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Posts posted by ThyroDree
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How to make this payable with Zeny only ( because it requires 1 Items to get Linked )
prontera,151,188,5 script Soul Linker 719,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1]) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "First jobs aren't allowed to use my service. or"; mes "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } set .@basejob$,strtoupper(jobname(BaseJob)); if (jobname(BaseJob) == "Super Novice") set .@basejob$,"SUPERNOVICE"; if (jobname(BaseJob) == "Star Gladiator") set .@basejob$,"STAR"; if (jobname(BaseJob) == "Soul Linker") set .@basejob$,"SOULLINKER"; if (jobname(BaseJob) == "Assassin") set .@basejob$,"ASSASIN"; if (jobname(BaseJob) == "Bard" || jobname(BaseJob) == "Dancer" ) set .@basejob$,"BARDDANCER"; npcskill "SL_"+.@basejob$+"",5,99,99; delitem .itemid[0], .itemid[1]; // delete required item. close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Okay,goodbye!"; close; }OnInit: setarray .itemid[0],30081,1; // replace with TCG Item id. Format Item id,Item quantity end;} // --------------------------------------------------// Duplicates:// --------------------------------------------------geffen,124,69,4 duplicate(Soul Linker) Soul Linker#geffen 719
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in conf/char-server.conf
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse// NOTE: Requires client 2011-03-09aragexeRE or newer.// 0: disabled// 1: enabledpincode_enabled: 0 //<-- set to 0
Thanks! , One more question? 2012-04-10 Window Size can't be resize because it's to Small ;o
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Somebody help me to remove this security code
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does Hercules svn compatible with 2010 clients? why i got error everytime i login to my server
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wont work increase damage to Boss type and Holy
if( target->type == BL_MOB && ( (pc->jobid2mapid(JOB_STAR_GLADIATOR)) == ((TBL_PC*)src)->class_ || (pc->jobid2mapid(JOB_STAR_GLADIATOR2)) == ((TBL_PC*)src)->class_) && (((TBL_MOB*)target)->state.boss || ((TBL_MOB*)target)->db->status.def_ele == ELE_HOLY) ) wd.damage += wd.damage; // 100% damage bonus
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damage won't work and parrying and LOV didn't show
now i can see the skill LOv and Parrying but Parrying Skill Can't Use ( 100% Damage Still not working please help
how can i add edit Skill require db, make parrying require books too, to make parrying work?
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oh i got a wrong link but this is the problem
this is the real post i got it from Source Request Area
from Patskie
Professor / Wizard ( intelligence / 5 ) :
if (sc && sc->data[SC_SOULLINK] && (sc->data[SC_SOULLINK]->val2 == SL_SAGE || sc->data[SC_SOULLINK]->val2 == SL_WIZARD)) vit += ((TBL_PC*)bl)->status.int_ / 5;
Professor / Wizard ( BaseLevel * 200 ) :
if (sc && sc->data[SC_SOULLINK] && (sc->data[SC_SOULLINK]->val2 == SL_SAGE || sc->data[SC_SOULLINK]->val2 == SL_WIZARD)) maxhp += ((TBL_PC*)bl)->status.base_level * 200;
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does hercules have hatredreset? or hatereset?
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help me with this src editing
if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_BOSS] += 70; sd->left_weapon.addrace[RC_BOSS] += 70; sd->right_weapon.addele[ELE_HOLY] += 70; sd->left_weapon.addele[ELE_HOLY] += 70;}
how to make this work? wont work @ my svn i added this code at status.c
also this
Professor / Wizard ( BaseLevel * 200 ) :
if (sc && sc->data[SC_SOULLINK] && (sc->data[SC_SOULLINK]->val2 == SL_SAGE || sc->data[SC_SOULLINK]->val2 == SL_WIZARD)) maxhp += ((TBL_PC*)bl)->status.base_level * 200;
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help me with this i tried using skill_tree.conf. did i do correct?
Star_Gladiator: { inherit: ( "Taekwon" ); skills: { SG_FEEL: 3 SG_SUN_WARM: { MaxLevel: 3 SG_FEEL: 1 } SG_MOON_WARM: { MaxLevel: 3 SG_FEEL: 2 } SG_STAR_WARM: { MaxLevel: 3 SG_FEEL: 3 } SG_SUN_COMFORT: { MaxLevel: 4 SG_FEEL: 1 } SG_MOON_COMFORT: { MaxLevel: 4 SG_FEEL: 2 } SG_STAR_COMFORT: { MaxLevel: 4 SG_FEEL: 3 } SG_HATE: 3 SG_SUN_ANGER: { MaxLevel: 3 SG_HATE: 1 } SG_MOON_ANGER: { MaxLevel: 3 SG_HATE: 2 } SG_STAR_ANGER: { MaxLevel: 3 SG_HATE: 3 } SG_SUN_BLESS: { MaxLevel: 5 SG_FEEL: 1 SG_HATE: 1 } SG_MOON_BLESS: { MaxLevel: 5 SG_FEEL: 2 SG_HATE: 2 } SG_STAR_BLESS: { MaxLevel: 5 SG_FEEL: 3 SG_HATE: 3 } SG_DEVIL: 10 SG_FRIEND: 3 SG_KNOWLEDGE: 10 SG_FUSION: { MaxLevel: 1 SG_KNOWLEDGE: 9 } LK_PARRYING: { MaxLevel: 5 SG_FEEL: 3 } }}
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Star Gladiator - Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
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It's not going to work, there're some errors in this snippet so I've made some changes and it's working now.. I have no idea why but SC_SPIRIT in Hercules' code is referred as SC_SOULLINK.
Just change in your mod this:
if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){
to:if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){
And it should work, don't forget to add that other mod c:IT WORKS!
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here's the script
// _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ / __ / / / / /__ / / /_/ __/ /_ / // / / /__/ / /__ / /__ / __ _____// / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ // / / / __ / ____/ / / / / / / / / / __ / / / / / / / _ / / // /// / __ / / __/ / ____/ / / /_/// / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ / /__ / ////_/ /_/ /_/ ____/ _______/ ____/ ____/ /_/ /_/ /_/ __/ /_//_/// ____/ /_/ _ ____/ /_///=============================================================================//// Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit //=============================================================================//POWERED by: rudolp//[The Quality Maker]//Time Finished :6:28 PM 6/7/2009//Please Report any bug and suggestions.//===== Compatible With: =================================================================//= Any eAthena Version//=============Gold Room Settings===================//This should always be enable for a better Gold Room System.//==================================================ordeal_1-2.gat mapflag noskillordeal_1-2.gat mapflag nomemoordeal_1-2.gat mapflag nobranchordeal_1-2.gat mapflag noloot ordeal_1-2.gat mapflag noexpordeal_1-2.gat mapflag nodropordeal_1-2.gat mapflag novendingordeal_1-2.gat mapflag nowarpordeal_1-2.gat mapflag nowarptoordeal_1-2.gat mapflag noreturn//=================================================ordeal_1-2,0,0,0 script Gold Room -1,{OnInit://No. of Mine Guardian.//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50;//Type of guardian. 0 = normal 1 = extreme set .@guardiantype,0; if(.@guardiantype == 0){ monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,""; }end;OnNPCKillEvent://===== Configurations: ========================================================================//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set .@maxgaingold,5;//Apply gold penalty. 0 = no 1 = yes set .@penalty1,1;//The Maximum no. of gold Penalty. set .@maxpenalty1,3;//Apply speed & HP penalty. 0 = no 1 = yes set .@penalty2,1;//Gold limitation penalty must be enable set .@maxgold,200;//The maximum no. of hp penalty by %. set .@maxpenalty2,10;//Enable luk bonus. 0=no 1=yes set .@lukbonus,0;//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining. set .@lukdiv,49;//Show Server Name. 0=no 1=yes set .@showservername,1;//Name of your Server set .@servername$,"[The Quality Maker]";//=========================================================================================if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand (.@maxgaingold);//Luk bonus if (.@lukbonus != 0){ set @bonus,readparam(bLuk)/.@lukdiv; }//Gold Penalty if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set gold, gold + @gain ;//Displaying Gained Gold if(.@showservername != 0){ if(gold%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + .@servername$ +"=============="; } } if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- "; }else{ dispbottom "-|You got: NOTHING! |- "; } if (.@penalty2 != 0){ if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(gold >.@maxgold){ sc_start SC_CURSE,240000,10; percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1); heal -50,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set gold,0; warp "prontera", 173, 160; } end;}OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will gone!"; set alive, 0; set paid, 0; end;}L_Finish:close;}//===============================================//warper//===============================================ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; if(gold >=50){ goto wa; } mes "Want to go now?"; mes "Your gold is just "+gold+" you can still get more."; close;wa: mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 173, 160; } close;} prontera,165,158,5 script Gold Room Warperer#pront 813,{ set @name$,"prontera"; callfunc "goldmain"; end;}aldebaran,133,116,4 script Gold Room Warperer#alde 813,{ set @name$,"aldebaran"; callfunc "goldmain"; end;}alberta,23,247,4 script Gold Room Warperer#alb 813,{ set @name$,"alberta"; callfunc "goldmain"; end;}payon,151,182,4 script Gold Room Warperer#pay 813,{ set @name$,"payon"; callfunc "goldmain"; end;}geffen,115,74,4 script Gold Room Warperer#gef 813,{ set @name$,"geffen"; callfunc "goldmain"; end;}function script goldmain { if (getgmlevel() >= 90){ mes "[Gold Room Warperer]"; if(sex != 0){ mes "Hello Sir what can I do for you?"; }else{ mes "Hello Maam what can I do for you?"; } next; menu "Enter Mining Site",start,"Please close the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Gold Room Warperer]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Gold Room Warperer]"; mes "............."; mes "........"; next; mes "[Gold Room Warperer]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160; close; } if(.opengoldroom == 0){ goto start; }else{ mes "[Gold Room Warperer]"; mes "Sorry!"; mes "The Mining Site is closed."; close; }G_open: mes "[Gold Room Warperer]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0;close;start: if ( alive == 0){ set gold,0; } mes "[Gold Room Warperer]"; mes "What do you want?"; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Gold Room Warperer]"; mes "Hmm.."; mes "It cost 100,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 1) { if(@name$ == "prontera") savepoint "prontera", 173, 160; if(@name$ == "aldebaran") savepoint "aldebaran",166, 163; if(@name$ == "alberta") savepoint "alberta",16, 246; if(@name$ == "payon") savepoint "payon",160, 179; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 100000) goto nomoney; set Zeny, Zeny - 100000; set alive, 1; set paid, 1; warp "ordeal_1-2", 156, 155; } close;nomoney: mes "[Gold Room Warperer]"; mes "Sorry insufficient balance"; close;exchange: mes "[Gold Room Warperer]"; mes "Hmm...let me see"; mes "You have " +gold+ "."; if (gold == 0) goto nogold; mes "Ok get this."; next; if (checkweight(969,gold) == 0) goto L_OverWeight; getitem 969, gold; set gold, 0; emotion e_gg; close;L_OverWeight: mes "[Gold Room Warperer]"; mes "Sorry your overweight"; close;nogold: close;C_s: close;}//============================================================//===========================================================//========================================//warps you may edit this one for your convenience//========================================ordeal_1-2,73,265,0 warp ord500 1,1,prontera,173,160ordeal_1-2,129,194,0 warp ord501 1,1,prontera,173,160ordeal_1-2,130,194,0 warp ord502 1,1,prontera,173,160ordeal_1-2,178,193,0 warp ord503 1,1,prontera,173,160ordeal_1-2,290,130,0 warp ord504 1,1,prontera,173,160ordeal_1-2,241,281,0 warp ord505 1,1,prontera,173,160ordeal_1-2,66,25,0 warp ord506 1,1,prontera,173,160ordeal_1-2,202,129,0 warp ord509 1,1,prontera,173,160ordeal_1-2,105,154,0 warp ord510 1,1,prontera,173,160//============Spawns=================ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,100,40000,20000,0
when i try to exchange gold npc says i already got 969 of golds o-o but i don't go to Gold ROom
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gold room like no skill. just use normal attacks
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i don't know how to combine
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is This Working on Hercules SVN i got this from rathena site
Open src/map/skill.c
Find:int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv){struct skill_condition require;struct status_data *status;int i;int index[MAX_SKILL_ITEM_REQUIRE];
After ADD:
struct status_change *sc = &sd->sc;
Find and Replace the two places like that:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
By this:
if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){
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can i request gold room compatible with hercules?
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help me my custom set (armor ,mantue and shoes)
can't be wear with Expanded Jobs Like GS,SG,etc.,
29969,_farmor,Fusion Valkyrie Armor,5,0,,2800,,6,,1,0xFFFFFFFF,2,2,16,,1,1,0,{ bonus bUnbreakableArmor,0; bonus2 bResEff,Eff_Freeze,10000; },{},{}29968,_fmanteau,Fusion Valkyrie Manteau,5,0,,500,,3,,1,0xFFFFFFFF,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}29967,_fshoes,Fusion Valkyrie Shoes,5,0,,500,,4,,1,0xFFFFFFFF,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; bonus bMaxHPRate,20; bonus bMaxSPRate,10; bonus2 bResEff,Eff_Sleep,10000; },{},{}29966,_fshield,Fusion Valkyrie Shield,5,30000,,500,,3,,1,0xFFFFFFFF,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Undead,10; bonus bMdef,5; },{},{} -
what code will i put to make hw and prof can weap the custom weapon?
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up? i solved my own problem but only the skills. how to make parrying can be used by star gladiator? i still need help with this Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
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No, go to battle.c and you will see #ifndef RENEWAL_EDP
And in your config/renewal.h disable the Renewal EDP by commenting
//#define RENEWAL_EDP
IT WORKS ! THANKS UP FOR THAT!
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help me with this
Star Gladiator - Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
and when i attack monsters lose HP<<< (Please How to remove this)
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Update:
some of the effect modification is already fixed.
1. Assassin ✔
2. Knight ✔
3. Alchemist✔
4.crusader✔
5.Hunter✔
6.Rogue✔
can you share the code of knight and assassin?
ifrit rings skill delay
in Source Support
Posted
Help me how to remove ifrit rings skill delays? because normal attack stops after skills like SB(Sonic Blow)