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ThyroDree

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Everything posted by ThyroDree

  1. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_ctf in file 'npc/eBG/bg_flavius_ctf.txt', li ne '391'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_td in file 'npc/eBG/bg_flavius_td.txt', line '157'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_sc in file 'npc/eBG/bg_flavius_sc.txt', line '375'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_boss in file 'npc/eBG/bg_tierra_boss.txt', l ine '220'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_tti in file 'npc/eBG/bg_tierra_ti.txt', line '196'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_eos in file 'npc/eBG/bg_tierra_eos.txt', lin e '450'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_dom in file 'npc/eBG/bg_tierra_dom.txt', lin e '182'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq01 in file 'npc/eBG/bg_conquest.txt', li ne '953'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq02 in file 'npc/eBG/bg_conquest.txt', li ne '965'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq03 in file 'npc/eBG/bg_conquest.txt', li ne '977'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq04 in file 'npc/eBG/bg_conquest.txt', li ne '989'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq05 in file 'npc/eBG/bg_conquest.txt', li ne '1001'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_conq06 in file 'npc/eBG/bg_conquest.txt', li ne '1013'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_rush01 in file 'npc/eBG/bg_rush.txt', line ' 249'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_rush02 in file 'npc/eBG/bg_rush.txt', line ' 260'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_rush03 in file 'npc/eBG/bg_rush.txt', line ' 271'. [Warning]: npc_parse_mapflag: You can't set PvP and BattleGround flags for the s ame map! Removing PvP flag from ebg_rush04 in file 'npc/eBG/bg_rush.txt', line ' 282'. Anyone? I can't the pvp mapflag o-o
  2. Found this script in rathena, it a bit similar. prontera,117,165,5 script thanatos 757,{ mes "Summon Thanatos ?"; mes " "; mes "You need:"; for ( .@i = 0; .@i < .required_item_size; .@i++ ) { mes " > "+getitemname( .required_item[.@i] ); if ( !countitem( .required_item[.@i] ) ) .@fail++; } if ( select( "Take it","Cancel" ) == 1 ) { if ( getmapusers( .map$ ) ) { mes "Someone already inside it."; } else if ( !.@fail ) { for ( .@i = 0; .@i < .required_item_size; .@i++ ) delitem .required_item[.@i],1; warp .map$,0,0; killmonsterall .map$; } else { mes "You didnt meet the requirement."; } } close; OnInit: .map$ = "thana_boss"; setarray .required_item, 7436, 7437, 7438, 7439; .required_item_size = getarraysize( .required_item ); getmapxy( .@npc_map$,.@npc_x,.@npc_y,1 ); setmapflagnosave( .map$,.@npc_map$,.@npc_x,.@npc_y ); end; OnClock0000: OnClock0300: OnClock0600: announce "Thanatos NPC has spawn",bc_all,0xFFFF00; disablenpc strnpcinfo(0); end; }
  3. Hello! Anyone can share thanatos warper script? Not the ordinary warper that warps you to thana_boss This NPC will announce if thanatos can be summoned, by talking to the npc you will be warped to thana_boss map But only 1 player or 1 party can enter inside the thana_boss. If party.. (Only party leader can talk because the NPC will check if you have all the fragments to summon the thanatos before you enter, same goes to solo player or non party) Who ever click first to talk to the npc will be warped. (then NPC Hides), others will be cancelled. --- If players successfully killed thanatos. the NPC will announce that the player successfully killed thanatos and will be warped out in 3 minutes then NPC will trigger 1 hr countdown to re-open again. --- If player/s inside the map died the NPC will kick the players to map and kill the thanatos without the drop. and announce that the player didnt manage to kill thanatos then NPC will trigger 1 hr countdown to re-open again. Example: Thanatos can be re-summon after 1 hr, then if 50mins past. The npc will announce Thanatos Summon will open in 10mins. So players will standby beside the npc to get till npc opens to summon thanatos. Just to remove the time holding when summoning thanatos. Also to make anyone can kill thanatos
  4. Hi! I just tried this~ itemshower configure works but itemshower trigger isn't I got this error [Debug]: mapindex_name2id: Map "" not found in index list! [Error]: makeitem: creating map on unexistent map ''! [Debug]: Source (NPC): showerdrop (invisible/not on a map)
  5. This really works! can we also put like range? Like on old script if((.@var1 >= 5001 && .@var1 <= 5859) || (.@var1 >= 60000 && .@var1 <= 61196)){ if((.@var1 >= 5001 && .@var1 <= 5859) || (.@var1 >= 30000 && .@var1 <= 31000)){ --I think 5001 to 5859 are Allowed Official Headgear ----- 30000 to 31000 are Allowed Custom Headgear------- Any headgear you will morph within the range will be morphed. but if you morph 5860 or 31001 it will say Sorry, this headgear was not designed for this headgear slot.
  6. Thanks! didn't know that~ Do you know how can i increase maximum id for mobs? I tried using 7000+ ID it shows poring. I had to replace existing useless id below 4000 to make it work 😕 tried changing the mob.h // Change this to increase the table size in your mob_db to accommodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 20000
  7. @Kenpachi sir, is it possible to add like a requirement item everytime time they will change the dyna look? Example: Dyna Upper upper#5137 (Alice Doll) then it will consume the "required item", if you dont have it will not change.
  8. Hello, Is it possible to disable other arenas? Like I only want enable the Rush,Conquest,CTF,TDM.. others will be disabled
  9. I found this https://rathena.org/board/topic/85070-release-simplified-3rd-job-aura-collection/ But i dont know where to place the files.. Tried placing in effect folder, but nothing happens. Im using 2015-10-29a client
  10. do you know where can i get it? and rename to aurafloat?
  11. Anyone can help me make custom mob work? When I tried to spawn the custom monster, the monster show only as poring with custom mob name.. I followed - https://herc.ws/wiki/Custom_Items#Item_Placement_on_Data_Folder_.28For_New_Clients.29 My Client Side Files jobname.lub [jobtbl.JT_ADDAX] = "addax", [jobtbl.JT_HOLLOW_PORING] = "Hollow_poring", [jobtbl.JT_KING_PORING] = "king_poring", [jobtbl.JT_PORING_ASSASSIN] = "poring_assassin", [jobtbl.JT_PORING_BLACKSMITH] = "poring_blacksmith", [jobtbl.JT_PORING_GM] = "poring_gm", [jobtbl.JT_PORING_HUNTER] = "poring_hunter", [jobtbl.JT_PORING_KNIGHT] = "poring_knight", [jobtbl.JT_PORING_PRIEST] = "poring_priest", [jobtbl.JT_PORING_WIZARD] = "poring_wizard", [jobtbl.JT_SKOLL] = "skoll", [jobtbl.JT_SKOLL_BABY] = "skoll_baby", npcidentity.lub JT_ADDAX = 7000, JT_HOLLOW_PORING = 7001, JT_KING_PORING = 7002, JT_PORING_ASSASSIN = 7003, JT_PORING_BLACKSMITH = 7004, JT_PORING_GM = 7005, JT_PORING_HUNTER = 7006, JT_PORING_KNIGHT = 7007, JT_PORING_PRIEST = 7008, JT_PORING_WIZARD = 7009, JT_SKOLL = 7010, JT_SKOLL_BABY = 7011, Server Side File mob_db2.txt { Id: 3067 SpriteName: "skoll" Name: "Skoll" Lv: 255 Hp: 25000000 Sp: 0 Exp: 39000 JExp: 30000 AttackRange: 2 Attack: [10975, 15030] Def: 50 Mdef: 50 Stats: { Str: 300 Agi: 300 Vit: 69 Int: 300 Dex: 300 Luk: 300 } ViewRange: 10 ChaseRange: 12 Size: "Size_Large" Race: "RC_Dragon" Element: ("Ele_Fire", 1) Mode: { CanMove: true CastSensorIdle: true CanAttack: true CastSensorChase: true ChangeChase: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 150 AttackDelay: 840 AttackMotion: 648 DamageMotion: 576 Drops: { } ViewData: { SpriteId: 7010 } }, Note that i have a working skoll.spr/act in my sprite/¸ó½ºÅÍ folder.. Am I missing something?
  12. Anyone can knows how can i make the 3rd job aura with be at trans job server? Here's the link on what aura im talking about.
  13. I only have the sprite files from ¾ÆÀÌÅÛ folder, am I missing something? Sorry i dont know about adding weapons sprites 😕
  14. Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver?
  15. I tried mine, and its working properly also im using the updated herc.
  16. I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite?
  17. Cant find that on my luafiles o-o can you share what translation you have?
  18. I Anyone can help me with this?
  19. Use the latest hercules, it will fix the mob loot stutter too if you still didnt encounter. https://github.com/HerculesWS/Hercules/commits/master
  20. Hello, I have a problem. The guild owner and member can still attack the emperium even they have it. anyone can help? I applied the 1.2 by @AnnieRuru
  21. It fixed now, I used the updated plugin files..
  22. Hello, anyone can help me edit this? This is from Patskie https://pastebin.com/raw/aCAbAM1E I think possible to make the shower is only around the gm? like setting how many cell far around the gm and make the item customizable ingame like @itemshower "item","qty"
  23. Hello anyone can help me make scroll that summon specific monster? example: Ifrit Summon Scroll - Consumable item like bloody branch but it will only summon 1 ifrit
  24. This works, thanks! #ifndef RENEWAL sd->subrace[RC_FORMLESS] = min(sd->subrace[RC_FORMLESS], 50); sd->subrace[RC_UNDEAD] = min(sd->subrace[RC_UNDEAD], 50); sd->subrace[RC_BRUTE] = min(sd->subrace[RC_BRUTE], 50); sd->subrace[RC_PLANT] = min(sd->subrace[RC_PLANT], 50); sd->subrace[RC_INSECT] = min(sd->subrace[RC_INSECT], 50); sd->subrace[RC_FISH] = min(sd->subrace[RC_FISH], 50); sd->subrace[RC_DEMON] = min(sd->subrace[RC_DEMON], 50); sd->subrace[RC_DEMIHUMAN] = min(sd->subrace[RC_DEMIHUMAN], 50); sd->subrace[RC_ANGEL] = min(sd->subrace[RC_ANGEL], 50); sd->subrace[RC_DRAGON] = min(sd->subrace[RC_DRAGON], 50); sd->subrace[RC_PLAYER] = min(sd->subrace[RC_PLAYER], 50); sd->subrace[RC_BOSS] = min(sd->subrace[RC_BOSS], 50); sd->subrace[RC_NONBOSS] = min(sd->subrace[RC_NONBOSS], 50); #endif
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