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ThyroDree

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Everything posted by ThyroDree

  1. i command/type @duel with my normal charcter and i am the only player in my test RO.. this is my print screen .. is this a bug? o-o
  2. anyone knows how can i put in my Hercules SVN the Old Reflect Damage of Paladin? Scenario : Scenario : Pally-1 uses reflect shield. Pally-2 use devotion skill on Champion. Champion cast asura strike / extrimity fist on Pally-1. instead of Champion to take all the damage of the reflection. Pally-2 do take it all
  3. help please everytime the NPC will start ... it says 1minute before the event will start but if i click the npc it will start even if 1minute still not done x.x heres the script.. also i want this script work every 40 minutes anyone can help me? // = Script made by RIKIMARU on rathena.org// = Profile Link :// = http://rathena.org/board/user/434-rikimaru/// = ENJOY THIS SCRIPT!//===================================================================================// //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/// //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/// // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/// ================ rAthena Script ==================================================// ============== Information =======================================================// = Automated Guess the Number Event// = Made by :// = Rikimaru//===== Current Version: =============================================== //= 2.3//===== Compatible With: =============================================== //= any rAthena SVN//===== Description: =================================================== //= This is an automated Guess the Number Event,which I made//= for having fun in game,guessing a number. The number is going//= to be a number between 1 and 2000 , so it'll take time to find out//= the correct number.//===== Additional Comments: =========================================== //= 2.0 Fixed an announcer Bug [Rikimaru]//= 2.1 Fixed a few Typos in the Script [Rikimaru]//= 2.2 Fixed the Prize,which was not working correctly. [Rikimaru]//= 2.3 Fixed another little Bug. [Rikimaru]//====================================================================== //= DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS //======================================================================- script guessannouncer -1,{OnMinute09:announce "Guess the Number: Is starting in 1 Minute in Prontera 144 169!",0;sleep 30000;announce "Guess the Number: Is starting in 30 Seconds in Prontera 144 169!",0;sleep 20000;announce "Guess the Number: 10 Seconds! Gather up in Prontera 144 169 quick!",0;sleep 5000;announce "Guess the Number: 5 Seconds Left! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 4 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 3 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 2 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 1 Second! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: The event has started!",0;enablenpc "guess";end;}// ==============================================================================prontera,146,170,6 script Guess the Number::guess 748,{// =================== Setting the NPC Name and Prize and amount =============set .@n$,"^FF0000[Guess the Number]^000000";set @prize,7227;//Change the 7227 to your reward item IDset @amoun,1;//Change the 10 to your reward amount// ==================== End of settings =========================================if(.guessstart==1) goto Oneventevent;set .usednumber, rand(1,1000);announce "Guess the Number: Guess the Number Event Started in Prontera!",0;set .guessstart,1;Oneventevent:mes .@n$;mes "Guess the number...It is a number between between 1 and 1,000!";input .@guessnumber;next;if(.@guessnumber > .usednumber) {mes .@n$;mes "My number is ^FF0000SMALLER^000000 than the one you guessed!";close;} else if(.@guessnumber < .usednumber) {mes .@n$;mes "My number is ^FF0000BIGGER^000000 than the one you guessed!";close;} else if(.@guessnumber == .usednumber) {announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0;mes .@n$;mes "You have guessed my number! Congratulations!";getitem @prize,@amoun;disablenpc "guess";set .guessstart,0;close2;end;}}
  4. aw its already in Hercules Latest SVN.. Sorry didn't check
  5. anyone can give me a patch file of working accountbound items? Thanks.. ( i Really need it
  6. I heard about RAGNAROK ONLINE Ghost? o-o Character name is Tiger Lily is it Real? creepy @_@ HAHAHA
  7. even if my combo item is custom item? ill put it in db/(pre-)re/item_combo_db.txt.?
  8. Hi, Anyone can support me using/editing item_db2.conf because i'm new to Hercules Item db conf file. x.x i just want to know how to add a script.. example// Alice Doll [1] Give 10% Increase Damage to Demi-Human [ + Gentlemans Pipe ] < Enable use of Level 1 Hiding < how can i add combo items? like this ^^ also this Take 50% more damage from Wind Property Attack.. < what script on item_db i can use in this item information?
  9. i dont know. can you please help me fix some wrong cases. x.x //======================================================================================================//= Toasty's WoE Controller (formerly WoE Info Banner)//===== By: ============================================================================================//= ToastOfDoom (aka: iHeart)//===== Current Version: ===============================================================================//= 1.22//===== Description: ===================================================================================//= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session//=//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server.//===== Changelog: =====================================================================================//= 1.22//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while//= WoE was still active. (thanks to annie for pointing out)//= 1.21//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)//= 1.20//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //= name change to better reflect purpose.//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)//= Change position in .region_maps, .region_x, .region_y if needed.//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //= configure any castles for Payon region, payon will not show up)//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that//= can happen alot.//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)//= 1.11//= - Fixed timer glitch when players only configured sessions for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script.//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //= CONFIG section.//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //= text changes. Thus min time between updates is now 1sec regardless of setting.//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //= issues starting the script after @reloadscript/@loadnpc//======================================================================================================- script WoEInfoBase -1,{ OnStartMenu: if(.init == 0) donpcevent strnpcinfo(3)+"::OnInit"; OnStartMenu2: mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000DD" + .@output$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times", ((!.state)?"Start next WoE":"End current WoE"), ((.state)?"":"Skip next WoE session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; } else { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); next; if(select("Yes:No") == 2) break; set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^FF0000Are you sure you want to skip the next WoE session^000000"; next; if(select("Yes:No") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep2 .timer_refresh_rate; break; default: close; } goto OnStartMenu2; OnInit: //-----------------------------------------------------------------------------------------// //CONFIG START // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 1, 2, 3, 4, 5, 6; setarray .woe_0[0], 72000,72000,72000,72000,72000,72000; setarray .woe_1[0], 75600,75600,75600,75600,75600,75600; setarray .woe_state[0], 0, 1, 0, 1, 0, 1; //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],1,8,0,0,0,0,0; setarray .woe_state_1[0],0,0,2,16,0,0,0; //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. //For if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //WoE inactive on map notifier. Basically notifies player if the castle they are entering is //WoE active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //CONFIG END // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //CONSTANTS START - Don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2"; setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2"; setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startMsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) //Make sure WoE sessions are longer than this xD set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //CONSTANTS END // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force WoE to end if active callfunc "WoEToggler", 0; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); } //convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_0_str$[.@i], .@output$; set .@hrs, .woe_1[.@i] / 3600; set .@mins, .woe_1[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_1_str$[.@i], .@output$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; } for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleUsage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:"; } else { set .@j, 0; set .@output$, ""; while(.@j < .num_castles[.@k]) { if(.@castle_check & (1 << .@j)) { set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]")); set .@castle_check, .@castle_check - (1 << .@j); if(.@castle_check) { if(.@output$ != "") set .@output$, .@output$ + ", "; } else break; } set .@j, .@j + 1; } setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; } } } else { set .region_warp$[.@i], .region_warp$[.@i] + ":"; } } } donpcevent strnpcinfo(3)+"::OnFindCurIndex"; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@region_array$, ".castles_" + .regions$[.@i] + "$"; for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); } } } //activates WoE if needed donpcevent strnpcinfo(3)+"::OnDoWoE"; } //flag that init occured set .init, 1; OnWoETimer: //timer stuff while (1) { set .remainTime, .count_tick - gettimetick(2); set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannerTimer / 60; set .sec, .bannerTimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remainTime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::OnDoWoE"; } set .roomMsg$, .startMsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep .change_state_sleep; } } end; //obligatory end =D OnUpdateCountTick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; OnFindCurIndex: set .@cur_day, gettime(4); set .@cur_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { if(.woe_day[.@i] < .@cur_day) continue; if(.woe_day[.@i] == .@cur_day) { if(.woe_0[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 0; break; } if(.woe_1[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 1; break; } } if(.woe_day[.@i] > .@cur_day) { set .woe_index, .@i; set .state, 0; break; } } end; //On map notifier //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering OnPCLoadMapEvent: if(.state && .notify_woe) { getmapxy(.@map$, .@x, .@y, 0); set .@region, getd(".loadmap_region_" + .@map$) - 1; if(.@region >= 0) { set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex) dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session"; else dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session"; } } end; //------------------------------------------------------------------------------ // WoE Controller Stuff Here //------------------------------------------------------------------------------ OnDoWoE: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "WoEToggler", 1; //kills WoE in all castles that shouldn't have WoE set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { set .@map$, getd(.@castles$+"["+.@k+"]"); if((.@castle_check & (1 << .@k)) == 0) { donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); } } } announce "The War Of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium is over!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } } end; OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$"; while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; } else { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end;}phtownall,199,195,5 script WoE Info 857,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::OnInit"; doevent "WoEInfoBase::OnStartMenu"; end; OnInit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; } sleep 500; } end;}//zomg! it duplicates!!prontera,156,195,6 duplicate(WoE Info) WoE Info#2winfo 837//---------------------------------------------------------------------------------------------------------------------//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following//functions fixes this (you will get warning messages though)function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; } else { AgitEnd; } return;}//if stable script will fail parsing this function, but the rest of the script will still be usablefunction script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; AgitStart2; } else { AgitEnd; AgitEnd2; } return;}
  10. is it normal that in GvG PvP Room.. needs a guild to attack the character? anyone know how can i remove it? when i try to dual and enter GVG Room the other character have Guild and Other one don't have guild and i cant attack each character.. in my GVG need an Approval skill to Fight in GvG Room x.x How can i remove it... (
  11. Still same.. nothing change ( the time i use is 21:00 - 22:00 because Toasty WoE said (Use 24hr time) also i use Hercules Latest
  12. Hi i am here to request WoE Reward like All of Players can obtain a reward even if you lose capturing the castle.. the requirements to claim the WoE Reward is you must play/join WoE 30 Minutes.. but if you play WoE 29 Minutes Below you cannot obtain the Reward..
  13. how can i make every 1 minute talk... can you make an example?
  14. everytime i click the npc nothing show and my cmd said.. here's the script... //======================================================================================================//= Toasty's WoE Controller (formerly WoE Info Banner)//===== By: ============================================================================================//= ToastOfDoom (aka: iHeart)//===== Current Version: ===============================================================================//= 1.22//===== Description: ===================================================================================//= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session//=//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server.//===== Changelog: =====================================================================================//= 1.22//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while//= WoE was still active. (thanks to annie for pointing out)//= 1.21//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)//= 1.20//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //= name change to better reflect purpose.//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)//= Change position in .region_maps, .region_x, .region_y if needed.//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //= configure any castles for Payon region, payon will not show up)//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that//= can happen alot.//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)//= 1.11//= - Fixed timer glitch when players only configured sessions for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script.//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //= CONFIG section.//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //= text changes. Thus min time between updates is now 1sec regardless of setting.//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //= issues starting the script after @reloadscript/@loadnpc//======================================================================================================- script WoEInfoBase -1,{ OnStartMenu: if(.init == 0) donpcevent strnpcinfo(3)+"::OnInit"; OnStartMenu2: mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000DD" + .@output$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times", ((!.state)?"Start next WoE":"End current WoE"), ((.state)?"":"Skip next WoE session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; } else { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); next; if(select("Yes:No") == 2) break; set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^FF0000Are you sure you want to skip the next WoE session^000000"; next; if(select("Yes:No") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep2 .timer_refresh_rate; break; default: close; } goto OnStartMenu2; OnInit: //-----------------------------------------------------------------------------------------// //CONFIG START // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 1, 2, 3, 4, 5, 6; setarray .woe_0[0], 75600,75600,75600,75600,75600,75600,75600; setarray .woe_1[0], 79200,79200,79200,79200,79200,79200,79200; setarray .woe_state[0], 0, 1, 2, 1, 2, 1, 2; //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],0,8,0,16,4,0,0; setarray .woe_state_1[0],1,0,4,0,0,0,0; setarray .woe_state_2[0],0,8,0,16,0,0,0; //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. //For if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //WoE inactive on map notifier. Basically notifies player if the castle they are entering is //WoE active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //CONFIG END // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //CONSTANTS START - Don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2"; setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2"; setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startMsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) //Make sure WoE sessions are longer than this xD set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //CONSTANTS END // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force WoE to end if active callfunc "WoEToggler", 0; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); } //convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_0_str$[.@i], .@output$; set .@hrs, .woe_1[.@i] / 3600; set .@mins, .woe_1[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_1_str$[.@i], .@output$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; } for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleUsage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:"; } else { set .@j, 0; set .@output$, ""; while(.@j < .num_castles[.@k]) { if(.@castle_check & (1 << .@j)) { set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]")); set .@castle_check, .@castle_check - (1 << .@j); if(.@castle_check) { if(.@output$ != "") set .@output$, .@output$ + ", "; } else break; } set .@j, .@j + 1; } setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; } } } else { set .region_warp$[.@i], .region_warp$[.@i] + ":"; } } } donpcevent strnpcinfo(3)+"::OnFindCurIndex"; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@region_array$, ".castles_" + .regions$[.@i] + "$"; for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); } } } //activates WoE if needed donpcevent strnpcinfo(3)+"::OnDoWoE"; } //flag that init occured set .init, 1; OnWoETimer: //timer stuff while (1) { set .remainTime, .count_tick - gettimetick(2); set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannerTimer / 60; set .sec, .bannerTimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remainTime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::OnDoWoE"; } set .roomMsg$, .startMsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep .change_state_sleep; } } end; //obligatory end =D OnUpdateCountTick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; OnFindCurIndex: set .@cur_day, gettime(4); set .@cur_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { if(.woe_day[.@i] < .@cur_day) continue; if(.woe_day[.@i] == .@cur_day) { if(.woe_0[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 0; break; } if(.woe_1[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 1; break; } } if(.woe_day[.@i] > .@cur_day) { set .woe_index, .@i; set .state, 0; break; } } end; //On map notifier //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering OnPCLoadMapEvent: if(.state && .notify_woe) { getmapxy(.@map$, .@x, .@y, 0); set .@region, getd(".loadmap_region_" + .@map$) - 1; if(.@region >= 0) { set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex) dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session"; else dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session"; } } end; //------------------------------------------------------------------------------ // WoE Controller Stuff Here //------------------------------------------------------------------------------ OnDoWoE: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "WoEToggler", 1; //kills WoE in all castles that shouldn't have WoE set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { set .@map$, getd(.@castles$+"["+.@k+"]"); if((.@castle_check & (1 << .@k)) == 0) { donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); } } } announce "The War Of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium is over!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } } end; OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$"; while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; } else { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end;}prontera,154,198,5 script WoE Info 666,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::OnInit"; doevent "WoEInfoBase::OnStartMenu"; end; OnInit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; } sleep 500; } end;}//zomg! it duplicates!!prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837//---------------------------------------------------------------------------------------------------------------------//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following//functions fixes this (you will get warning messages though)function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; } else { AgitEnd; } return;}//if stable script will fail parsing this function, but the rest of the script will still be usablefunction script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; AgitStart2; } else { AgitEnd; AgitEnd2; } return;}
  15. Hmm how about you must be inside WoE Castle by 30minutes and UP to claim the reward? if 29Minutes Below the Play cant get reward.. anyone?
  16. this is the script i used i want to make the npc only walk in red lines also how can i make NPC talk every 1 minute.. please help me please prontera,156,187,5 script RetRO Kafra#walk_talk 116,{end;OnInit:setarray .Message$,"Welcome to RetRO", "RetRO Kafra : Strictly ENGLISH when using the Broadcaster.", "Mesage 2", "Mesage 3", "Mesage 4"; while( 1 ){ npctalk .Message$[ rand( getarraysize( .Message$ ) ) ]; sleep rand(1000,1000);startnpctimer;npcspeed 350;end;OnTimer5000:npcwalkto 150,191;end;OnTimer50000:npcwalkto 155,190;end;OnTimer100000:npcwalkto 161,191;end;OnTimer150000:npcwalkto 161,186;end;OnTimer200000:npcwalkto 161,180;end;OnTimer250000:npcwalkto 150,180;end;OnTimer300000:npcwalkto 149,186;end;OnTimer350000:stopnpctimer;initnpctimer;end; }}
  17. this is my Gold Room Script but i want to add a bot checker.. like Example: "Please Input the Characters which are in COLOR: or any Type of Bot Check that i can add to this Gold Room Script" Thanks! // _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ / __ / / / / /__ / / /_/ __/ /_ / // / / /__/ / /__ / /__ / __ _____// / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ // / / / __ / ____/ / / / / / / / / / __ / / / / / / / _ / / // /// / __ / / __/ / ____/ / / /_/// / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ / /__ / ////_/ /_/ /_/ ____/ _______/ ____/ ____/ /_/ /_/ /_/ __/ /_//_/// ____/ /_/ _ ____/ /_///=============================================================================//// Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit //=============================================================================//POWERED by: rudolp//[The Quality Maker]//Time Finished :6:28 PM 6/7/2009//Please Report any bug and suggestions.//===== Compatible With: =================================================================//= Any eAthena Version//=============Gold Room Settings===================//This should always be enable for a better Gold Room System.//==================================================ordeal_1-2.gat mapflag noskillordeal_1-2.gat mapflag nomemoordeal_1-2.gat mapflag nobranchordeal_1-2.gat mapflag noloot ordeal_1-2.gat mapflag noexpordeal_1-2.gat mapflag nodropordeal_1-2.gat mapflag novendingordeal_1-2.gat mapflag nowarpordeal_1-2.gat mapflag nowarptoordeal_1-2.gat mapflag noreturn//=================================================ordeal_1-2,0,0,0 script Gold Room -1,{OnInit://No. of Mine Guardian.//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50;//Type of guardian. 0 = normal 1 = extreme set .@guardiantype,0; if(.@guardiantype == 0){ monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,""; }end;OnNPCKillEvent://===== Configurations: ========================================================================//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set .@maxgaingold,3;//Apply gold penalty. 0 = no 1 = yes set .@penalty1,0;//The Maximum no. of gold Penalty. set .@maxpenalty1,2;//Apply speed & HP penalty. 0 = no 1 = yes set .@penalty2,1;//Gold limitation penalty must be enable set .@maxgold,200;//The maximum no. of hp penalty by %. set .@maxpenalty2,10;//Enable luk bonus. 0=no 1=yes set .@lukbonus,0;//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining. set .@lukdiv,49;//Show Server Name. 0=no 1=yes set .@showservername,1;//Name of your Server set .@servername$,"[ Ret Ragnarok Online ]";//=========================================================================================if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand (.@maxgaingold);//Luk bonus if (.@lukbonus != 0){ set @bonus,readparam(bLuk)/.@lukdiv; }//Gold Penalty if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set golds, golds + @gain ;//Displaying Gained Gold if(.@showservername != 0){ if(golds%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + .@servername$ +"=============="; } } if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +golds+ " gold|- "; }else{ dispbottom "-|You got: Nothing! |- "; } if (.@penalty2 != 0){ if (golds >= .@maxgold/2 && golds <=.@maxgold/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(golds >.@maxgold){ sc_start SC_CURSE,240000,10; percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1); heal -50,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set golds,0; warp "prontera", 173, 160; } end;}OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will gone!"; set alive, 0; set paid, 0; end;}L_Finish:close;}//===============================================//warper//===============================================ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 173, 160; } close;} prontera,164,165,4 script Goldroom#pront 848,{ set @name$,"prontera"; callfunc "goldmain"; end;}aldebaran,133,116,4 script Goldroom#alde 848,{ set @name$,"aldebaran"; callfunc "goldmain"; end;}alberta,23,247,4 script Goldroom#alb 848,{ set @name$,"alberta"; callfunc "goldmain"; end;}payon,151,182,4 script Goldroom#pay 848,{ set @name$,"payon"; callfunc "goldmain"; end;}geffen,115,74,4 script Goldroom#gef 848,{ set @name$,"geffen"; callfunc "goldmain"; end;}function script goldmain { if (getgmlevel() >= 90){ mes "Hello, what can I do for you?"; } next; menu "Enter Mining Site",start,"Please close the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Goldroom]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Goldroom]"; mes "............."; mes "........"; next; mes "[Goldroom]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160; close; } if(.opengoldroom == 0){ goto start; }else{ mes "[Goldroom]"; mes "Sorry!"; mes "The Mining Site is closed."; close; }G_open: mes "[Goldroom]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0;close;start: if ( alive == 0){ set golds,0; } mes "[Goldroom]"; mes "What do you want?"+cash; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Goldroom]"; mes "Hmm.."; mes "It cost 1,000,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 2) close; if(@name$ == "prontera") savepoint "prontera", 173, 160; if(@name$ == "aldebaran") savepoint "aldebaran",166, 163; if(@name$ == "alberta") savepoint "alberta",16, 246; if(@name$ == "payon") savepoint "payon",160, 179; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 1000000) goto nomoney; set Zeny, Zeny - 1000000; set alive, 1; set paid, 1; set golds,0; warp "ordeal_1-2", 156, 155; close;nomoney: mes "[Goldroom]"; mes "Sorry insufficient balance"; close;exchange: mes "[Goldroom]"; mes "Hmm...let me see"; mes "You have " +golds+ "."; if (golds == 0) goto nogold; mes "Ok get this."; next; if (checkweight(969,golds) == 0) goto L_OverWeight; getitem 969, golds; set golds, 0; emotion e_gg; close;L_OverWeight: mes "[Goldroom]"; mes "Sorry your overweight"; close;nogold: close;C_s: close;}//============================================================//===========================================================//========================================//warps you may edit this one for your convenience//========================================ordeal_1-2,73,265,0 warp ord500 1,1,ordeal_1-2,156,155ordeal_1-2,129,194,0 warp ord501 1,1,ordeal_1-2,156,155ordeal_1-2,130,194,0 warp ord502 1,1,ordeal_1-2,156,155ordeal_1-2,178,193,0 warp ord503 1,1,ordeal_1-2,156,155ordeal_1-2,290,130,0 warp ord504 1,1,ordeal_1-2,156,155ordeal_1-2,241,281,0 warp ord505 1,1,ordeal_1-2,156,155ordeal_1-2,66,25,0 warp ord506 1,1,ordeal_1-2,156,155ordeal_1-2,202,129,0 warp ord509 1,1,ordeal_1-2,156,155ordeal_1-2,105,154,0 warp ord510 1,1,ordeal_1-2,156,155//============Spawns=================ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,100,40000,20000,0
  18. How can i disable/remove some castle because i want to lessen the Castle but about the castle drop how can i change the Treasure Chest castle Drops into "Castle Drop Box" ( Its my custom box ) - It give different castle drop.. instead of ONLY give specific C.drops... i want random by opening the Castle Drop Box dropped by Treasure Chest..
  19. how can i remove man from morroc npc at prontera... cant find the script of this NPC
  20. Oh.. hmmm how can i make this hercules svn Pre Renewal type.. I know hercules default is renewal.. and how can i disable 3rd jobs? x.x forgot all cause i stop making RO ... ( Newbie Again )
  21. Hi, I am here to ask if Hercules SVN is good/balance in Transcended Job [ Lord Knight, Assassin Cross, Clown, Sniper, Stalker, High Priest, Champion, etc,. ] because i am planning to build a server which is the Jobs are only Transcended not 3rd Job. [ I think Pre-renewal?? ] If not please tell me what is the best SVN/Emulator i'll use for my Transcended Server. I don't know what is the difference of; ► Pre Renewal ► Renewal Status Formula only 2 Stats will be max. Example: STR: 255 AGI:255 VIT: 11 and Rest is 1 Thanks Hercules.. (Oh if i am on wrong section please inform me where will i post this topic)
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