Reins
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About Reins
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AORUS reacted to a post in a topic: Rein's / Katakuri Gallery
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Reins reacted to a post in a topic: Rein's / Katakuri Gallery
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Thank you!
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sent you a message thank you
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thanks but what do you mean titan never win? XD
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wOni reacted to a post in a topic: Rein's / Katakuri Gallery
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Hello people, I'm Reins also name as Katakuri on rA.I'm on a part of learning on spriting and I hoped you like it. Various headgear,monster & weapons from different animes
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currently interested on your services but i can't message you lol
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run this script on act editor - credits goes to tokei int count = act.GetAllFrames().Count + 1; int index = 0; TaskManager.DisplayTaskC("Rendering frames...", "Please wait...", () => index, count, new Action<Func<bool>>(isCancelling => { try { foreach (var action in act) { foreach (var frame in action) { if (frame.Layers.Count <= 1) { index++; continue; } if (isCancelling()) return; var image = frame.Render(act); var box = ActImaging.Imaging.GenerateFrameBoundingBox(act, frame); int relativeIndex = -1; for (int i = 0; i < act.Sprite.Images.Count; i++) { if (image.Equals(act.Sprite.Images[i])) { if (isCancelling()) return; relativeIndex = act.Sprite.AbsoluteToRelative(i, act.Sprite.Images[i].GrfImageType == GrfImageType.Indexed8 ? 0 : 1); } } if (relativeIndex < 0) { relativeIndex = act.Sprite.InsertAny(image); } int offsetX = (int) ((int) ((box.Max.X - box.Min.X + 1) / 2) + box.Min.X); int offsetY = (int) ((int) ((box.Max.Y - box.Min.Y + 1) / 2) + box.Min.Y); var layer = new Layer(relativeIndex, image); layer.OffsetX = offsetX; layer.OffsetY = offsetY; frame.Layers.Clear(); frame.Layers.Add(layer); index++; } } // Removes unused sprites - old way, older versions have a bug for (int i = act.Sprite.Images.Count - 1; i >= 0 ; i--) { if (act.FindUsageOf(i).Count == 0) { var type = act.Sprite.Images[i].GrfImageType; var relativeIndex = act.Sprite.AbsoluteToRelative(i, type == GrfImageType.Indexed8 ? 0 : 1); act.Sprite.Remove(relativeIndex, type); if (type == GrfImageType.Indexed8) { act.AllLayers(layer => { if ((layer.IsIndexed8() && type == GrfImageType.Indexed8) || (layer.IsBgra32() && type == GrfImageType.Bgra32)) { if (layer.SpriteIndex == relativeIndex) { layer.SpriteIndex = -1; } } }); } act.Sprite.ShiftIndexesAbove(act, type, -1, relativeIndex); } } } finally { index = count; } }));
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true... been there. naka host ka sa kanila ngayon? kamusta ping?
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Positioning Headgears to front and back HELP
Reins replied to Promeister's question in Graphics Support
just use Act Editor by tokei its pretty easy to edit there -
oke done, i add custom shield with mad bunny sprite.. Thank for your reply yea, already done, thanks for your reply check pm =) i have some questions to you
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can i request a 2 simple private room rent NPC that player will rent will have to pay for the room(custom indoor map) for a certain duration of time let say 1 hour with passcode for guest/companions of the renter which desire to enter. after an hour the room be emptied also the passcode of the renter for the new incoming renter. and the room cannot be rent while occupied the npc outside will display time left when click before next availability of the room. thanks sorry for my bad english XD
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check your inbox
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is there a possibility like this i set the script to obtain rewards it should be online for about 6 hours what if i login about 2 hours in the afternoon then logout and i logged in again in the evening for about 4 hours it will still get the reward? /thx
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fxfreitas reacted to a post in a topic: [Showcase] FXFreitas Sprites
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how to make this instead they will vanish in the end of their destination they will become aggressive (like attacking players)
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[Custom Instance] Ice Titans Attack El Dicastes 2021 NEW!
Reins replied to Aeromesi's topic in Event & Game Releases
hi i love it thanks but if you might i have something to tell you check pm =)