simplynice
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Everything posted by simplynice
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@@bachir yes i know that already. i want to know how i can make it to work with this name "Rö"
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StatusFile='Rö.dat' DefaultGRF='Rö.grf' ClientEXE='Rö.exe' I have that settings in thor and it seems it's not reading the filename correctly as "Rö" any solutions?
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Yes. https://www.google.com.ph/search?q=ceres+cp+vote4point
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Anyone knows how to get the item property/element? I look into itemdb and itemdb2 and found nothing. Any idea? Thanks in advance!
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I'm not sure where to post this since it can be a hotkey problem / client problem or lub problem. I'm using 2008-01-22 client. Too old, i know. Anyone knows how to remove ctrl+v from the image? so i can paste a text into a chatbox and remain the alt+v. See attachment.
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I like the idea how you guys changed the item database file structure just for the sake that us server owner and you guys as a developers wants a readable format. In my point of view I can only see: { // =================== Mandatory fields =============================== Id: ID (int) AegisName: "Aegis_Name" (string, optional if Inherit: true) Name: "Item Name" (string, optional if Inherit: true) // =================== Optional fields ================================ Type: Item Type (int, defaults to 3 = etc item) Buy: Buy Price (int, defaults to Sell * 2) Sell: Sell Price (int, defaults to Buy / 2) Weight: Item Weight (int, defaults to 0) Atk: Attack (int, defaults to 0) Matk: Magical Attack (int, defaults to 0, ignored in pre-re) Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) WeaponLv: Weapon Level (int, defaults to 0) EquipLv: Equip required level (int, defaults to 0) EquipLv: [min, max] (alternative syntax with min / max level) Refine: Refineable (boolean, defaults to true) View: View ID (int, defaults to 0) Script: <" Script (it can be multi-line) "> OnEquipScript: <" OnEquip Script (can also be multi-line) "> OnUnequipScript: <" OnUnequip Script (can also be multi-line) "> // =================== Optional fields (item_db2 only) ================ Inherit: true/false (boolean, if true, inherit the values that weren't specified, from item_db.conf, else override it and use default values)}, 35 lines of code if it's a complete code, 3 lines of mandatory code excluding braces. In my item_db.txt i have 8.3k lines of code and I'm still using the old format, converting it will increase the line and yes parsing is not that fast. I agree it's readable. Format is good but line consuming. Parsing is not that fast. Size of file increase.
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I want to spawn different kind of mobs that saved on the array. 5 Levels. Can't make it work. Here's my code: set .@count,0;setarray .@namelevel$[0], ".@level0", ".@level1", ".@level2", ".@level3", ".@level4";setarray .@level0[0], 1002, 1002, 1002;setarray .@count0[0], 1, 1, 1;setarray .@level1[0], 1002, 1002, 1002;setarray .@count1[0], 1, 1, 1;setarray .@level2[0], 1002, 1002, 1002;setarray .@count2[0], 1, 1, 1;setarray .@level3[0], 1002, 1002, 1002;setarray .@count3[0], 1, 1, 1;setarray .@level4[0], 1002, 1002, 1002;setarray .@count4[0], 1, 1, 1;for( set .@i, 0; .@i < getarraysize(.@namelevel$[.@count]); set .@i, .@i +1 ) { // spawn monster here and call the :monsterKilled label and count mobs on the map // if mob count is 0 set .@count, .@count+1 // and do the for loop again // so it will be .@level1 // until .@level4 finishes}Any work around? Thank you in advance.
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Will get back to you after i test this. Thanks in advance.
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2013 Ragexe and Diff (Up to date 2013-08-07)
simplynice replied to Shakto's topic in Client-Side Releases
Thank you sevenzz23, I have a new problem here: http://herc.ws/board/topic/2349-help-inventory-size/ -
@emistry and @sevenzz23 Nope, that does not solved it, the default of it is I# E# P# so kerbii asked for my help to make it smaller we changed it to that label using msgstringtable.txt, the screenshot he provided was already modified so reverting it back to I# E# P# etc doesn't make sense at all. Any solutions?
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2013 Ragexe and Diff (Up to date 2013-08-07)
simplynice replied to Shakto's topic in Client-Side Releases
I've been diffing almost 50x already. Client: 2013-08-07 I don't know why, i run loki and it pops up if you want to open the client.exe selected yes and nothings happen but it's running in the background (Windows task manager). Anyone can provide me a working sample copy of this client? 2013-08-07 or am i doing wrong? Followed the FAQs. -
I have errors with .bmp skills my kro/renewal is up to date. missing something?
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I don't know if this is relatively related. show_mob_info: 6 or any others don't work for me. It's not showing anything. Reloaded / Restart the server. Reloadbattleconf Reloadscript None of those works. Maybe it's a client issue or something? I'm using 20130522 client.
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I'm using 20130522 client. Bug: - Fix Camera Angles Tested: - Shift + Mouse Scroll = Hang / Close Client
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set it to 2 = default guild member and 1 every level of the guild extension So the result is 12? right?
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What about it?
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I changed the default settings into: #define MAX_GUILD 2+10*1 // Increased max guild members +6 per 1 extension levels [Lupus] Wiped my database guild using this: UPDATE `char` SET `guild_id`=0 WHERE `guild_id` >= 1;TRUNCATE TABLE `guild`;TRUNCATE TABLE `guild_alliance`;TRUNCATE TABLE `guild_castle`;TRUNCATE TABLE `guild_expulsion`;TRUNCATE TABLE `guild_member`;TRUNCATE TABLE `guild_position`;TRUNCATE TABLE `guild_skill`;TRUNCATE TABLE `guild_storage`; Here's the error when i tried to put up a skill level in one of my guild skill: [Error]: guild_recv_info: Received guild with 16 members, but MAX_GUILD is only 12. Extra guild-members have been lost![Error]: Guild 1:Awesome has capacity for too many guild members (16), max supported is 12 Here's the error when i tried to make a guild: [Error]: guild_recv_info: Received guild with 16 members, but MAX_GUILD is only 12. Extra guild-members have been lost! Am i doing something wrong?
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git.exe pull -v --progress "origin"POST git-upload-pack (gzip 1057 to 607 bytes)POST git-upload-pack (512 bytes)remote: Counting objects: 506, done.remote: Compressing objects: 100% (219/219), done.Receiving objects: 100% (373/373), 333.35 KiB | 5.00 KiB/s, done.Resolving deltas: 100% (310/310), completed with 94 local objects.remote: Total 373 (delta 310), reused 212 (delta 153)From https://github.com/HerculesWS/Herculesa71a773..e14ab55 master -> origin/master* [new branch] bcrypt -> origin/bcrypt* [new branch] permission-cache-fix -> origin/permission-cache-fix= [up to date] rathena -> origin/rathena= [up to date] zones -> origin/zonesAuto-merging src/map/map.hAuto-merging db/re/item_db.txtCONFLICT (content): Merge conflict in db/re/item_db.txtAutomatic merge failed; fix conflicts and then commit the result.git did not exit cleanly (exit code 1) (58126 ms @ 7/30/2013 8:07:15 PM) What will i do? I don't have any error running the server.
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It's asking for a username and email. O.o
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You have not concluded your merge (MERGE_HEAD exists).Please, commit your changes before you can merge. I have no idea what to do and how to solve this issue. I can't use git pull using centos because that's showing up same as to the windows. Any solutions guys? Thank you in advance.
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I'd like to attach a timer to a player. Example: I will talk to NPC and after talking to NPC . the NPC will block the player to talk into that NPC for 1 week. It's an account based attachment of time. The purpose of the 1 week time is it cannot talk to the NPC even if he goes offline and online again. I just need an idea easy enough to understand.
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How to reload this? @reloadscript?
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So my script is just like this.. //this is the item choicessetarray .beadID[1],4739,4709,4749,4729,4759,4719,4790,4794,4763,4799,4802,4825,4831,4841,4844,4849,4848,4852,4868;set .@BeadMenu$,"";//loop for menufor( set .@i,1; .@i < getarraysize( .beadID ); set .@i,.@i + 1 ){set .@BeadMenu$,.@BeadMenu$ + getitemname( .beadID[.@i] )+":";}//makes a selection of what item you wantset .@Bead,select( .@BeadMenu$ ); I want the player to choose three kinds of bead or loop it 3 times and save it into an array. How can i achieve this?
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Does anyone have this kind of NPC? Only Midgear. Thanks in advance!
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Thank you.