill effect i just want to have when the skill has been trigger that effect will be wall of fog all over the caster's screen

    since i use this codes, I can't attain how will i do it to display the wall of fog on whole caster's screen

    clif_specialeffect(bl,405,AREA);
    clif_specialeffect(src,405, AREA);


    Thanks


  8.  

     

     

    skill.c
     
      case WL_EARTHSTRAIN:

     {

       // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]

       const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };

       skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,

       skill_lv, skill->get_time2(skill_id,skill_lv));

     }

     break;

     
     
     
    6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate
     
    change to
     
    skill_lv

     

     

    so you mean the 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10

     

     

    i will change it to 1?

     

     Obviously,I did tell you 'skill_lv'   -_-

    ohh sorry i not merely familiar to source but thanks !

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